Telenet Adventure
Log
Part 8: To Break An Egg Softly
Main - The Book of Gant to The End
55. The Book of Gant September
1992-November 1993
Background and summary: as first noted in the Ruins
of Andante adventure, a meteor strike in a remote land had
some few centuries ago introduced a trace element to the planet,
the result of which was the gradual worldwide destabilization of
almost all magic. As Telenet was a magic-rich world, this posed
a serious problem in the long term as spells slowly became less
and less reliable, items became ever more prone to spectacular releases
of raw magical energy when broken or damaged, and magic-based creatures
such as Elves, Dragons, Unicorns and the like found the planet a
less and less healthy place to live as the years and decades passed.
Compounding the planet's problems was the fact that - as a magic-rich
environment being forced further and further into natural
chaos by its own physics - the world had become an absolute magnet
for intelligent beings of chaos, and their deities. Prime
among these was the goddess Llolth and her Drow; She coveted this
world for her own, and had long ago quietly set things in
motion so Her Drow servants could take it over and present it to
Her. All was going as planned, until the Hobgoblin invasion
of 486. Though it was beaten back and eventually snuffed out (with
the help of the Drow, behind the scenes), this invasion from
off-world caused Llolth to accelerate Her plans greatly, and things
originally intended to be done over decades were now to be
done in but a few years. As a result, Drow began popping up and
wreaking havoc everywhere, adding greatly to the already-chaotic
nature of the world but at the same time announcing their presence
and general intentions earlier than perhaps Llolth would
have originally liked.
While many other gods, goddesses, and assorted Powers took note
of these developments, only two really bothered to respond to them.
One was the Elvish god Corellon Larethian; He recognized early on
that one way or another this planet would soon not be a good place
for Elves to live and prosper, and so he sent His minion to call
them home to His realm where He knew they would at least be safe.
This minion was The Piper, and he did his work well; within just
a few short years, he led well over half the world's Elves to a
better place. [see write-up at end of Quest
for the Heartstone for more about Forshaw, The Piper]
The other deity that took an active hand was Mimosa of the Hobbits.
She also recognized early on that between all the various
factors, Llolth could realistically not be stopped if the world
remained as it was; the deteriorating stability of magic, along
with the sheer amount of it, represented a source of chaos none
could overcome. So, She sought another way around the problem
- and came up with an answer Llolth just did not expect: between
a device already on the planet, and a simple (albeit powerful)
party of adventurers, She conspired to end all magic on the
world, thus making it equally inaccessible to all the gods
yet remaining a safe place for non-magical life to flourish.
The group of adventurers She chose to carry out this enormous task
was the Party whose story is told here. Ever since its creation,
Mimosa had maintained at least one agent in this Party - first Samantha,
then Tabatha, then Donnamira and Kalvin - and thus She knew them
well, and knew their capabilities. The last piece of the puzzle
had fallen into place in the adventure Jeremiah's
Hideaway, when Party bad-boy Judah had proven that he too
could be relied on to act for the greater good, even at cost
of personal sacrifice, and so (though none involved knew it yet)
the Party found itself set on a course that would eventually
end its own existence, as well as that of magic as a fact of Telenet
life.
That course would begin with the search for the Book of Gant. This
legendary tome, thought to be nothing more than the ramblings of
a relatively obscure philosopher in its day, has been lost for centuries
but has now become essential to Mimosa's workings, as it in fact
contains the instructions for what must be done to achieve Her aims.
So, through her Cleric Deirdre, and knowing nothing more than it
has recently fallen into the possession of a high-level Assassin
named Min, She asks the Party to go and find it. When asked (by
both Deirdre and the Party, at different times) why She could not
simply go and get it Herself, She stuns them by saying that such
is beyond Her powers, and that only mortals could complete this
task.
Armed with this knowledge, and a vague idea of who and where this
Min might be (he at one time trained Judah), the Party sets
off, and after much trial and trouble they catch up to Min and kill
him. This is not the end of the mission, however; one of
Min's underlings manages to take captive a couple of Party members
while arranging to bring Min back from the dead. Once back,
Min cuts a deal with the Party to exchange treasure for captives
and the Book; at the same time, Min works behind the scenes
to kidnap Lisse's newborn baby and thus generate even more ransom
- and more headaches for the Party. Finally, both baby and
Book are in the Party's hands, but it then takes months to get everyone
back in one place.
Starting members (from Jeremiah's
Hideaway): Judah(A-10), Jack(MU-8), Felemid(B-9), Miriel(NrC-7),
Aldea(NtC-7)
(from Lemmings'
World): Monach(MU-7/I-7), Asha(R-7), Steng(F-7), Darth-Kull(F-6)
(from Forlinden
Valley 4): Donnamira(NtC-7)
(from Forlinden
Valley 3): Sh'kaira(F-7)
(from Telenosti
Civil War): Thorn(WrC-6/MU-6)
| May 5 490 |
By now, a large number of characters
have gathered in and around Erelond; Deirdre summons some of
them (including Kalvin, Jack, Lisse, and Donnamira among others),
tells them of the Book of Gant, and asks them could they please
go find it. |
| May 6 |
Much discussion among Party as to who
will go; for some reason, both Kalvin and Havelock elect to
remain behind. (to guard Lisse?) Felemid and Donnamira also
announce they are staying behind, but secretly make plans to
follow Party as a hidden reserve. |
| May 7 |
As Min was known to be involved with
the Wurgen Assassins' Guild (before the Party blew it up), the
Party heads there to begin the hunt. |
| May 13 |
Arrive Wurgen; check up on 7-DHC affairs,
find it now owns nearly the whole country. |
| May 15 |
Dinner with Penthesileah. |
| May 16 |
Felemid reveals his presence to Monach;
he and Monach have both spent days chasing rumours about Min. |
| May 17 |
Miriel runs out of patience and throws
a Commune; learns the trail leads beyond the Curaig mountains
to the northwest. |
| May 19 |
After inexplicably waiting a few more
days, Party leaves Wurgen. |
| May 21 |
Back in Erelond (and unknown to Party)
Kalvin is directed by Deirdre to join them on their mission;
he and Havelock get on their horses and ride like hell for days.
|
| May 25 |
Arrive Hasa. |
| May 30 |
Arrive Curaig; Judah sees his homeland
for the first time in years. |
| Jun 2 |
Meet Maglia, a contact in the local Assassins' Guild, and
are told Min has become a free agent with a hideout far to
the north.
Joshua(R-5) joins as a local guide, and Party leaves
Curaig.
|
| Jun 3 |
A gang of 11 Trolls attack in the mountains; Party barely
works up a sweat in defeating them.
About a hundred bandits try to hold the Party up later in
the day, but end up as mere target practice.
|
| Jun 4 |
With their horses dying under them,
Kalvin(Cvr-8:P-6) and Havelock(Cvr-8) join after
a 13-day gallop to catch up to Party. |
| Jun 10 |
A mixed band of Verbeeg and Ogres attack along the road,
achieving nothing.
Felemid and Donnamira reveal their presence to the whole
Party sometime around now.
Stop for the night in a small cottage far away from anywhere;
cottage dwellers Meg and Roy turn out to be Vampires and are
exposed by Miriel's Detect Evil. Both flee down a
hidden tunnel before Party can react, and the tunnel collapses
behind them; Party somehow then figures out their goal lies
through that tunnel.
|
| Jun 11 |
Monach polymorphs himself into an Umber Hulk and digs out
the tunnel, but a major ambush awaits at the other end once
the Party gets through:
o Meg, Roy, and
a band of Verbeeg and Giants attack without warning;
o Jack charms
one of the Verbeeg but cannot talk to it, so it keeps on fighting;
o Jack in turn
becomes charmed to one of the Vampires but fortunately for
the Party is told to do nothing;
o A couple of
passing Blue Dragons join the fun, making it a 3-way combat;
o Donnamira
and Sh'kaira killed; Party wins, but gets clobbered
in the process.
A short while later, Aldea in fox form stumbles onto a well-hidden
Dwarf who is busy watching proceedings; it tries to flee but
gets caught and - after Party determines it to be very evil
- slain.
4 Medusae wander into the Party's camp that night; Felemid,
Monach, Judah, and Aldea take care of them without problem.
|
| Jun 12 |
Party carries on along what is a clearly-defined trail beyond
the tunnel; eventually reach a structure of some sort with
a huge pair of doors.
An Iron Golem attacks once Party gets through doors; somehow,
Asha gains control of it and stops it.
A couple of stone columns animate and attack; Asha stops
those too.
Party tries to make camp in this odd building but assorted
undead keep interrupting; when Judah loses a level to a Wraith,
Miriel's patience runs out once more, and she throws another
Commune only to find out she (and Party) are on the
right track.
|
| Jun 13 |
Continue along trail after a really
bad night's sleep, having explored only a tiny portion of the
building (and thus missing some valuable clues). |
| Jun 14 |
Trail leads into another structure; Party explores and gets
caught in a deadly trap: Kalvin and Monach killed,
Judah saved by divine intervention from Tharizdun (at cost
of a very expensive sword), and Aldea separated from
Party.
Party retreats and sacks out, Aldea carries on by herself.
[see below]
|
Party
| Jun 15 |
Party has had enough, walks to the
nearest place they can find where magic reliably works, and
plane-shifts to Terrance. |
| Jun 20 |
Monach, Donnamira, Sh'kaira
and Kalvin all revived via "wish"; for
some reason, Kalvin shows up late. |
| Jun 21 |
Knowing Aldea is still alive, Party
tries to return: some fly, others plane-shift but have to walk
some distance as magic doesn't work very well in the area Aldea
was last seen. |
| Jun 24 |
Those who plane-shifted are attacked by bandits but easily
prevail.
Joshua retires, having taken the Party as far as he's
willing to go.
|
| Jun 26 |
Those flying north meet someone else
in the air; all land, and Sevinal(MU-7) joins. (this
is Valsein in disguise, not seen since Beacon
Hill). She makes careful note of everything she can
about the Party, and flies off:Sevinal leaves. |
| Jun 27 |
Flyers and "walkers" meet,
and all soon find Aldea. |
Aldea
| Jun 15 |
The only one to get past the trap,
Aldea carries on alone; badly hurt, she finds a safe place to
rest. |
| Jun 16 |
In much better health, she manages
to figure out how to operate an elevator that gets her to the
upper level of this structure, and then outside. (but she leaves
the elevator up, so the Party couldn't have followed her even
if they had stayed around to try) |
| Jun 17 |
Aldea continues along trail, by now an underground passage
half the time as it cuts through mountains.
Attacked by Shinsaxxatan the Blue Dragon while crossing a
bridge; Aldea forced to flee back into tunnel (where Dragon
will not fit) once again badly hurt.
|
| Jun 24 |
Having spent a week trying to sneak past Shinsaxxatan with
no result, Aldea finally decides to fight the beast, and begins
hit-and-run forays against him.
By now, she has also figured out where magic will work (underground)
and won't work (on the surface).
|
| Jun 25 |
Shinsaxxatan killed in a huge upset; Aldea spends the rest
of the day in bird form searching for his lair, and feels
rather ill on returning to the tunnel.
By now aware (via psyonics) the Party is returning, Aldea
heads back to the elevator building.
|
| Jun 26 |
Cautiously re-enters elevator building,
takes out 7 Ghouls and a Ghast, decides it's safer to wait outside. |
| Jun 27 |
Meets Party outside (and past) elevator
building. |
Reunited
| Jun 28 |
Now reunited, Party re-enters elevator building from the
top and wades through it, finding all sorts of undead a few
at a time.
Asha loses a level to a Wight.
For some reason, Felemid somehow performs an exorcism on
something.
|
| Jun 29 |
Meet a band of 12 Hill Giants just outside the building while
preparing to leave; for a rarity, the Party doesn't attack,
and Felemid and Monach open discussions with them. They are
a family, simply travelling from one place to another; after
sharing breakfast, the Giants depart in peace.
A group of 3 Mudmen cause the Party a surprising amount of
trouble.
An underground part of the trail branches out into a built
complex of halls and rooms at one point; Felemid goes exploring,
and finds himself in a room that turns out to be its own miniature
world - he shrinks to suit, has a look around, and returns
to Party no worse for wear.
The whole Party wants a look, so back they go; somehow half
the Party gets "slowed", but everyone soon recovers
except Havelock.
After returning to normal size, Party explores rest of complex
(bashing a few undead on the way), then leaves with a new
toy: a laser cannon!
|
| Jun 30 |
Outside again, Donnamira scouting in eagle form finds a battle
going on between Giants and some unknown opponents; Party
tries to avoid this, and does - for a while.
Party runs into a dozen or more Drow; these had been the
Giants' opponents earlier. Major brawl ensues; Monach
and Aldea killed almost before the battle starts.
(though the Party never knew it, these Drow had been sent
here by Llolth specifically to find Party and prevent them
from reaching their goal; that they first ran into the Giants
was a stroke of luck for the Party, as it weakened the Drow
to the point where the Party could handle them)
Retreat to some nearby caves to rest.
|
| Jul 1 |
The caves' regular occupants (the rest
of the Giants) arrive a few at a time and are slain by Party;
Darth-Kull and Steng killed in one of these fights. |
| Jul 2 |
Darth-Kull and Steng raised
by Miriel (using a candle?). |
| Jul 3 |
Another battle with Giants pretty much ends that threat.
A small group of very lost Hobgoblins come across the Party;
one seems decent enough to keep, so Zad(F-6) joins.
Trail leads into a large underground complex with lots of
mostly-Human occupants; Party quickly gets itself involved
in some sort of civil war among these people, and are briefly
thrown in jail.
|
| Jul 4 |
Having chosen a side in the war, Party
helps set up a raid - their side wins, so Party is allowed to
leave. They make friends with a local prince first; this would
soon come in handy. |
| Jul 5 |
A couple of Golems do their best to
prevent Party from getting outdoors, but fail. |
| Jul 6 |
For some reason, Asha decides to go wandering across a rocky
plain; she falls through a thin shell into a cave below, and
is slain by a pair of Ghouls before anyone can reach her:
Asha killed.
Kalvin, Thorn, and Felemid figure out how to operate the
laser cannon.
|
| Jul 7 |
Finally reach what is assumed to be Min's hideout; a stockaded
village in the middle of nowhere.
Brief discussion with Treguna, a Min lieutenant, soon goes
wrong; Party comes under ballista and trebuchet fire from
stockade.
More discussion - Party actually manages to talk their way
inside the stockade - until Jack runs out of patience and
fireballs the neighbourhood, starting a huge battle:
o Darth-Kull
killed either by initial fireball or immediate enemy response;
o Party get lured deeper
into the complex; underground, magic works much better, and
Min uses this to great advantage;
o Felemid fumbles 4 times
and runs himself out of weapons; ends up fighting with his
fists;
o Min slain but at great
cost: Havelock, Sh'kaira, Miriel, Steng, Donnamira,
and Zad all killed;
o Sh'kaira's death is
one for the ages: knowing she is about to die, she charges
the main enemy concentration and ties up their entire front
line long enough for the Party to turn the tide;
o Dee, an underling of
Min, grabs his body, along with Donnamira's, and flees;
o A spell failure turns
Felemid bald.
DM's note: this battle (above) took at least 3 sessions to
play.
|
| Jul 8 |
Sporadic fighting continues all night; Thorn killed
in one of the last skirmishes. (by now WrC-7/MU-6)
The Party, now consisting only of Judah, Jack, Kalvin, and
Felemid, retreat back to their friend the prince, and hide
in his realm.
Sh'kaira and Miriel raised here by the locals.
|
| Jul 9 |
Felemid throws a wish to get the Party's
dead back; Steng and Havelock revived, but for
some reason Zad and Thorn remain dead. Donnamira also
revived, though far away and in Min's hands. |
| Jul 10 |
Jack and Felemid return to the stockade
only to get shot, poisoned, and captured! |
| Jul 11 |
Some Dwarves arrive with an offer for
the Party; it seems Min is alive again, and is willing to make
a deal. |
| Jul 12 |
A deal is struck: Min gets the Party's treasury (now up to
about 300,000 g.p.!) and Judah's and Felemid's shares of the
7-DHC; the Party gets Felemid, Donnamira, and the Book of
Gant. Min keeps Jack, however.
This deal done, the Party leaves - and behind them the stockade
explodes into battle again as Deirdre and Balin attack
it out of the blue.
Once the Book is in their hands, Party teleports to Turaig.
|
| Jul 13 |
Kalvin, Havelock, and Miriel take a cart from Turaig and
head back to Meg and Roy's, to recover a large stash of treasure
buried near there.
Everyone else hires a stagecoach and starts heading southeast.
Sometime around now, Lisse gets captured from Erelond
by Min's agents, and winds up with Jack in a dark dungeon
cell far to the south.
|
| Jul 20 |
Cart reaches Meg and Roy's; treasure
recovered, turn around and head back. |
| Jul 24 |
Monach resurrected somehow,
far to the south in Alcavern. |
| Jul 27 |
Lisse released in Blackhampton with
a ransom note regarding Jack. Her unborn child has been somehow
meddled with in the meantime. She starts heading for Erelond
any way she can, but very slowly. |
| Aug 7 |
Stagecoach pulls into Erelond with a 20-man honour guard;
Penthesileah here waiting for them.
Meanwhile, Monach has made it to Kerratrim and somehow manages
to get captured there by slavers.
|
| Aug 13 |
Judah, Felemid, Sh'kaira, Steng, and
Donnamira somehow manage to contact Lisse and find out where
she is. |
| Aug 15 |
Kalvin, Havelock, and Miriel finally make it to Erelond with
the treasure.
Judah, Felemid, and Donnamira find Lisse in Widdershyn.
Monach arrives in Bryll, not by his own choice.
|
| Aug 16 |
Monach sold into slavery.
Sh'kaira, Steng, and 10 soldiers arrive at Widdershyn to
escort Lisse back to Erelond.
|
| Aug 19 |
Felemid, Donnamira, and Miriel leave
Widdershyn; eventually to Driessa. |
| Aug 21 |
Sh'kaira, Steng, and Lisse arrive at
Erelond - and not a moment too soon! |
| Aug 22 |
Lisse gives birth to Aranath II. |
| Aug 23 |
A second ransom note arrives for Lisse;
the ransom for Jack is the baby. |
| Aug 28 |
Felemid throws a wish in Driessa attempting
to recover the treasure given to Min; he gets back some of it,
but not all. |
| Sep 3 |
Kalvin, Havelock, Steng, and Lisse
leave Erelond for Widdershyn. |
| Sep 9 |
Child (and some other ransom) given
to the Morrigan temple in Widdershyn; they are acting as go-between. |
| Sep 14 |
Jack released in Blackhampton; takes a few days to recover
his wits.
Lisse, Havelock, and Steng arrive at Erelond.
|
| Sep 15 |
Lisse and Steng start trying to track
down the baby; eventually learn it is with a Gray Elf named
Trefetoria. |
| Sep 18 |
Lisse and Steng leave Erelond searching
for Trefetoria, or any info about Gray Elves. |
| Sep 19 |
Jack arrives in Erelond; starts his
own quest to find the baby. |
| Sep 24 |
Judah and Donnamira finish reading
the Book of Gant. |
| Sep 27 |
Judah, Donnamira, and Miriel attacked
by bandits intent on stealing the Book. |
| Sep 28 |
Monach finally contacts Felemid, tells
of his capture; Monach retires for the time being. |
| Sep 29 |
Bandits defeated after a 3-day running battle.
Felemid, having commisioned the construction of a series
of magic devices, meets Sh'kaira in Terrance.
|
| Oct 1 |
Judah, Donnamira, Miriel, Felemid,
and Sh'kaira all meet at somewhere called Three-Tree Hill, near
Driessa. |
| Oct 2 |
The Three-Tree group starts flying
south. |
| Oct 4 |
Jack gives up and returns to Erelond;
stays put and awaits developments. |
| Oct 7 |
Kalvin begins putting his own party
together; they roam the northlands for a few months; Kalvin
retires. |
| Oct 13 |
Havelock gets his level restored in
Ballydoon. |
| Oct 14 |
The Three-Tree group arrives at Kerratrim;
keeps going. |
| Oct 27 |
Now on a ship of the Irdanian navy,
Three-Tree group get involved in a naval battle. |
| Oct 28 |
Three-Tree group arrives at Sernitol,
starts making inquiries. |
| Oct 29 |
Lisse and Steng arrive at Driessa after taking the long way
to get there; begin research.
Havelock arrives in Erelond.
Three-Tree group meet Que'feredhry the Gray Elf on Sernitol
and explain the situation.
|
| Nov 5 |
Lisse learns she can find answers on
Sernitol; she and Steng buy a teleport. |
| Nov 6 |
Felemid and Balin go to Ballydoon, for some reason.
Morton arrives in Erelond, takes Jack as far as Widdershyn.
(and Valanyr goes into hiding!)
|
| Nov 9 |
Jack arrives at Sernitol. |
| Nov 10 |
Felemid returns to Sernitol. |
| Nov 11 |
Lisse arrives at Sernitol by herself; Steng has gone to Erelond.
Que'feredhry, after much behind-the-scenes work, produces
the baby and gives him back to Lisse.
|
| Nov 12 |
Jack leaves; spends a week teleporting
all over the continent, winds up in Erelond on Nov 20. |
| Nov 13 |
Aldea resurrected, somehow. |
| Nov 14 |
A Dryad is resurrected - by mistake? |
| Nov 20 |
By now, just about everyone has made
it back to Erelond. Lisse retires; various others prepare
to go off and follow the instructions given in the Book of Gant. |
Surviving members: Judah(A-10), Jack(MU-8), Kalvin(Cvr-8:P-7),
Felemid(B-9), Monach(MU-7/I-7), Lisse(F-8/MU-4),
Miriel(NrC-8), Aldea(NtC-7), Donnamira(NtC-7),
Havelock(Cvr-8), Steng(F-8), Sh'kaira(F-8), Joshua(R-6)
New members: Joshua, Zad
Retirees: Joshua, Lisse, Kalvin, Monach, Havelock
Casualties: Asha, Zad; Thorn(revived later), Darth-Kull(twice,
raised once); (Donnamira[twice], Sh'kaira[twice], Kalvin,
Monach[twice], Aldea, Steng[twice], Havelock, Miriel
- all revived by wish or raise each time)
Continuing party(to Myth Drannor): Judah, Jack, Felemid,
Miriel, Donnamira, Aldea, Sh'kaira, Steng
57. Explorations in Myth
Drannor December 1993-March 1994
Background and summary: between Judah and Donnamira's best efforts
at deciphering the Book of Gant and various clues gleaned
elsewhere, the Party had come to realize their next mission would
be to recover something called the Druid's Egg from the ancient
ruined Elvish city of Myth Drannor. They gather and head off, and
manage to at least find Myth Drannor, but have barely begun
to explore it when Felemid and Sevinal somehow lose their souls.
The Party then has to take a side trip to recover these.
Starting members(from Book of Gant):
Judah(A-10), Jack(MU-8), Felemid(B-9), Miriel(NrC-8), Aldea(NtC-7),
Donnamira(NtC-7), Steng(F-8), Sh'kaira(F-8)
| Nov 21 490 |
Thalira(R-6/T-7) joins in Erelond. |
| Nov 22 |
Party teleports to Meg and Roy's cottage,
this being the farthest-north point they can reliably get to
using magic. |
| Nov 25 |
A band of Yeti provide a brief workout;
for some inexplicable reason, Party turns around at this point
and heads south. |
| Dec 1 |
Plane-shift to Ballydoon. (why?) |
| Dec 3 |
Plane-shift back to Turaig, then leave
going north again. |
| Dec 5 |
Enter a large cold swamp north of Turaig; battle a 10-headed
Hydra.
During this battle, Aldea notices someone is shadowing the
Party but does nothing about it, and doesn't tell anyone;
this would prove costly later.
A huge skeletal snake (Bone Naga) is next to fall, then 2
Demons arrive and attack; Felemid feebleminded.
Miriel plane-shifts to Rillifane's plane, gets Felemid restored,
and returns; joins Party at edge of city ruins.
Another Bone Naga tries to interfere, along with other local
wildlife; these battles warn Party that magic is even less
reliable here than usual.
Meanwhile, Sevinal has been shadowing the Party (this
the person Aldea noticed earlier) and at this point she strikes,
charming Felemid and turning him against the Party:
o Felemid sneaks off,
ostensibly to scout, and picks off Party members one by one
as they explore the city; his tactic is to call a particular
character over to point out something he's found, then attack
without warning;
o Jack killed;
then Aldea killed; Donnamira stumbles on to this fight
in progress, so Donnamira killed;
o Party finally realize
something fishy is going on and turns against Felemid; Steng
killed in the resulting battle, and Felemid otherwise
winning(!);
o Attracted by the fighting,
a band of flying snakes and some sort of mutant Giant arrive
and join in the fun;
o Felemid forced to fight
the new arrivals instead of Party, Party glad of the break;
o Creatures don't last
long; Felemid resumes stalking Party;
o Sevinal swoops in on
her broom and takes out Felemid in a surprise attack: Felemid
killed, and Sevinal(MU-8) joins in the guise
of a saviour!
Not long after the dust settles from this, a band of Drow
show up and attack; by the time this battle is won, the total
Party hit points add to 30, with no curing left.
Quetzaltoc(F-6/I-6) joins, a rescued prisoner of the
Drow???
|
| Dec 6 |
Steng, Jack, and Felemid all raised
by Miriel. Donnamira raised, somehow, as well.
A Purple Worm attacks from beneath Party but doesn't last
very long.
The Party finally meets something they cannot defeat: a 186-hit-point
Demon sends the Party fleeing for its life, but not before
somehow stealing the souls of both Felemid and Sevinal while
leaving their bodies alive.
Sevinal's body left behind; big debate as to whether to rescue
her, ends when Judah, Sh'kaira, and Steng mount a late-night
rescue mission and bring her body back.
Somewhere around here, Judah discovers he is psyonic, probably
due to something he is carrying.
|
| Dec 7 |
Party spends the day holed up in a building for some reason,
wiping out minor irritants.
Aldea raised by Miriel, realizes she is about 50 years
older than she should be.
Party finds a Human who has somehow got stuck here; not so
easy to find out her story as she is mute, but Party takes
her in: Jyak'ta(I-13) joins.
|
| Dec 8 |
A small but very powerful group of
Hobgoblins, along with some lizard companions, pose a stiff
challenge but are defeated; their possessions are worth a fortune. |
| Dec 9 |
Miriel throws a Commune to try
and find out what happened to Felemid and Sevinal; learns their
spirits are trapped on a desolate plane, gets permission to
plane-shift there, gets the Party together, and goes. |
Surviving members: Judah(A-9), Jack(MU-8), Felemid(B-9), Miriel(NrC-8),
Aldea(NtC-7), Donnamira(NtC-7),
Sh'kaira(F-8), Steng(F-8), Thalira(R-6/T-8),
Quetzaltoc(F-6/I-6), Sevinal(MU-8), Jyak'ta(I-13)
New members: Sevinal(from Beacon
Hill B); Thalira, Quetzaltoc, Jyak'ta
Retirees: none
Casualties: (Jack, Aldea, Steng, Donnamira, Felemid - all raised)
Continuing party(to Greyworld): Judah, Jack, Miriel, Aldea,
Donnamira, Sh'kaira, Steng, Thalira, Quetzaltoc, Jyak'ta
(also Felemid, Sevinal - sort of)
58. Greyworld March-April
1994
Background and summary: during the Myth Drannor exploration,
Felemid and Sevinal managed to get their souls banished to
a dry, desolate, barren place that quickly became known as Greyworld
- mainly because everything there had been turned grey by
a coating of fine dust. The Party goes there to reclaim the souls
of their companions, and much to their surprise manage to
find some other lost ex-companions while they're at it. Some inter-planar
travel then gets everyone safely back to Telenet, far south
of where they were, and a long break follows.
Starting members(from Explorations In Myth
Drannor): Judah(A-9), Jack(MU-8), Felemid(B-9), Miriel(NrC-8),
Aldea(NtC-7), Donnamira(NtC-7), Sh'kaira(F-8), Steng(F-8),
Thalira(R-6/T-8), Quetzaltoc(F-6/I-6), Sevinal(MU-8), Jyak'ta(I-13)
| Dec 9 490 |
Miriel plane-shifts Party to a dry, dusty half-ruined city;
they begin exploring.
A dozen Fire Demons are the only sign of "life",
and the Party easily takes care of that.
|
| Dec 10 |
One building shows a few signs of habitation; Party explores
and finds a half-insane Human sitting next to a bed, on which
lies the body of another.
Judah recognizes both: the insane one is Drustan(F-5),
not seen since Penthesileah's wedding just after Spire
in the Icefield, and the dead one is Bitch; Bitch
killed somewhere along the line, but Drustan is convinced
she is "just sleeping".
Long attempts to find out from Drustan what happened lead
nowhere; Party eventually realizes Bitch is lying on an amulet,
and Judah recognizes it as an Amulet of the Planes found by
the Party years ago.
Meanwhile, Steng and Sh'kaira are patrolling the city; they
stumble across first Felemid, then Sevinal, both wandering
aimlessly, and bring them back to the Party.
|
| Dec 11 |
Drustan has by now told Party enough for them to realize
he's been here for years.
Patrols start finding evidence of yet more life in the city,
but cannot find anything actually alive.
|
| Dec 12 |
Drustan regaining strength but not
lucidity; keeps talking about a Dwarf he saw in the street,
Party begin to wonder if the Dwarf is real, and is leaving the
signs they're finding. |
| Dec 13 |
Judah, Felemid, and Donnamira start
flying over the city and surrounds; find an obvious marker just
outside town pointing at some distant mountains, and fly that
way. |
| Dec 14 |
J, F, and D reach mountains, find a
Dwarf in a cave and recognize it: Ur-Khor(WrC-6/A-8) rejoins;
having been stuck on this world a while ago by some sort of
magic failure. |
| Dec 18 |
Judah, Felemid, Donnamira, and Ur-Khor
make it back to the city on foot; everyone else gets bored waiting. |
| Dec 19 |
Miriel realizes her plane-shifts aren't very reliable here;
tries anyway, and winds up on the Elven home plane of Greenworld.
Several spells later, the whole Party is there.
Sometime around now, Drustan finally accepts that Bitch is
dead, instead of asleep.
|
| Dec 22 |
After a few days of rest and healing,
return to Telenet, and wind up in Ballydoon. |
| Jan 2 491 |
Miriel throws a Commune to ask
what to do next; gets little of use in response. |
| Jan 3 |
Suddenly, Drustan gets his brains back,
thanks the Party for finding him, and leaves: Drustan retires. |
| Jan 4 |
Miriel, Aldea, Felemid, and Jyak'ta plane-shift to Gaia for
some reason; Jyak'ta retires and stays there when the
others return to Telenet.
Sometime around now, Ur-Khor retires.
|
| Jan 6 |
Felemid leaves for extended
training break. |
So how did Bitch and Drustan end up on Greyworld?
After plane-hopping around for several months (see end of Diancecht's
Revenge), their random travels brought them to the stark desolation
of Greyworld. After spending some time exploring here (and Bitch
became B-5 during this), they received a rude shock on finding their
Amulet didn't work any more - it was out of charges. Within weeks
their food had run out, and Bitch eventually starved to death.
Drustan, who had acquired a Ring of Sustenance in his travels, survived
and was able to find a tiny water supply beneath the city to keep
himself going. However, distraught over the death of Bitch, and
unable to get to anywhere useful, he slowly lost his sanity. When
the Party found him, he was doing what he had been doing for months:
sitting at Bitch's side, holding her mummified hand and carrying
on an incoherent one-way conversation with her.
Surviving members: Judah(A-9), Jack(MU-8), Felemid(B-10), Miriel(NrC-8),
Aldea(NtC-8), Donnamira(NtC-8), Sh'kaira(F-9),
Steng(F-8), Thalira(R-6/T-8), Quetzaltoc(F-6/I-6),
Sevinal(M-8), Jyak'ta(I-13), Ur-Khor(WrC-6/A-8), Drustan(F-5)
New members: Drustan(from Diancecht's
Revenge); Ur-Khor(from Lemmings'
World); Bitch[as corpse]
Retirees: Drustan, Jyak'ta, Ur-Khor(dies later); Felemid(to Druid's
Egg, later on)
Casualties: Bitch
Continuing party(to Druid's Egg): Judah, Jack, Miriel, Aldea,
Donnamira, Sh'kaira, Steng, Thalira, Quetzaltoc, Sevinal
59. The Druid's Egg (a.k.a.
Myth Drannor 2) April-November 1994
Background and summary: after regathering themselves and taking
something of a break, the Party head back to Myth Drannor
once more, to find first a series of pieces of armour that would
allow the wearer to carry the Druid's Egg, and then the Egg
itself. The city throws every possible kind of obstacle in the
Party's path, but they prevail in the end, and emerge with
the Egg.
Starting members: Judah(A-9), Jack(MU-8), Felemid(B-10), Miriel(NrC-9),
Aldea(NtC-8), Donnamira(NtC-8), Sh'kaira(F-9), Steng(F-8),
Thalira(R-6/T-8), Quetzaltoc(F-6/I-6), Sevinal(M-8)
| Jan 21 491 |
Most of Party arrive in Erelond, and Kalvin(Cvr-8:P-7)
rejoins.
Steng buys a pub in Erelond; Party members (or ex-members)
now own just about every pub in town!
|
| Jan 28 |
Sevinal and Sh'kaira return, and everyone
sets off for the north. |
| Jan 29 |
A couple of Mind Flayers and assorted "friends"
make life difficult.
Donnamira gets captured by Arctic Elves; Aldea follows, in
fox form.
|
| Feb 1 |
Miriel does some fast talking to convince
Elves to give back Donnamira, then convinces Elves to get off
the world for their own safety; most do. |
| Feb 2 |
One renegade Elf attacks Party with a large number of Ogres
as backup; Sevinal fireballs most, Party mops up the rest.
Arrive Myth Drannor.
|
| Feb 3 |
Miriel loses a level against vampiric spiders.
Party finds a wandering Gnome and takes him in; Gnifferin
Haraldson(B-6) joins, and almost immediately changes his
name to Tomte.
Another adventuring party is seen exploring town and "encouraged"
to leave.
|
| Feb 4 |
Party attracts the attention of an extremely powerful Feng
Dragon, spend the day absorbing its hit-and-run attacks, in
between dealing with other opponents.
A mad Hobbit also starts becoming a nuisance; Party can't
figure out why other city occupants leave him alone, and (erroneously)
begin to think he runs the place.
After about 8 encounters with it, the Feng Dragon is finally
defeated.
First encounter with a very powerful and nasty individual
called Daern; Party thinks they kill him.
A band of a couple of dozen Trolls pass on the street beneath
the Party's upper-floor hideaway; when they begin investigating
the same manhole the Party is trying to reach they get blown
away by Party's fireballs, except one who actually climbs
into the hole for cover and ends up ultimately causing a great
deal of difficulty to the enemy below.
A group of very tough Ogres, attracted by the commotion,
attack and are slain.
Somehow, Aldea loses a point of Dex. during all this.
|
| Feb 8 |
Days of rest are interrupted by a gang
of nearly 100 Ogres who swarm the Party's building; this battle
undoes most of the benefits of the resting, but everyone lives. |
| Feb 9 |
Second go-round with Daern (much to Party's surprise); he
announces his arrival by hitting Party with a Chain Lightning,
but again gets killed - or so they think.
Party finally goes down the manhole, and meets a bizarre
creature called a Behir; considerably weakened by the one
Troll that had climbed down here days ago but could not then
get out, this thing was easy pickings for the Party.
Daern shows up yet again, as well as the mad Hobbit; Sh'kaira
killed, and Steng somehow loses a level.
|
| Feb 10 |
Battered Party leaves the city with
a few rescued Elves, and teleports to Ballydoon. |
| Feb 12 |
Miriel and Steng get their levels restored.
(M. to NrC-9, S. to F-8) |
| Feb 15 |
Sh'kaira raised (by Miriel?) |
| Feb 22 |
Party returns to Myth Drannor and are almost immediately
confronted by Daern (again!) along with a number of Vampires
and Wraiths:
o Daern lures Party into
a castle, where the undead can function;
o Judah generates darkness
over the entire combat, then flies into the middle of the
Wraiths; amazingly, he only loses one level - even more amazingly,
he had just bumped, so he essentially remains at A-9;
o Everyone else stays
clear, and mop up with fireballs once Judah gets out;
o Daern flees while Party
spend hours dealing with small bands of leftover Wraiths.
Trying to track the Wraiths back to their source, Party loses
Miriel (paralyzed) and Sevinal (captured) to traps.
Trail ends in a room containing a Lich and 2 Vampires; Party
takes these out with ease.
Perhaps overconfident, Party fights 4 more Vampires and loses
12 levels! (Judah to A-3, Sh'kaira to F-7, Thalira to R-6/T-6,
Donnamira to NtC-6)
Party at last tracks down Daern, and kills him - this time
for good - while amassing a huge hoard of treasure in the
process; Sevinal killed while in captivity, and Party
find her corpse here as well.
Sh'kaira somehow gets separated from Party and almost dies
before someone finds her hours later.
Meanwhile, Aldea and Quetzaltoc take out 3 Wraiths on their
own; not to be outdone, Kalvin and Donnamira take out 4 shortly
after.
|
| Feb 23 |
Sevinal raised by Miriel.
Most of Party teleports out, leaving only Miriel, Kalvin,
Aldea, Quetzaltoc, and Tomte in Myth Drannor.
Somehow, lots of people get lots of levels restored - wish?
|
| Feb 24 |
Myth Drannor types attacked by several
Ogre Magi and a Mind Flayer; Aldea polymorphed into a rat and
then turned to stone: Aldea petrified. |
| Feb 27 |
Miriel plane-shifts to Driessa with a stone rat.
Quetzaltoc casts Find Familiar in Myth Drannor; it
works, and he gets a mutant hawk.
|
| Feb 28 |
Aldea restored to a flesh rat,
then changed back to an Elf; she and Miriel return to Myth Drannor,
and then immediately leave again for some unknown reason. |
| Mar 2 |
Far to the south, Monach(MU-7/I-7) joins.
Miriel goes south and picks up Aldea, Monach, and Steng;
Thalira leaves for training.
Somehow, Sh'kaira ends up on the wrong world; neither she
nor Party have a clue where she is.
|
| Mar 4 |
After a Miriel Commune, a wish
gets Sh'kaira back to Party; everyone now in Myth Drannor. |
| Mar 5 |
Several pieces of the required armour are found with little
problem; Kalvin puts it all together and tries it on, and
soon figures out some of the many powers it has.
Party enters a building, pulled by the armour Kalvin is now
wearing, and descends via elevator to a level far below; a
gang of Demons await but are soon taken care of, though Jack
and Miriel killed in the process.
Elevator disappears; Party finds a statue of Loki while exploring
large cave complex.
One by one, characters enter a spiral maze and find themselves
compelled to enter; it becomes a slide, and teleports them
to a small room with 2 exits; on the back wall is a riddle:
|
Runes cast and bones roll chance runs as fate will
Choose a hand, pay the toll pass or be forever still
One god hid, one god made what the world should never see
Yet enchanted price unpaid I stand waiting gleefully.
| |
By each exit is a small shelf; placing a magic item on one
opens a passage for that character, thus each has a choice
to make.
Sh'kaira, Tomte, Monach, Donnamira(now NtC-9) and
Steng all killed by going the wrong way and
walking into Loki's realm with no immediate way of returning;
somehow, Tomte gains a level along the way.
Rest of Party go the right way, find the Druid's Egg almost
immediately, but lose over a year in time before returning
to the surface.
|
| Mar 6 |
Somewhere along here, Sevinal turns
on the Party and tries to steal the Druid's Egg; she fails,
and Sevinal killed. |
| Dec 27 |
Sh'kaira and Steng revived
somehow, wind up at Sernitol. |
| Apr 1 492 |
Monach has a bad dream that is in fact
the Tenth Anniversary Game, but he remembers none of
it. |
| Apr 6 |
Remains of Party returns to surface
in Myth Drannor and promptly teleports itself to Driessa. |
| Apr 7 |
Miriel resurrected. |
| Apr 8 |
Jack resurrected. |
| Apr 9 |
Quetzaltoc retires. |
Surviving members: Judah(A-10), Jack(MU-10), Miriel(NrC-9),
Aldea(NtC-9), Thalira(R-7/T-8), Kalvin(Cvr-8:P-8),
Quetzaltoc(F-7/I-7), Sh'kaira(F-10), Steng(F-9)
New members: Gnifferin-Tomte; Kalvin, Monach(both from Book
of Gant)
Retirees: Thalira, Quetzaltoc
Casualties: (Sh'kaira[twice], Miriel, Jack, Steng - all revived),
(Aldea[petrified] - revived), Donnamira, Monach, Tomte;
Sevinal(twice - revived once)
Continuing party(to The End): Judah,
Jack, Miriel, Aldea, Thalira, Kalvin, Sh'kaira, Steng
60. Tenth Anniversary Game
(T-10) July 1994
Background and summary: a fabulous but insane Gnome known in
this world as Cybal Flumph has, at some point, been taken to another
world before finishing her duties in this one. Once there, she
has met with considerable misadventure, and - though not killed
- her spirit and body have become somewhat separated; and while
others elsewhere have found and recovered her spirit, her body is
still missing. So, a small band of characters are summoned to an
unknown place as a form of divine intervention, with the mission
of finding and recovering her body. In this the rag-tag Party is
successful, though none ever know it, and Cybal's spirit and body
(which has been hidden inside a statue) reunite just in time to
fulfill her final duty.
Starting members(from all over the universe): Franz(F-4), Drustan(F-4),
Hans(MU-5), Ancelyn(F-5), Dwalin(WrC-5/F-5), Lorithen(R-5/I-5),
Monach(MU-5/I-5), Tabatha(NtC-5)
| Apr 1 492 |
Characters appear in a small cottage without any equipment
and having no idea where they are.
Some of them recognize each other; introductions all round,
and mass scrounging of equipment from what is hanging on the
walls.
Ancelyn (of all people!) figures out that the phrases running
through everyone's head, when put together, add up to the
goal of the mission.
Party sets off along a well-marked path; little of note except
a few bizarre things (longboat, semi-trailer) half-buried
in the hilltops. Party spends some time investigating these,
but come up empty.
Pass by a pub; sack out here.
|
| Apr 2 |
Eventually make it to a second cottage.
Behind cottage is an enchanted garden with a pond, and behind
this pond are a series of terraces; on the 8th of these stands
a statue of a Gnome, which the Party takes. |
| Apr 3 |
Party gets back to pub and have a beer; while drinking, the
pub becomes an empty room.
Leaving pub finds Party in an underground complex with a
constant rumbling in the distance; soon find a room with an
old man, who takes the statue and sends the characters back
to wherever they came from.
|
Surviving members: Franz(F-4), Drustan(F-4), Hans(MU-5), Ancelyn(F-5),
Dwalin(WrC-5/F-5), Lorithen(R-5/I-5),
Monach(MU-5/I-5), Tabatha(NtC-5)
New members: none
Retirees: all
Casualties: none
Continuing party: none
61. The End November-December
1994
Background and summary: during the year the Party has been
lost in the Druid's Egg cavern, the world has not stood still –
though many would wish it had. In June 491 the Drow began
their invasion by arising in northern Corkess, and had wiped out
Erelond by mid-August. Also in June the Drow arose in various other
places, and by August much of the continent was either at
war or on fire, as mammoth forest fires raged across the land.
Meanwhile the Hobgoblins were hanging on, until Jan 492 when
some high-level Elves unwittingly helped the Drow by closing the
inter-planar gate in Rima. By March 492 it was known to
some that Driessa was the last remaining Elven land, and known to
many more that the world hovered on the edge of complete
disaster.
When the Party finally appear with the Druid's Egg, they are
summoned to Sernitol where a number of powerful people have established
a safe enclave, and then sent to a barren part of the world with
a horrifying mission: to use the Egg to destroy all magic on the
planet. They encounter some opposition along the way, but (unknown
to them) are in fact being shielded by Mimosa; thus most of the
truly awe-inspiring foes that would try to stop such a mission are
unaware of it until too late. Eventually, the Party reach their
goal, and after Mimosa shows up and tells them what they're doing
and why, the Egg is thrown into the crater. Mimosa sees to it that
the characters all get clear, and Telenet changes forever.
Starting members (from The Druid's Egg):
Judah(A-10), Jack(MU-10), Miriel(NrC-9), Aldea(NtC-9), Thalira(R-7/T-8),
Kalvin(Cvr-8:P-8), Sh'kaira(F-10), Steng(F-9)
(from Greyworld):
Felemid(B-10)
| Apr 9 492 |
Judah somehow contacts someone (Sh'kaira?) on Sernitol; learns
of world events, and Party teleports to Sernitol posthaste.
Felemid awaits them here, along with Sh'kaira
and Steng - and Min(!), who also opposes the Drow.
A council of high-level people has formed including Deirdre,
Setem, Morton and others; and these people (with much divine
guidance) have decided what must be done with the Druid's
Egg, and in a major meeting they ask the Party to take it
to a desloate place called Cipemet, find there a deep crater
in the ground, and throw the Druid's Egg into it.
Party agrees, not yet knowing what this would mean to them
or the world.
|
| Apr 10 |
Sail on the good ship "Omigawd"
to get outside anti-magic area surrounding Sernitol. |
| Apr 12 |
Ship teleports to a dark underground
lake, Party goes ashore. |
| Apr 13 |
Explore a huge underground complex, but find nothing except
a few minor undead.
Finally arrive at a room with light; meet "The Recorder",
who has been here since the dawn of time recording the history
of the world.
Recorder introduces a guide to the Party: Cybal(NrC-8)
joins, having been here a few days finding out what must
be done, and where.
Led by Cybal, the Party makes their way to the surface, find
themselves in a ruined city remarkably similar to the one
on Greyworld, though certainly not the same.
A powerful group of Drow (along with a Drider) attack; Party
wins, but realizes these attacks could become more frequent
if they don't move fast.
|
| Apr 14 |
Party leaves the ruins and heads north,
knowing now that magic simply does not work here. |
| Apr 17 |
By now Elves and Gnomes in the Party
are feeling decidedly unwell; pace picks up. |
| Apr 18 |
A few minor undead barely slow the
Party's pell-mell progress across the bleak plain. |
| Apr 19 |
A group of riders appear in the distance behind the Party;
Party now runs northward flat-out, knowing they are in a race
they must win.
Riders close in as Party dashes the last few yards to the
crater's edge; inexplicably, the riders then rise and thunder
by above the Party's heads and keep going into the distance.
Mimosa appears, with Tabatha; spends a few hours explaining
all kinds of things to the characters, and tells them what
effects throwing the Egg into the crater will have - and asks
where the characters would like to go to spend the rest of
their lives.
Mimosa is clearly using nearly all of Her power just to remain
here.
Cybal takes the Egg and tries to jump into the crater with
it; Mimosa brings her back.
Kalvin then throws the Egg into the crater; Mimosa immediately
teleports everyone to where they wanted to go, as a devastating
explosion behind them effectively ends magic on Telenet.
|
| Apr 21 |
Kalvin and Sh'kaira begin helping sort
out the remaining mess; the Drow fade quickly, the Hobgoblins
don't last much longer, but the anarchy that follows takes most
of the summer to bring under control. |
| Jul 14 |
Kalvin and Sh'kaira, having done enough,
retire to a farm belonging to Kalvin's uncle and are last seen
on the front porch, drinking moonshine and watching the sunset. |
Surviving members: Judah(A-10), Jack(MU-10), Miriel(NrC-9),
Aldea(NtC-9), Thalira(R-7/T-8), Kalvin(Cvr-8:P-8),
Sh'kaira(F-10), Steng(F-9), Felemid(B-10), Cybal(NrC-8)
New members: Cybal(from Temple
of Elemental Evil 3, via Mudra and Dafan)
Retirees: all
Casualties: none
Continuing party: none.
And thus ends
the tale of Telenet.
|