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Telenet Adventure Log


Part 5:  Wanderings

 Split - Monastery of Mystery to Interlude


22.  Monastery of Mystery  February-March 1989

Background and summary:  the Party decides to head south for some reason, and along the way they notice an old ruined monastery not far from the road.  On investigation, it proves to be under some sort of curse; the Party are able to sort this out relatively easily, along with a few more local difficulties, and continue their travels.

Starting members(from Valanyr's Hovel):  Carcinda(NtC-4), Nazardene(F-3), Shelanier(MU-3/T-3), Samantha(NtC-4/T-5), Cymbal(NrC-4), Nathan(R-2/MU-2)

Jan 2 487 Leave Widdershyn, after Samantha sends a bunch of antique furniture to Valanyr. (why?)
Jan 8

Party notices ruins of what turns out to have been a monastery, and decides to investigate.

Find ruins to be occupied by a number of undead including a giant Zombie.

Nathan loses 2 levels to a Wight.

Jan 9 Finish cleaning out the monastery, destroy some more undead.
Jan 10 Britta(F-3) joins; Party now learning about odd disappearances of local villagers.
Jan 11 Meet 4 Ogres on the road and clobber 'em; Nathan gets mushed.
Jan 12 Investigating disappearances producing nothing; Party's gear stolen that night from their inn.
Jan 13 Track down the thief (a Leprechaun) and recover gear.
Jan 14 Party learns disappearances connected to some sort of stronghold they've found in the forest; they advise the locals of this and leave, as the stronghold is beyond their capabilities to deal with. (or, at least that's their story)
Jan 19 Nathan gets one of his levels restored in Blackhampton. (now R-2/MU-1)
Jan 24 Arrive Endridge.
Jan 25 Samantha retires (but see Hobbit Army).


Surviving members:  Carcinda(NtC-5), Nazardene(F-4), Shelanier(MU-3/T-3), Samantha(NtC-4/T-5), Cymbal(NrC-4),
                Nathan(R-2/MU-1), Britta(F-3)
New members:  Britta
Retirees:  Samantha(to Hobbit Army)
Casualties:  none
Continuing party(to Geratha's Stronghold 1):  Carcinda, Nazardene, Shelanier, Cymbal, Nathan, Britta


23.  Geratha's Stronghold 1   March-May 1989

Background and summary:  the Hobgoblin invaders are firmly entrenched in the Endridge area.  However, a stronghold on a high mountain spur not far from town has so far managed to resist the invasion.  The Endridge resistance leaders contact the Party and ask them to go and determine how this stronghold is holding out, and whether it could be converted into a base for the resistance against the Hobgoblins.  Things go wrong from the start, as the Party learns the hard way it has to fight or avoid both the Hobgoblin patrols and the stronghold occupants.  Then, the Party gets utterly thrashed once inside the stronghold; a few survivors teleport far to the north, and spend months getting back, while the Endridge locals just consider them a lost cause.

Starting members(from Monastery of Mystery): Carcinda(NtC-5), Nazardene(F-4), Shelanier(MU-3/T-3), Cymbal(NrC-4), Nathan(R-2/MU-1), Britta(F-3)

Jan 29 487 While Nazardene and Carcinda train, rest of Party contacted by local resistance movement and asked to investigate a nearby castle that is somehow holding out against the Hobgoblins.
Feb 1 Willis Wordsworth(T-2) joins.
Feb 3 Leave Endridge.
Feb 4

A patrol of 3 Hobgoblins, 5 Orcs, and 12 Goblins stumbles into Party's camp about 2 a.m. and has a field day. Nathan killed, everyone else in the Party ends up at -3 h.p. or worse except Willis at +2; Party uses up a lot of combat and curative resources (potions, herbs, etc.) just to survive, and have no tents left.

One Hobgoblin captured and charmed, thus Zith(F-2) joins.

Camp moved to a better spot.

Nathan raised in the field by Cymbal, using a stick given to Nathan by Valanyr for this purpose.

Feb 5 With nearly everyone incurable, for some reason the Party keeps going.
Feb 6

Fileane(F-1/T-4) joins.

A lone Gnoll is captured and charmed.

Feb 7 A patrol of 8 Hobgoblins causes problems but Party (with help from captives) wins. Zith puts on the uniform of the patrol captain.
Feb 9

Weather warms up dramatically (from about -2 Feb 8 to +21 today); Shelanier killed by an avalanche.

Long argument about where to camp while digging Shelanier's body out.

Feb 10

Overnight, Party's hilltop camp is visited by an odd individual, who turns out to be a Gold Dragon in Elven form; she blesses the Party, cures some of them up, and leaves.

Another Hobgoblin patrol causes problems in the morning, but Party prevails. (Willis to T-3)

At one point during this combat, Willis notices a Hobgoblin archer up a tree; he climbs a nearby tree and swings on a rope, Tarzan-style, to knock the archer off his perch.  To Willis' horror, the Hobgoblin (who was wearing a Ring of Levitation) floats off the branch, calmly turns around, and shoots him: Willis killed.

Back to hilltop camp; Fileane kills the charmed Gnoll for some reason, sparking an argument.

Feb 11

Reach the stronghold at last; find it held by Monks who attack first and ask questions never, and several minor battles later the Party have established a small beachhead at the castle entrance.

Nathan goes off exploring by himself and gets jumped by 4 Monks; he kills 2 somehow, and the others flee.

Carcinda manages to charm one of the Monks but most of what he says makes no sense at all.

Party continues cautiously advancing; find a small safe room and make camp.

Feb 12

A staircase up is held by a small band of Monks; Party has just defeated these and is advancing up stairs when a huge head appears at the top and - after cackling briefly - spews a devastating rain of acid down on the Party: Nathan, Britta, Fileane, and Zith killed.

Survivors engage the head, attached to a huge Black Dragon, in conversation while Carcinda quietly plots; she then grabs the others and teleports (via her Helm) to Valanyr's just as the Dragon breathes again.


Surviving members:  Carcinda(NtC-5), Cymbal(NrC-5), Nazardene(F-4)
New members:  Willis, Fileane, Zith
Retirees:  none
Casualties:  Shelanier, Willis, Fileane, Zith, Britta; (Nathan [twice] - raised once, then revived later)
Continuing party(to Journey on the "Cymbal's Delight"):  Carcinda, Cymbal, Nazardene


24.  Journey on the "Cymbal's Delight"   June-August 1989

Background and summary:  after nearly being annihilated at the stronghold, the few survivors round up a bunch of new companions, and head back south intent on vengeance.  Thinking it faster to sail than to walk, the Party buys a boat and sails down the coast; this trip becomes an adventure in itself, however, as pirates and other assorted maritime hazards make things interesting.

Starting members(from Geratha's Stronghold 1):  Carcinda(NtC-5), Cymbal(NrC-5), Nazardene(F-4)

Feb 14 487 Party teleports to Wurgen; Carcinda and Nazardene travel around while Cymbal trains.
Feb 28 Everyone regroups in Wurgen, and Party advertises for new recruits.
Feb 29 Asha Asbjornsdottir(R-3), Amberyle(I-3/T-1), and Wolanin(F-3) join; Party buys a small ship.
Mar 2 Ship sails but for some reason Nazardene and Wolanin are not on it; returns a few days later.
Mar 5 Gunther Karlsefnison(MU-1/A-3) joins, telling the Party he's a simple Thief.
Mar 6 Ship sails again but this time leaves Gunther and Carcinda behind; returns next day.
Mar 7 Jamie le Chats de Soleil(F-3) and Baldor son of Ben of Ballydoon(R-2/T-2) join, via Carcinda's recruitment.
Mar 8 Ship sails yet again and this time has everyone on board, plus a couple of hired sailors.
Mar 12

In attempting to outrun pirates (they think) in very strong winds, too much sail is put up and ship loses its mast.

3-way ship-to-ship combat follows, as there are two competing bands of pirates out here; pirates fight each other, leaving Party's disabled ship as the winners' prize.

Winning pirates come alongside to board, but Party defeats them and captures their ship.

Yet another pirate ship appears; Party don't have enough sailing skill to mount a credible defense, so somehow Wolanin is polymorphed into a seagull and sent over to pursuing craft to discourage it (how?); whatever he does goes wrong, and he is shot down as he tries to flee: Wolanin killed.

Party's new ship is not in much better shape than the old one: "mainmast burnt and weakened...topsail gone...holed in stern...taking on water, bailers holding".

Mar 13 A snowstorm throws off all pursuit, but gets Party completely lost.
Mar 14 Find an island and tie up at the dock in a small village.

Once ashore, Gunther goes off on his own and manages to get mugged; Amberyle bails him out, and they take a captive: Helena Rogansdottir(F-4) joins.

Talking to Helena reveals this whole island is owned and run by pirates.

Baldor leaves for now, preferring to find his own way to the mainland and walk to Endridge from there. (he also wants to train in Thief; the Party think him an ordinary Ranger)

Mar 15 Resupply in village, and leave after dark.
Mar 16 Anchor in a small cove nearby, spend day plugging leaks in ship.
Mar 19 Arrive Ballydoon harbour.
Mar 20 "Long discussion" about what to do with Helena; eventually decide to let her go, so Helena retires, but Carcinda leaves warnings all over town about her and (as it turns out) makes her life miserable for years.
Mar 21 Amberyle looks into a crystal ball she has found and blows her mind out; recovers later, somehow.

Surviving members:  Carcinda(NtC-5), Cymbal(NrC-5), Nazardene(F-4), Asha(R-3), Amberyle(I-3/T-1), Gunther(MU-1/A-3),
                Jamie(F-3), Baldor(R-3/T-3), Helena(F-4)
New members:  Asha, Amberyle, Wolanin, Gunther, Jamie, Baldor, Helena
Retirees:  Helena
Casualties:  Wolanin
Continuing party(to Geratha's Stronghold 2):  Carcinda, Cymbal, Nazardene, Asha, Amberyle, Gunther, Jamie, Baldor

29.  Geratha's Stronghold 2   August-October 1989

Background and summary:  having been thoroughly thrashed on their first visit, the Party now knows they are up against a Black Dragon, among other things, and armed with a raft of new recruits they go back to the stronghold and try again.  After some misadventures with a teleporter, they get it together enough to slay Geratha, the Dragon, and find an odd black sphere in its treasure.  This is the Black Orb of Terelan, but the Party have no idea of its significance, and - thinking it an ordinary (if dark) crystal ball - they sell it, and thus cause powerful people elsewhere something of a headache.  Also, Carcinda manages to get left behind in the stronghold somewhere when everyone else leaves.

Starting members(from Journey on the "Cymbal's Delight"):  Carcinda(NtC-5), Cymbal(NrC-5), Nazardene(F-4), Asha(R-3), Amberyle(I-3/T-1), Gunther(MU-1/A-3), Jamie(F-3), Baldor(R-3/T-3)

Mar 23 487 One of the hired sailors decides to stick around: Niba Hareleigh(F-2) joins.
Apr 4

After a long overland journey, Party arrives at Endridge to the great surprise of the locals, who had written them off for dead weeks ago.

Somewhere around now, a spell failure costs Cymbal about 20% of her weight; to reflect this, she changes her name to Cybal.

Learn of a major uprising against the Hobgoblins in a nearby Elvish forest.

Apr 5

Baldor rejoins, having travelled by stagecoach and thus enjoyed a much easier trip.

Nathan resurrected by Cybal with her stick.

Apr 8 Arrive at stronghold, notice much more activity than last time.
Apr 9

Scouting reveals the castle is now held by Gnolls, but they seem to be only going through the motions.

Attempt to sneak in after sunset by having Baldor climb the wall and throw down a rope; he blows it, and the crash he makes on landing alerts all the Gnolls.  Baldor killed.  "Gnolls 1, Party 0".

Gnolls all swarm to the side where Baldor fell, so Party walks around the castle and goes in the front door.

Party evens the score by killing one (1) Gnoll sentry.

Apr 10

Discover some sort of mage's laboratory and explore; a teleporter here sends various people all over the place, most notably Nazardene who ends up many miles away; he spends all day getting back.

Nathan and Carcinda end up in a meadow; Kajsa, a hawk belonging to Asha, then goes through: Nathan shoots it.

Apr 11

Carcinda makes it back to Party during night, as does Nathan, but Nathan goes exploring, gets teleported again and winds up on Geratha's back!  Nathan killed, but his yells alert the Party and they come running.

Geratha defeated, but Nazardene killed.

While exploring Geratha's lair, Carcinda and Asha somehow come in contact with someone called Nasri.

Carcinda, feeling sorry for this Nasri, teleports to wherever he is and joins him - and gets stuck there.

Apr 13 Back to Endridge; Amberyle's Thief class finally exposed.
Apr 14 Nazardene fails resurrection.
Apr 15 Nazardene buried with his possessions, southeast of Endridge; Cybal throws Death Prayer on the corpse, starting a long argument with Jamie.
Apr 18 Gunther and Niba realize they're chasing the same woman (Amberyle), and argue.


Surviving members:  Carcinda(NtC-5), Cybal(NrC-5), Asha(R-3), Amberyle(I-4/T-2), Gunther(MU-1/A-4), Jamie(F-3), Niba(F-3)
New members:  Niba; Nathan(from Geratha's Stronghold 1)
Retirees:  none
Casualties:  Baldor, Nazardene; Nathan(revived later)
Continuing party(to Nasri's House):  Carcinda, Cybal, Asha, Amberyle, Gunther, Jamie, Niba

30.  Nasri's House   November 1989

Background and summary:  realizing after a couple of weeks that Carcinda still hasn't shown up, the Party decide to go back to the stronghold yet again and find her.  They end up getting teleported to the house of someone called Nasri, but as soon as they find Carcinda (and get in an argument with Nasri) they're teleported yet again, to yet another adventure.

Starting members(from Geratha's Stronghold 2):  Carcinda(NtC-5), Cybal(NrC-5), Asha(R-3), Amberyle(I-4/T-2), Gunther(MU-1/A-4),  Jamie(F-3), Niba(F-3)

Apr 20 487 Some Thieves in town try to rob Asha and Gunther and are soon made to regret it.
Apr 21 Party gathers just outside town and are immediately attacked by a group of (rather incompetent) Assassins
Apr 22

A band of Hobbits, including Mimosa Clerics, visit Party on their way to try and track down the Orb found by the Party on their last visit; they never ask Party about it, thus don't learn it was already found and sold, and waste weeks looking for it in the stronghold.

Reach stronghold in evening (but no sign of the Hobbits), and make camp close to where Carcinda vanished.

Apr 23

Through teleporter to "Nasri-land"; here find one of the Hobbits from earlier.

Nasri's pets - Owlbears and Hill Giants - attack and manage to thrash Amberyle and Niba, but don't last long.

Apr 24 Party realize they're in fact still some distance from their goal, and start trundling.
Apr 26 Arrive at Nasri's house; find Carcinda, who has spent the last few weeks in a passionate fling with Nasri.
Apr 27

Party tries to leave, but Carcinda refuses (she's charmed to Nasri), so Party agitates Nasri until he snaps and attacks.  Carcinda breaks charm, and everyone escapes.

Before long, they realize they have no way of returning home other than via Nasri; they return to his house and - after a short battle - negotiations begin.

During this battle, a small part of Nathan, being carried by Cybal for later resurrection, turned itself into a full-blown and very much alive Bugbear; some spellcraft soon turned him back to normal, thus Nathan resurrected in one of the most bizarre ways possible!

A deal is struck: Party must go and retrieve a sword for Nasri from one of his neighbours; once done, he will teleport them home.

The sword is recovered in record time, as the neighbour (Irdig) was all too happy to see it go.

Apr 28

Nasri teleports the Party "home", but in fact sends most of them to a rather dangerous place in one last fit of pique.

Carcinda does get sent back to the stronghold; Carcinda retires.

Through this adventure, Gunther managed to amass more treasure than the rest of the Party put together!


Surviving members:  Carcinda(NtC-5), Cybal(NrC-5), Asha(R-3), Amberyle(I-4/T-2), Gunther(MU-1/A-4), Jamie(F-4), Niba(F-3),
                Nathan(R-2/MU-1)
New members:  Nathan(from Geratha's Stronghold 2)
Retirees:  Carcinda
Casualties:  none
Continuing party(to The Tower):  Cybal, Asha, Amberyle, Gunther, Jamie, Niba, Nathan

So where does Carcinda go?

On returning to Geratha's stronghold, she is immediately captured by the Hobbits, and released.  She spends weeks roaming the countryside, eventually winding up with the Elvish resistance by early June.  From here, she teleports to the northern front, and gets captured by the Norse.  On Jun 10 she meets Penthesileah, and updates her on the progress of Cybal and company; after this, she becomes a battlefield Cleric in Penthesileah's army.  This lasts all of 13 days, at which time she tries to teleport somewhere and winds up in the tropics.  Having had enough of this world and its unreliable magic, on Jun 24 she teleports to Ilarshei to find her old friend Sonny, and does not return.

And who is this Nasri person, anyway?

Nasri, simply put, is an odd yet very powerful little man who every so often likes to play games with people, much as a cat might play with a mouse before killing it.  He lives, along with some other reclusive types, on a small demi-plane no more than a few hundred miles across, that has links to Telenet (and other worlds) through various permanent gates and teleport sites.  Every so often, someone comes through one of these, or - like Carcinda - looks through at the wrong time and finds him/herself unable to resist Nasri's charms.  He is neither good nor evil in his own mind, but is highly self-serving - not entirely unlike "Q" from Star Trek's Next Generation series - and lives mostly for his own amusement and entertainment.  He started as a Magic-User, but has long since progressed beyond such simple things; and though his "level" can no longer really be quantified as such, he is certainly not godlike.  He is, however, unpredictable in the extreme.
 

31.  The Tower   December 1989-February 1990

Background and summary:  instead of sending Party back to the stronghold, Nasri puts them in a castle at the top of an immense natural tower far to the north.  Here they meet Ancalidon, whose psyonics would ultimately be the Party's only way of getting help; he convinces his mentor - a high-level Cleric - to come and plane-shift them out - but not before some other bizarre encounters.

Starting members(from Nasri's House):  Cybal(NrC-5), Asha(R-3), Amberyle(I-4/T-2), Gunther(MU-1/A-4), Jamie(F-4), Niba(F-3), Nathan(R-2/MU-1)

Apr 28 487

Expecting to arrive at the stronghold, Party appears in some sort of castle and are jumped by 6 Orcs.

An out-of-place Paladin comes marching down a hall; Ancalidon Turamarth(P-2) joins, having also come here by mistake.

Niba killed in a battle with 16 Zombies.

Apr 29

Find a way outside and realize they are atop a huge tower; the valley below looks more dangerous than the tower, so they stay up here.

Nasri buried in a cairn on a ledge on one side of the tower; Gunther now unopposed in his Amberyle chase, and a romance develops there.

Back inside; a few minor combats interrupt lots of exploring.

Find and rescue a Human prisoner (Lespi).

Walk into a room with 3 Drow in it; these are illusions, but good enough to kill Lespi.

Somehow, Nathan gets teleported to Valanyr's house; thus Nathan leaves.

3 more Drow show up and get a good jump on things as Party thinks they too are illusions; they're not, and Party manages to capture two of them.

Apr 30

One of the captive Drow does not show as evil, and seems decent enough, so Tamjeeka(MU-5) joins; the other captive is killed.

Ancalidon contacts his mentor psyonically and asks for help; she relays to an MU friend, and he teleports to the Party with the mentor: Nilareth(NrC-9) joins.

Slight problem convincing Nilareth Tamjeeka is for real, then Nilareth leaves and Party continues exploring.

May 1

A Leprechaun causes some trickery for a while, then vanishes.

Gunther killed by something called a "Triquatch"; Amberyle surprisingly unconcerned.

May 3 Nilareth re-joins; by now, Party realize Gunther was far wealthier than he should have been.
May 4

Nilareth throws Speak with Dead on Gunther; will not raise him unless he swears fealty to her, he refuses.

Everyone plane-shifted by Nilareth to Ballydoon.

May 6 Nilareth leaves; everyone else starts a training and treasury break.
May 7 Gunther raised in Ballydoon; various people start travelling all over the north and east.


Surviving members:  Cybal(NrC-5), Asha(R-3), Amberyle(I-4/T-2), Gunther(MU-2/A-4), Jamie(F-4), Nathan(R-2/MU-1),
                Ancalidon(P-3), Tamjeeka(MU-5), Nilareth(NrC-9)
New members:  Ancalidon, Tamjeeka, Nilareth
Retirees:  Nilareth(to Search for Charisma)
Casualties:  Niba, (Gunther - raised)
Continuing party(to Forest Ruins 2):  Cybal, Asha, Amberyle, Gunther, Jamie, Nathan, Ancalidon, Tamjeeka

33.  Forest Ruins 2 (a.k.a. Bearovan's Test)   March-June 1990

Background and summary:  after travelling for weeks, the Party finds a ruined castle on an island and decides to explore.  Before long, they realize this is some sort of test, set for them by Cybal's deity Bearovan, and whatever the test is, they seem to pass it, and Bearovan rewards most of the characters with an experience level.

Starting members(from The Tower):  Cybal(NrC-5), Asha(R-3), Amberyle(I-4/T-2), Gunther(MU-2/A-4), Jamie(F-4),
                Nathan(R-2/MU-1), Ancalidon(P-3), Tamjeeka(MU-5)

May 23 487 Most of Party leaves Ballydoon; gather rest of members as they head southwest.
Jun 3 Arrive Blackhampton, after a few encounters along the way; most notable is with 2 Hill Giants.
Jun 16 Meet Nilareth close to her home near Monamys; she takes Tamjeeka in, so Tamjeeka retires.
Jun 22 Arrive at Rock Point; an island just offshore holds interest.  Somewhere along the way, a couple of new characters show up: Magnolia(T-2) and Constance (Connie) Nevildae(MU-2/T-2) join.
Jun 25

Reach island after a long weather delay, enter castle ruins and wade through various occupants; the only glitch comes when Magnolia loses a level to a Wraith.

Find a statue of the Gnome deity Segojanne, and camp at its feet.

Jun 26

Magnolia gets her level restored overnight; various others feel much healthier, and Cybal's morning prayers take a fraction of the usual time - all due to the statue, or so the Party thinks.

Ancalidon goes exploring by himself and finds a teleport site; spends hours bouncing around in the telenet before returning.

Rest of Party continues exploring, and clobbering every living thing they meet, then sack out.

Gunther explores alone later; somehow avoids lots of Troglodytes, but a Giant Lizard gets him: Gunther killed.

Somehow, a lone adventurer is found, and Gareth ap Malahat(F-2/MU-3) joins.

Jun 27

Overnight, a raccoon bites Cybal on the foot; as raccoons are the totem animal of his deity, Cybal takes this as a holy sign - but has no idea what it means.

A combat with 5 Troglodytes leaves Party in surprisingly bad shape; other than Asha and Nathan, Party's net h.p. add to +7.

After much trouble, Party gains entry to a room containing various entities: a Vampire, several Gargoyles, and a living statue that is in fact a manifestation of Bearovan.

Statue gives rewards (a level!) to various characters for making it this far; characters then leave.

Jun 28 Continue exploring island looking for Gunther; clobber some local wildlife.
Jun 29

Somehow, a Demon is summoned.  Ancalidon killed; his corpse is immediately taken over by the Demon and then slain again, and Cybal is able to banish the Demon.

Gareth sleeps with Asha.

Jun 30 Leave island, heading for Nilareth's home.
Jul 5 Arrive Nilareth's; forced to wait for her to return; Connie retires at this point, but hangs around for awhile.

Surviving members:  Cybal(NrC-6), Asha(R-5), Amberyle(I-4/T-3), Jamie(F-4), Nathan(R-3/MU-2), Magnolia(T-2),
                Gareth(F-2/MU-3), Connie(MU-2/T-2), Tamjeeka(MU-5)
New members:  Magnolia, Connie, Gareth
Retirees:  Tamjeeka(to Drow Caverns); Connie
Casualties:  Gunther; (Ancalidon - raised later)
Continuing party(to Interlude):  Cybal, Asha, Amberyle, Jamie, Nathan, Magnolia, Gareth

34.  Interlude   June-July 1990

Background and summary:  while waiting for others to finish training etc., Cybal, Jamie, Magnolia, and Amberyle go off and find some bandits the hard way.  Realizing these bandits are part of a much larger group, they round up the rest of the Party - along with some new recruits - and take the bandits out in short order.  Then, a much longer round of training and treasury follows.

Starting members(from Forest Ruins 2):  Cybal(NrC-6), Asha(R-5), Amberyle(I-4/T-3), Jamie(F-4), Nathan(R-3/MU-2), Magnolia(T-2), Gareth(F-2/MU-3)

Jul 9 487 Cybal, Jamie, Amberyle, and Magnolia grow tired of waiting for Nilareth to get home, and decide to take a short trip somewhere.
Jul 10 They meet and befriend a wandering minstrel on the road: Morgie(B-3) joins.
Jul 11 A run-in with some bandits proves little problem; backtracking them to their camp reveals a much bigger operation than first thought, and the group cautiously retreats.
Jul 12

Return to Nilareth's; gather Asha and Gareth, and head back to bandit camp.

Silka(I-3) joins along the way.

Jul 13 Wade into bandit camp and wipe it out, except for a few who flee; realize this is but one operation of several run by the same gang.
Jul 14

Rescue a number of people from a hidden prison behind a waterfall, and to her amazement Cybal recognizes one of them from Trey Hill: Wavish Womby(MU-3) joins.  Also, Annagh(WrC-3) joins.

Nathan finally catches up to Party after training.

Jul 15 Second and last batch of bandits taken out in a major battle; Magnolia killed in the process.
Jul 16 Back to Nilareth's; she is there at last, and Ancalidon raised.  He has lost his Paladinhood in the process, and is now "quest"ed to go get it back.
Jul 17 Magnolia raised by Nilareth.
Jul 20 Various people leave for various places to train, and do not regroup until end of August.
Aug 10 Morgie and Silka retire.

Surviving members:  Cybal(NrC-7), Asha(R-5), Amberyle(I-4/T-3), Jamie(F-5), Ancalidon(P-4), Annagh(WrC-3),
                Nathan(R-4/MU-2), Magnolia(T-3), Gareth(F-3/MU-3), Morgie(B-3), Silka(I-3), Wavish(MU-3)
New members:  Morgie, Silka, Annagh; Wavish(from Trey Hill)
Retirees:  Morgie, Silka
Casualties:  (Magnolia - raised)
Continuing party (to Treasure Hunt):  Cybal, Asha, Amberyle, Jamie, Ancalidon, Annagh, Nathan, Magnolia, Gareth, Wavish

 

 

 

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