The
Riverian Chronicles
Chapter
8 - "Days of Future Past"
Future Tense World to
Highway To Hel
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = =
CALENDAR:
| Leirn, Scori, Tari, |
Prici, Aqui, Lequi, Jera, |
Aves, Touri, Jema, |
Canne, Verga, Fieth |
|
(fall)
|
(winter)
|
(spring)
|
(summer)
|
47. Future Tense World
(9-3-2;5), Lequi 15-Aves 15 758, AU-OC
04 and NO 04-JA 05
Background and summary: A message arrives at Verwood from a nearby
sage, asking for field help with some sort of problem. A small
Party answer the call, and find themselves hundreds of years in the
future. They meet the still-living sage, learn about many
nasty things that might be in store for the Riverian world, then set
off to try and get back to their own time so they can - maybe
- head these events off before they occur.
| Leq 14 758 |
A messenger arrives at Verwood with
a note from someone named Alton, requesting adventurers for
a field project based out of Culavera. Nanomi(F-5) joins;
he is the messenger. (he is in fact from 2 years in
the future, but does not know this; he time-shifted while sailing
from Culavera to Riveria) |
| Leq 15 |
Party forms and leaves Verwood on foot. |
| Leq 18 |
Arrive at foggy Riveria, notice it
is very warm for midwinter. |
| Leq 19 |
Sail on the "Skya's Lass"
for Culavera. |
| That night, a time-travel device on
the ship activates; it is supposed to send Party 2 years into
the future but a malfunction sends them much farther
ahead in time. Party don't notice anything other than a slight
wind shift; it is a very foggy night in both times. |
| Leq 20 1161 |
Start finding rocks and islands where
rocks and islands have no business being, and cannot find Culavera.
(among other things, the sea level has risen 150' during
their voyage) |
| Perry flies above fog, recognizes land
as Windward Isle but finds only a shantytown - NewCu - where
Culavera should be, and he's not even sure of that as the harbour
is completely different. |
| Perry tries to enter NewCu, realizes
it is held and occupied by some strange sort of creature, and
is lucky to escape their psyonic attacks; he does so by teleporting
miles offshore, where he nearly drowns. |
| Party spend rest of day sailing around
trying to find Perry in fog; by nightfall, he's back aboard. |
| Leq 21 |
Party goes ashore. Meet some Hobgoblins
in forest; Perry turns himself into a Hob. and approaches, but
is run off as a spy. Hob's then flee. Party confused by this
most un-Hobgoblin-like behaviour. |
| Rest of day spent battling various
native wildlife. |
| Leq 22 |
Arrow of Direction reveals Alton is
in the opposite direction from NewCu; Party turns around. |
| A local Ranger finds Party, thus Lanthir
Terna(R-6) joins; she knows where Alton is (she works for
him) and guides Party to his hidden cottage. |
| Alton is pleased to see such a prompt
response – to his message sent 401 years ago – and spends hours
giving Party a lesson on history, time-travel, and so on. (see
below for an abridged version) |
| Leq 23 |
Using a teleport device of Alton's,
Party goes north seeking Thrimmr the Giant's hall; Alton thinks
the way back to Party's proper time may begin there. Teleport
device is slightly faulty; Party end up 30 miles west of where
they should be. |
| Leq 24 |
Meet a few bands of starving creatures
in this desolate land, and find remains of more dead ones. |
| Leq 25 |
Reach Thrimmr's hold; negotiations
to enter fall flat when Bosh, Thrimmr's Cleric, poisons (but
does not kill) Lanthir. Party retreats. |
| Leq 26 |
Tired of hearing his underlings argue,
Thrimmr invites Party into his hall for a party. Much suspicion
all round while everyone pretends to have fun, except Thrimmr
and his Ogre companions who have lots of real fun and get roaring
drunk. |
| Someone spots an odd patch in ceiling
and correctly guesses it to be a teleport gate. |
| Hoping everyone else is good and drunk,
Party try to reach gate in ceiling. Thrimmr's local mages are
still sober, however, and do not want gate (their secret up
until now) used, so a big messy brawl results. |
Party win, and go through gate; find
themselves at Wowbagger's Nexus, spend night with the wonderfully
insane little Gnome. He tells them of a world where he knows
time travel happens; he only knows the barest details as to
how, but agrees to send Party there so they can find out for
themselves.
Note:
while Riverian dating is used from here on, this is merely to
maintain continuity. The months and days are as the characters
would count them; local dates would of course be named differently,
and those names are not recorded here. |
| Leq 27 |
Leave Wowbagger's and arrive in a room
full of Hell Hounds. Slay these, then start a room-by-room
slog through a series of odd creatures; Danton and Fulvin both
barely survive. |
| At one point, Perry goes exploring,
gets mugged by a tapestry, and teleports (via his ring) both
self and tapestry into middle of Party. Party then nearly kill
Perry while trying to rescue him. |
| Akasha turns Nanomi bright red, to
highlight his (in her eyes) expendability. |
| Leq 28 |
Continue to explore. Helga killed
by a Lurker Above. |
| Lanthir aged 180 years, and Nanomi
10, by the ghost of Catherine D'Orange. |
| Perry flees from some wandering Golems
and finds another animated tapestry. This time, he teleports
away from Party, forgetting tapestry will go with him;
by the time Party can get him out he needs Death's
Door to survive. |
| Meanwhile, Golems have reduced Danton's
Str. and Con. by 9 points each, and Fulvin's by 4; both would
recover overnight. |
| Find a room full of plants tended by
a friendly old lady who explains that Party are in the Chateau
D'Orange and things are a bit odd here. They leave her alone,
never realizing she is a (Good-aligned) full Vampire. |
| Jer 1 |
A Werewolf makes Araglas and Fulvin
lycanthropic; both are soon fixed by Tovan. |
| Party finds a games room; Perry sits
down at one end of a gaming table and... |
[at this point, because Perry is Alan's character, Alan
takes over DM duties and runs
the Shahrazad game with different characters; see
log of that, if such exists, for details]
| |
...after glazing over for a moment,
Party snap out of it and notice drawings etc. on table have
changed from a rough map of where Party is to a rough map of
the Shahrazad adventure. Much confusion. |
| Find a wine cellar; wines have odd
effects: Perry permanently gains 900' u-vision; Akasha is -3
on everything for 3 days, etc. |
| Jer 2 |
Party enter a lab, fall asleep, and
have strange dreams. Some come out real, most notably Lanthir's,
who wakes up convinced plants are conspiring to take over the
world. |
| Lanthir's paranoia causes a big firefight
"Per vs. Ak vs. Ful"; she blames insidious plant influences. |
| Find a room that has become a Kobold
warren; Party has a field day. |
| Jer 3 |
Perry loses nearly all his possessions
to a Dispel Magic trap. Party then meets Francois D'Orange
and have to fight his 25HD 250 h.p. Cloth Golem when it goes
wild. |
| As thanks, Francois offers Party a
minor Wish; dead Helga and cursed Akasha are ignored
in favour of restoring Perry's possessions. |
| Find main throne room. Big battle
with footmen while Chateau's master and mistress run bets; she
blasts a Lightning Bolt at Party when they win battle
and she loses bet. |
| Long friendly chat with Henri, the
Chateau's master; he puts them up in a guest room after explaining
a bit of why all the Chateau's occupants are undead. |
| Jer 4 |
Shadows attack during night and get
Perry's Str. down to 8. |
| Perry arranges a fencing duel between
Araglas and the Chateau's champion while Araglas not present,
but she refuses when she hears of it; resulting argument goes
on all day. |
| Jer 5 |
Party heads down hall until Colette
(Chateau's mistress) appears in front of them; everyone flees
except Perry, who grabs the nearest person (Fulvin) and tries
to teleport back to the guest room. Fulvin killed when
teleport goes awry and puts him in a solid wall, but Perry escapes
without a scratch(!). |
| Rest of day and following night spent
trying to dig Fulvin and-or possessions out of wall; no luck. |
| Jer 6 |
Party tries to leave but are again
interrupted by Colette, and this time they take her on and kill
her. Henri, honour-bound to avenge his wife, shows up and proves
much tougher: Danton and Lanthir killed.
By the time Henri is slain, Akasha and Nanomi are feared and
cowering; Araglas is unconscious, so only functioning Party
members are Tovan and Perry. |
| Wait for fear to wear off, then retreat
to guest room. |
| Jer 7 |
Start exploring Chateau. Perry
petrified while examining statues in an art gallery. (one
of the "statues" is an undead Medusa...) Remains
of Party give up and leave, find themselves outside in a very
foreign land, and take up residence in an unused barn a few
miles away after running afoul of local militia. |
| Jer 8 |
Tovan finds he cannot pray for spells
here. Party realize they have nowhere near enough food and
no way to acquire any; locals are paranoid of foreigners and
kill non-Humans on sight. Attempt to return to Chateau but
find it surrounded by "redcoats" (local militia
types; they know there's something very odd and dangerous
about the old Chateau, thus try to not let anyone in or out).
Retreat to barn. |
| Jer 9 |
Tovan relieved to get 1st and 2nd-level
spells; this intermittent reception would become the norm here. |
| Jer 10 |
Nanomi goes into a nearby town and
somehow manages to buy some food and supplies. Also finds out
Party is in a land called Pavaraigne (similar to medieval France)
and that a strong and dogmatic Church is in charge in all but
name. Also learn that it is mid-winter. |
| Araglas begins self-training to F-10,
then trains Nanomi to F-6. Several visits to town during this
time, each more risky than the last, until Party end up being
chased out of town by militia. |
| Ave 6 |
Training done, Party leave and head
for Grenville, the capital of Pavaraigne. |
| Reach a rural inn that night; innkeeper
knows Elvish and does not agree with local Church edicts against
non-Humans, so provides loads of useful info. - most significant
of which is that Grenville is the one place Party do not want
to go as Church's hold is strongest there. |
| Ave 7 |
Party turns east instead, travels for
weeks. |
| Ave 19 |
Meet Ellerina, one of a small band
of Elves hiding in a borderland forest. Party detours to meet
her people. |
| Ave 22 |
Leave Elves, having learned much more
of this land and its history, and of where they need to go. |
| Ave 27 |
Arrive at ramparts surrounding Le Stade
de Pellepartout, the Party's destination. Weird things, including
time travel, happen here; the locals hate it, and have mounted
significant defenses to stop anyone from getting in or out. |
| Akasha uses Wraithform to fly
into Stade but it gets dispelled; she is lucky not to be caught
as she climbs out, then casts another to return over ramparts.
She notices lots of mundane traps in woods en route. |
| Ave 28 |
Near dusk, summoned creatures fly Party
over ramparts and into Stade. Party then walks around track
counterclockwise, and... |
| Leq 1 758 |
...Party appears in Stade of a much
earlier time, and are immediately captured by Pavaraignian militia. |
| Leq 2 |
Tovan gets all his spells for the first
time in weeks. |
| Leq 5 |
Tried by Church court, and allowed
to leave once proven not to be spies for enemy; Pavaraigne is
at war in this age, and battlelines are but a few miles east.
Also, Church in this time is much more easygoing. |
| Several people mistake Tovan for Cardinal
Velliet, an important Church official; this would become a theme
while Party in Pavaraigne's year 758 version. |
| Leq 10 |
Reach Elves, who are doing much better
now than in future. |
| Leq 11 |
Tovan learns Tymora and Luthien are
the same deity. |
| Leq 13 |
Tovan begins training (to NrC-7) while
Araglas, Nanomi and Akasha sort out treasury. |
| Leq 22 |
Training done, leave for an Elven village
where a powerful mage is reputed to live. |
| Leq 24 |
Reach village, find mage, offer to
trade knowledge or Riverian world (and some cash) for a Wish. |
| Leq 26 |
Helga, Danton, Lanthir, Fulvin
and Perry revived via Wish, with all possessions(!).
Party then take a much longer treasury and training break (Fulvin
to T-6, Perry to MU-6 and T-7) |
| Jer 26 |
By now, Lanthir realizes she has a
problem: she is naturally from 1161, thus was never supposed
to come back in time; but she has, and now cannot return to
Riveria. So, Lanthir retires here with the Elves. Everyone
else leaves for Chateau. |
| Ave 13 |
After a much easier trip than last
time, arrive at Chateau. Richard D'Orange, the very-much-alive
current master of the place, shocks them by informing them this
is the second time he has met most of them, as they were here
3 weeks ago for the same reason! Much confusion results. (and
Richard also thinks Tovan is Cardinal Velliet, adding to the
puzzle) |
| Ave 14 |
Through Chateau gate to Wowbagger's;
he too informs Party they were here not very long ago, but Party
do not think to ask where their earlier selves went from here,
and never do figure this all out. |
| Ave 15 |
Through gate in snow to the Riverian
high arctic. |
Surviving members: Tovan(NrC-7), Araglas(F-10), Akasha(I-9),
Perry(MU-6/T-7), Helga(F-5/T-7), Fulvin(NrC-5/T-6), Danton(R-6),
Lanthir(R-6),
Nanomi(F-6)
New members: Danton, Nanomi, Lanthir
Casualties: (Helga, Fulvin, Danton, Lanthir, Perry - all revived)
Retirees: Lanthir
Continuing party (to North Pole: The Leukaio
Project): Tovan, Araglas, Akasha, Perry, Helga, Fulvin,
Danton, Nanomi
|
Riveria's
History and Future, According To Alton (year 1161)
Alton, a sage who has lived for centuries and time-travelled
to many more, sends a call to year 758
for help in year 760, via Nanomi and his ill-fated
ship. When the Party finally show up, some 400
years late, Alton sits them down and over several pots
of strong tea fills them in on what they have
missed. He then asks them to go back to their own time and
change it, if they can. What follows
is a slightly-shortened version of Alton's tale.
"First and foremost, let me tell you that this is - and
is not - the same world you were on when you left
Riveria. Oh, it is the same; Skya and Terna still sail their
appointed paths through the night, Westertop
is but a few inches shorter than you would have known it,
and so on - but yet, it is not the same; you
have, if I am not mistaken, taken approximately 403 years
to cross the strait, and the year is now 1161.
You are from...year 758 in the old dating? Hm. In the timeline
through which I have lived, it was right
around then that the trouble began. It was...no. First,
we need a map to make things clear. When words
will not do, a map often will. Could you please draw me a
map of the world as you know it?"
"There. Now, look carefully at your map, at these mountains.
You can't see it here, but those mountains
go all the way around the world at that latitude - even under
the water, where the land has sunk over time.
And there's no geological or astronomical reason for them
to be there. There are there for one reason.
Those mountains were put there by the gods, to contain
the arctic ice. And the ice was put there to hold
something else in, and I'll get to that in a moment.
"But look. Here, and here, even on your map, the ice
has retreated from the mountains. It's melting in
your time...and, from your perspective in 758, within a few
years it will all be gone. If your seas have not
yet begun to rise, they will within months, and fast. The
sea now is some 150 feet above its level in your
time, and it achieved that level - or close - by year 765.
You can only begin to imagine the destruction
that caused, never mind the endless storms and intolerable
climatic changes that came as a result. You
must have noticed how warm it is outside; believe me when
I tell you that right now, this is the depths of
what passes for winter in these parts. But if those were the
only problems, I would not have brought you
here.
"The much bigger problem - far more devastating than
the simple melting of the ice - is what was released
when it melted. And to explain that, I must first explain
why the ice was put there to begin with, and so I
shall.
"Tens of thousands of years ago, a different and highly
advanced civilization ruled the world, or at least
large parts of it. These were the Khri-halai, that we now
know as Hobgoblins. They achieved things with
science and physics that we cannot duplicate today even with
our much greater knowledge of magic....
But all good things, they say, must come to an end, and so
it was with the Khri-halai. Through methods
I will explain in a moment, the civilization became corrupted
beyond the point of no return. Eventually, to
a large extent it collapsed in on itself; and around the same
time the Elves arose into their wondrous and
great culture whose remnants you can still see today. But
the Khri-halai did not go quietly, and great and
grievous battles were fought; all the while, the Khri-halai
became more corrupt and evil.
"Eventually, the Elves and their allies nearly eliminated
the Khri-halai from everywhere except the very far
north, but could not make any dent in the majestic arctic
strongholds they yet maintained. And by this
time, even the gods of both races were involved - though the
Khri-halai had in large part forgotten their
gods in favour of science, their gods had not forgotten the
Khri-halai and tried to help, though in this
case the worshippers proved far more resilient than the worshipped.
"Finally, the Elves had to accept the fact that they
could not take the arctic. However, their gods had
other ideas; if the arctic could not be taken, it could certainly
be sealed shut - and as a side benefit, the
Elves and other races would have much more land to play on.
So Corellon raised the mountains, and
Mielikki stole much water from the seas to make ice, and so
froze the Khri-halai forever, as if in stasis.
Over time, Mielikki changed her focus away from winter and
ice; that place was taken by the duality of
Tipoca - now known as Tapoketa - and Banyatok, now not known
at all. And, as you see by your map,
the ice has been in retreat in your time for quite a while
- a few hundred years, if I'm not mistaken - as the
watch on it has somehow failed. That retreat may well be
simply nature taking its course; this world is
not supposed to have that much arctic ice, and with nothing
maintaining it, things are merely returning
to a balance.
"But just after your time - within a very few years if
not less, in fact - things change dramatically. The
retreating ice is already in your time releasing the first
of the long-imprisoned Khri-halai, and as far as I
have been able to determine those first few were able to do
something to quickly melt all the ice and re-
lease the rest, while putting back all that water Mielikki
took from the seas. And 15,000 years in frozen
stasis had done nothing to reduce their evil intent, and they
swept down out of the arctic like a plague.
Oh, many died - and many more were mad enough after the stasis
that death would have been welcome -
but the then-called kindred races all in all stood little
chance of offering anything other than pockets of
significant resistance. Some held out for decades - Waterdeep
city was one such example - and in those
places the Khri-halai simply laid siege and moved on.
"However, the Khri-halai were just the beginning. I
mentioned earlier that the old Khri-halai civilization
had become corrupted. What happened, I know now far too late,
was that another race - with enormous
powers of the mind - began influencing the Khri-halai leaders,
and as the Khri-halai declined this influence
increased, until by the end the Khri-halai were little more
than unwitting slaves to unknown masters while
thinking they still controlled their own fates.
"The masters were - and remain - the Githi.
"Fortunately for all, the same ice that froze the Khri-halai
froze the Githi as well; but when the ice melted
and the Khri-halai swarmed south the Githi remained in the
north, biding their time and increasing their
numbers. They could not exert the same influence on the Khri-halai
they had before; half the Khri had
gone mad and the other half had little organized leadership,
so they waited. Then, 45 years after the Khri-
halai invaded, the Githi came south, annihilating Humans,
Elves, and Khri-halai alike. To this day, despite
the heroism of some and the sacrifice of far too many, the
Githi remain rulers of most of this world.
"And, lest you think of charging into the nearest town
and taking on the Githi guards, let me advise you
of the futility of such an act. Then, if you still wish to
proceed, at least my conscience will be clear. First,
to take on one Gith is to take on every Gith. Their mind
powers allow them instant communication with
each other, to the point that the entire Githi civilization
might best be considered to have a hive mind.
Second, the average Gith is much more powerful than the average
Human, or Elf. They are taught to
fight from an early age, and they are both strong and tough.
Many cast spells as well - and the spells
they use are unfamiliar to you. And third, the average Gith
is a monster in every sense of the word. No
quarter, no parley, no decency, and the more of your blood
that spills on the way to your death, the better
they like it.
"But, as you may have already suspected, despite this
tale of woe I tell, I firmly believe all is not yet lost.
These events can, I think, be prevented, or at least greatly
delayed. And that, my friends, is where you
come in."
|
Alton then goes on to explain what needs doing; that the Party
must return to their own time, shut down the Hobgoblin machine
they would later come to know as the Leukaio Project, and in so
doing alter the timeline Alton has described.
50. North Pole: The
Leukaio Project (10-2-2;2), Aves
15-Touri 5 758, JA-MR 05
Background and summary: The Party has to find and shut down
a Hobgoblin machine that has the potential to melt the Arctic
icecap and release huge numbers of frozen Hobgoblins. They find
the machine, shut it down in the messiest and most spectacular
way imaginable, and attract the attention of Azak'hri in so doing.
Tired of their interference, She places them on a faraway
world where there are no Hobgoblins and thus no way they can do
Her further harm, but as fate would have it they here meet
Baranfindel – an old adventuring colleague of Helga's – and with
his help manage to return to Riveria far sooner than anyone
expects.
Starting members (from Future Tense World):
Tovan(NrC-7), Araglas(F-10), Akasha(I-9), Perry(MU-6/T-7),
Helga(F-5/T-7), Fulvin(NrC-5/T-6),
Danton(R-6), Nanomi(F-6)
Ave 15 758
|
Araglas returns from Wowbagger's Nexus
to the Riverian arctic; a Frost Giant is waiting below (it knows
tasty things sometimes come through the funny little hole in
the sky), Araglas kills it singlehandedly. Rest of Party then
come through. |
| Akasha tries to contact all sorts of
people through Crown, finally raises Simpson who informs
her it is 3 a.m.; as it is broad daylight where Party is, they
quickly (and correctly) conclude they are on opposite side of
north pole. |
| Party rests through day; later, Akasha
contacts everyone she can think of and raises a general alarm
over the Hobgoblin issue. A surprising number of people don't
believe her, but enough do that over the next few days a large
number of characters (including Asgeir) start moving north.
Party start travelling. |
| Ave 17 |
Find a huge Hobgoblin settlement mostly
thawed out. Akasha contacts Lanefan and gets enough
danger warnings that Party steers well clear; Lanefan has been
inside one of these things before. |
| Ave 18 |
Akasha contacts Diora at Luskan
to throw a Commune; the answers given put Party on forced
march. |
| Ave 19 |
Two Hob's fly past and are shot down;
one escapes, leads Party to a larger group that all end up dead. |
| Reach a smooth bowl-shaped depression
in ground about 3 miles across, with Hob. structures in center
and evenly-spaced camps near perimeter. Guessing this is their
goal (it is), Party digs in. |
| Fulvin scouts one of the camps; finds
and rescues a prisoner, so Denae Alfrigg(MU-6) joins. |
| Party retreats but are noticed; a squad
of 26 Hob's are sent out, Party slays all with pinpoint precision
except take one captive. A now-massive pile of booty from Hob's
is buried nearby. |
| Helga and Araglas scout central structures.
Akasha contacts Sir Charles in Riveria to warn Richard, and
start the diplomatic gears grinding. Perry charms captive. |
| Ave 20 |
Interrogate captive ("Sir, yes
SIR!") and get some good information. |
| Akasha scouts inside structures in
Wraithform and gets a lot more good information. |
| Party spends hours planning, then everyone
tries to enter structure; discovered by sentries, they don't
even get in the front door, and are lucky to escape. |
| A small group of Hob's walk right into
Party's hiding place and get killed (Fulvin puts 108 + 21 points
damage into one on a 2-weapon backstrike); one is a General,
so Tovan and Fulvin take turns casting Speak With Dead
to get yet more information. |
| Find another group of Hob. arrivals
including technicians, capture a techie and an elite fighter;
slay rest. (Araglas does 88 + 22 + 22 points on 3 shots to one
target in same round) |
| Perry charms the techie, who happily
tells Party everything they could possibly want to know about
this place and how it works; this leads to lots more planning. |
| Ave 21 |
Booty all gathered and left with Nanomi,
along with captives. Everyone else sneaks into structures while
lots of Hob's go the other way (the evacuation alert has just
sounded). |
| Denae and Tovan get lost in elevators,
but catch up before long. |
| To main control area; using information
from various sources, find and break key pieces, then try to
flee. |
| Hob's realize something is wrong but
cannot shut things down in time; mass panic erupts. |
| Fleeing Party are intercepted by a
9'-tall Hobgoblin: a minion sent by Azak'hri to deal with the
saboteurs. Party try to avoid; this fails. Then try to attack;
this does nothing except slow Party down enough that minion
can banish all to Azak'hri's plane. |
| Perry attacks minion and actually manages
to damage it; minion forgets discipline and wrings Perry's neck,
so Perry killed, and all to Azak'hri's plane including
dead Perry. (minion demoted later, as punishment) |
| Nanomi, still on surface, watches a
spectacular sight: several hundred Hobgoblins appear (plucked
from inside structures by Azak'hri), then entire bowl area vapourized
in a blinding flash as project melts down and sinks miles into
planet's crust. |
| Outnumbered about 350-1, Nanomi
killed shortly after this when discovered by Hob's. (but
he is rescued immediately by Banyatok, who has been watching;
see end of Into the Abyss
for details) |
| Rest of Party thrown in cells in Azak'hri's
palace. |
| Ave 22 |
Party shocked to find Dakiell is in same cell block,
but what they meet is his spirit, stolen by Azak'hri on his
death and stuck here for safekeeping.
|
|
Meet Azak'hri. She keeps Tovan and Fulvin (as Clerics
to other gods, they make good bait for prisoner exchanges,
etc.) and banishes the rest to Boringworld. Tovan
and Fulvin leave.
Boringworld proves to be just that. After a week here,
Party meets Baranfindel Alcarin(NrC-6/R-6), who
joins. He leads them to a large Elvish city (most
of Party gain 2" height en route, from eating Entdraught),
where the non-Nanomi treasury is divided and some people train
(Aka. to I-9; Dan. to R-7; Hel. to F-6 and T-8).
Baranfindel throws 2 Communes during this time and
figures out how to get Party (and himself) to Riveria.
After what seems to be 44 days but is in fact only 6, Party
find themselves back on Riveria.
|
| Ave 28 |
Fulvin is traded to Bearovan and immediately
put back on Riveria, at Verwood; he is stunned to find Nanomi
here waiting for him, so Fulvin and Nanomi rejoin. |
| Tou 1 |
Party appears at Linithe, spends next
few days between there and Verwood dividing Nanomi treasury. |
| Tou 4 |
By now, there has been lots of discussion
as to Perry's fate, and Party have learned his spirit was stolen
by Hel and now resides in Niflheim. Party wants to vote on
this, but missing Tovan prevents. |
| Helga becomes massively psyonic due
to an item bought from treasury. |
| Tou 6 |
Tovan is traded to Tymora and immediately
put back on Riveria, near Verwood, so Tovan rejoins.
Vote immediately taken on wishing Perry back, fails 3-5-1, but
his share is not put back into treasury; Helga takes it, hides
it, and leaves... |
| Tou 23 |
Nanomi retires in Luskan to
await Helga’s return. |
Surviving members: Araglas(F-10), Akasha(I-9), Tovan(NrC-7),
Nanomi(F-6), Fulvin(NrC-6/T-6), Helga(F-6/T-8), Danton(R-7),
Denae(MU-6),
Baranfindel(NrC-6/R-6)
New members: Denae, Baranfindel
Casualties: Perry, (Nanomi - revived)
Retirees: Nanomi
Continuing parties (to Highway To Hel):
Helga, Danton, Denae, Baranfindel
(to Zarim
Infiltration): Araglas, Akasha, Tovan, Fulvin
So what was the Leukaio Project anyway?
Around the time that Mielikki and Corellon were preparing to
put the Hobgoblins into deep freeze, Azak’hri was doing what She
could to prevent this, or see it reversed if possible. She made
sure the Hobgoblins had the ability and know-how to construct what
amounted to a nuclear fusion reactor at the north pole, along with
what was in essence a massive fan; the idea being to warm the polar
air and then spread the warmth as best as possible. The reactor
was constructed,tested, and then - in something of a mistake - shut
down. When the freeze came, it happened with such speed that the
Hobgoblins did not have time to restart the reactor, and thus it
proved useless at the time.
Some 10,000 years later, the ice starts to retreat, and some
of the thawing Hobgoblins begin to remember the existence of the
Leukaio Project. They find it, dig it out, perform some repairs,
and are about ready to light it up when a party of saboteurs break
into the complex and manage to disable a few key elements and controls.
As a result, the start-up triggers a full-scale meltdown; the Project’s
reactor burns its way a few miles deep into the planet’s crust before
failing, and – while a large amount of heat is generated at the
time – it is nowhere near enough to melt the ice and thaw out the
million-or-so Hobgoblins still trapped within. Shortly after this,
the newly-restored goddess Banyatok makes good and sure the ice
is put back where it should be; however, enough Hobgoblins and Githi
still escape to cause isolated pockets of disruption for
many years to come.
And, the travails of Perry…
Perry's death and subsequent spiritual journey is one for the ages.
He is slain by an Azak'hri minion en route to Her realm;
his body and most of his possessions remain there. However, Azak'hri
is distracted for a moment by two things: one, her plans
for Dakiell, another soul She has recently acquired, and two, having
to deal with the still-living remainder of the Party Perry
was just in. This results in Her failing to pay attention to Perry's
spirit for just long enough to allow Hel – always an avid
collector of spare souls – to snatch it right out from under Azak'hri's
nose! Soon, various people back on Riveria learn of all
this, and wheels are set in motion to at least try and get him back....
51. Highway To Hel
(8-3-1;5), Touri 18 758-Scori 759, AL-JL 05
Background and summary: Helga rounds up a Party to go to Niflheim
and buy Perry’s freedom with his own treasury share from the previous
adventure. But a disgraced minion of Hel - Osageir - has other
ideas, and sends Party to the world of Axenos to recover a soul
that Hel covets. Once here, they easily find Ixyron, the quite
decent and very much alive Centaur whose soul they are to steal,
but cannot bring themselves to kill him outright. So they wait
for him to kill himself, as prophecy says he must, then grab his
soul and return to Osageir. Osageir takes soul and Party to Hel’s
hall, regaining much of her lost prestige in so doing, but Hel will
not release Perry without one more condition being met: victory
in a battle of champions. Denae and Torm want none of this, so
Hel allows them to find their own way out of Niflheim if they can;
and they leave. Danton becomes Party champion and Party load him
up with all their best magic items, but he still loses; so
Hel claims everyone’s souls ultimately leaving Denae and Torm -
hopelessly lost on an unknown world - as the only survivors.
Starting members (from North Pole: the Leukaio
Project): Helga(F-6/T-8), Danton(R-7), Denae(MU-6),
Baranfindel(NrC-6/R-6)
| Touri 6 758 |
Helga steals Perry's share of their
Party's last treasury and decides to use it to get him back.
She knows and recruits someone who has been to Niflheim before,
so Florelli(F-6/T-8) joins. |
| Helga tells Lanefan her plan;
he thinks she's gone mad, but cannot talk her out of it. He
stays put. |
| Tou 7 |
Helga meets privately with each of
Denae and Danton and tells them her plan; she meets with Baranfindel,
tells him nothing, but gets him to commit anyway. She then
tapestries to Waterdeep (to fence Perry's share) while the others
make themselves scarce. |
| Fulvin leaves for Quick. |
| Tou 10 |
Helga tells rest of Party to go to
Culavera and wait for her there; she buys a fast boat and leaves
W'deep. |
| Tou 12 |
Araglas and others realize people are
missing. Fulvin arrives at Quick. |
| Tou 14 |
Araglas, Akasha and Nanomi finally
confirm Perry's share has gone missing; quickly trace to Helga
and trace her to Waterdeep, contact Simpson but he has
not seen her. |
| Tou 15 |
Araglas etc. talk to Lanefan about
Helga; thinking they pose more danger to her than her plan does,
he joins the Araglas group and will not leave it. |
| Araglas, Nanomi, Akasha and Lanefan
(the "chase group") tapestry to Waterdeep. Fulvin
leaves Quick. |
| Tou 16 |
Trying to find proof vs. Helga, Araglas
pays an informant 2,000 g.p.; information given is almost useless. |
| Akasha contacts Fulvin, who tells them
to wait until he can get to Verwood and tapestry to W'deep.
(in fact, Fulvin - who voted yes to helping Perry
in the first place - wants Helga to succeed, so he delays the
chase group as much as he can) |
| Tou 18 |
After an incredibly fast trip, Helga
arrives at Culavera and meets rest of Party. |
| Tou 19 |
Party leaves Culavera, and Helga finally
explains all the details to everyone. |
| Tou 20 |
Fulvin arrives at Waterdeep, sets wheels
in motion to Combine with some local Clerics for a Commune. |
| Tou 21 |
Fulvin's Commune goes off; he
learns Helga is en route to Luskan. Chase group start looking
for fast ways of getting there. |
| Tou 22 |
Party arrives at Luskan after another
exceedingly fast passage; meet with a very pregnant Diora.
She has problems of her own, having picked up a cursed shield
(given her ages ago by He'is as an anonymous gift but only just
recently triggered) that she cannot put down, even to sleep;
she's cast Remove Curse at it dozens of times with no
result. |
| Party convince Diora to swallow her
pride and get curse removed by a more powerful Cleric (Sif).
Sif types also know of a good local guide for Party. |
| With no fast transport available, chase
group concedes defeat and charters a boat for home. |
| Akasha contacts S'nel'be to
ask for a planeshift; he casts his own Commune and goes
ballistic, immediately cutting short his trip inland, he returns
to Verwood, recruits He'is and Mrikle, then planeshifts
all three to Waterdeep. |
| Chase group turn their boat around
but Fulvin bribes captain to slow down, so don't get back to
port until well after dark. Here meet S'nel'be and crew, so
chase group are now 8. |
| Leaving Mrikle behind, chase group
planeshifts to Luskan. Mrikle, on S'nel'be's instructions,
teleports invisible to the same place shortly after, as a backup;
all arrive near midnight. |
| Tou 23 |
Chase group enter town but cannot find
Party who are on Helga's boat anchored in harbour; except Florelli
who is ashore invisible as a distraction generator and observer,
psyonically reporting to Helga. Fulvin quietly tries to cause
lots of delays; he manages not to get caught, but has little
net effect. |
| Somewhen around now, one (or both?)
of Akasha or Helga contacts Altheas to help with communication;
he thinks this is all great fun, and becomes something of a
random interrupt from here on. |
| Lanefan leaves chase group and makes
himself obvious enough that Florelli can contact and update
him. Chase group follow spells etc. to docks, then lose trail.
Florelli follows Lanefan back to group, waits for them to sack
out, then finds Lanefan again and stays with him. Mrikle follows
Lanefan throughout. |
| Chase group sack out at a storage yard
near docks, except Lanefan (and Mrikle, and Florelli) who sleep
in a fine inn. |
| Lanefan secretly gives his Sword of
Healing to Florelli with instructions: use it to keep Helga
in one piece. |
| Lanefan (and Mrikle, and Florelli)
to Diora's temple in a.m. Akasha, Araglas and Nanomi soon follow.
Between Akasha's request and the shield business, Diora finally
gives in and casts Commune; learns He'is gave her the
shield and is in town now, and puts Party location in middle
of Luskan harbour. |
| Diora and Lanefan go to chase group’s
camp to confront He’is and S’nel’be respectively; everyone else
tags along to watch. Arguments galore lead to S’nel’be breaking
off chase and going back to Verwood; chase effectively ends
as whole chase group except Nanomi and Lanefan goes back with
him. |
| Florelli picks up local guide at Sif
temple, so Torm(WrC-6) joins; both are flown out to Party's
boat by Baranfindel, and Party - mostly unaware of the chaos
behind them - leave town. |
| Tou 26 |
Unknown to Party, Diora gives birth
to a son in Luskan. |
| Tou 27 |
Meet lots of undead; lost souls
who cannot enter Niflheim. Florelli loses a level (now T7-F6)
to a Wight. |
| Tou 28 |
Reach gate. Guards inform Party they
must defeat a guardian to enter. 5,000 of Perry’s g.p. go to
bribing the gate guards to produce a weaker guardian; they do,
and Party slay it and enter Niflheim. |
| Jem 5 |
Stumble on a 3-way battle between Ogres,
Hellhounds, and Humans. Even though Party is mortal and everything
else here isn’t, Party joins in anyway. |
| The sole non-Party survivor of the
battle tags along with Party, so Jorge(F-9, dead) joins
and provides some useful information. |
| Jem 6 |
An animated and vicious tree stump
attacks Danton. Baranfindel annoys Party by defending stump,
but it loses anyway. |
| Jem 9 |
Arrive at a city and meet Osageir,
a minion of Hel. She offers Party a deal: if they retrieve
the soul of Ixyron for her, she will plead their case to Hel
for Perry’s soul. With no other real choice, Party agrees;
Osageir sends them to a new world: Axenos. Jorge leaves
at this point as he has to remain in Niflheim. |
| Party spend days figuring out where
they are. |
| Jem 17 |
Arrive at the region’s largest city,
Praetos. Florelli (to F-7) and Denae (to MU-7) train, while
rest of Party make a killing buying and reselling pearls. |
| Can 24 |
Buy a boat and leave Praetos. |
| Can 28 |
Arrive Silvanos, a small island village
near the Centaurs of whom Ixyron is chieftain. |
| Ver 1 |
To Centaur hold, and meet Ixyron.
Party persuade him to go alone into the woods with them, but
cannot bring themselves to kill him, so he remains unaware of
their true purpose in being here. |
| Ver 3 |
Meet Etherea, one of a community of
local sages. She leads Party to a herb plantation; Rangers
in ecstasy. |
| Ver 6 |
After days of talking to other locals
and getting no useful ideas, Party finally tell Ixyron why they
are here. Ixyron informs Party he is fated to be a martyr for
his people, but does not know when. He does know how and where,
however, and Party are not in the prophecy. Much confusion. |
| Ver 8 |
Ixyron(F-9) joins and Party
leave for mountains where Ixyron is fated to die, seeking answers. |
| Ver 27 |
Arrive mountains, and find an entrance
obviously holy to all Greek deities. Danton asks “may I enter”
and disappears; he winds up in a large chamber with no exits,
speaking with an unseen Oracle. Baranfindel joins him, but
Danton is soon allowed to leave. |
| Baranfindel sits in one of the chamber’s
two huge thrones and is immediately cloned by Oracle, who possesses
clone; real Baranfindel left feebleminded on throne while clone
steals his memories and “returns” to Party. (but is LE and cannot
get Cleric spells) |
| "Baranfindel" leads Party
into an ambush and attacks Torm during battle; Party subdue
him, then become very paranoid. |
| Ver 28 |
Torm wants to celebrate Skandigan but
everyone else wants to find “Baranfindel” who disappeared during
the night. |
| Find and slay “Baranfindel”, then Speak
With Dead on corpse releases Oracle’s spirit, who immediately
possesses Denae. Torm clues in and drives Oracle out of Denae,
but Oracle possesses Helga instead; Helga killed in the
process but Oracle keeps body functioning for now. Nobody notices
anything. |
| Fie 1 |
Party wake up without Helga and some
of their most valuable possessions; she robbed them and left. |
| Correctly guessing Helga/Oracle would
return to mountains, Party go to entrance and this time all
go to the throne room. Oracle’s disembodied voice now sounds
like Helga. Find real Baranfindel, and fix. |
| Having served its purpose for Oracle,
Helga’s naked corpse is returned to Party. |
| Torm asks to leave and gets stuck in
a tiny dark chamber. Party rescue him, and find Helga’s gear
and stolen items in process. |
| Fie 2 |
Finally find a hidden exit, explore
until defeated by a nasty door. |
| Fie 3 |
Find place Ixyron is fated to die,
after some dangerous battles to get there. |
| Fie 4 |
On learning via psyonics that his martyrdom
is nigh, Ixyron kills himself. Torm grabs his soul in
a tube provided by Osageir for this purpose, and Party soon
planeshifted to Osageir’s hall in Niflheim. |
| Osageir teleports everyone to Hel’s
hall. Party meet Hel, who has Perry chained to her as
a slave. Hel very impressed that Ixyron’s soul has been brought
to Her; Ixyron clearly furious as his martyrdom has likely been
rendered meaningless by this. |
| Hel offers Party a bargain: defeat
Her champion to leave with Perry (and Helga, whose soul has
made it here on its own), but stay here as Hers, dead, if champion
wins. Or, leave empty-handed and walk out unopposed at any
gate. |
| Torm and Denae choose to leave, and
do. |
| Rest of Party elect Danton as their
champion, and load him up with all their best magic. He loads
himself up with some decent herbs as well, but all for naught:
he loses. (barely; Hel’s champion down to 2 h.p.) Danton
killed. Baranfindel and Florelli killed right
after, as Hel claims Her winnings. |
| Kaali shows up long enough for
a good gloat over Baranfindel’s misfortune, then leaves without
realizing he was briefly in presence of his old Sword of Healing;
Florelli had it. (and forgot to give it to Danton!) |
| Fie 26 |
Torm and Denae reach ocean. Inquiries
here about Riveria and Dafan lead to Dio, an ex-Dafaner.
He and others tell T+D (wrongly) that the ocean is uncrossable,
but by now T+D know the gate to Riveria is on the other side. |
| Lei 2 759 |
Sometime around now, T+D change tack,
and decide to just get out through any gate they can find.
The nearest wall is south; they start going that way. |
| Sco 17 |
Meet “Groa”, on her way to guard the
gate. T+D a bit leery as “Groa” has unusually little idea of
where she is and why she is here, but they let her tag along. |
| Sco 20 |
Through a gate and out of Niflheim.
“Groa” accompanies; she collapses dead on leaving Niflheim,
but the corpse lying on the ground is that of Helga! |
| Sco 23 |
By now, T+D realize they are in Joraviik,
a Norse part of an unknown world, and have found the large city
of Trondheim; with no way of getting back to Riveria, they start
making themselves at home here. |
| Torm and Denae retire,
and bury Helga; this Party ceases to exist. |
Surviving members: Denae(MU-7), Torm(WrC-7)
New members: Torm, Jorge, Ixyron
Casualties: Helga, Baranfindel, Florelli, Danton, Ixyron; [Jorge
– remains dead]
Retirees: all
Continuing party: none
Post-script
With the loss of Florelli, the saga of the legendary
Sword of Healing draws to a quiet close. See "The
Dafan Saga" for the complete tale of
this oft-stolen blade; here, it is worth noting only that the
Sword almost – but not quite – came full circle in its
travels: it came into existence as a possession of Kaali, and
when last seen, Kaali was quite unknowingly in the sword’s
presence one last time.
|