Introduction
to Hobbitika
Hobbitika
is an Earth-like world, on (and in) which live many interesting species.
The most obvious novelties that an Earthling would notice, if one were
to visit Hobbitika, are a big reddish sun, a dark blue daytime sky, a
small and erratic secondary moon, and a far greater variety in humanoid
species. Incidently, the name of the world is not derived from that of
the Hobbit species, but rather the reverse: the Elven source of the word
"Hobbit" means "people of the Earth", an apt description
for ground-burrowing farmers.
One Hobbitikan year is about 341 days. Most species use a 27 to 28 day
month based on the orbital period of the main moon of Hobbitika, Selene;
some use an 18 to 19 day month based on the period of the minor moon,
Meinas. Eclipses by Selene of Helios, the sun, are rare but often last
over an hour. Several planets are visible in the Hobbitikan sky: the majestic
and brilliant Zeus and Rhea; the beautiful morning and evening "stars",
Phosphoros and Hesperos; fiery Enyalios, honoured especially by the Orcs;
slow and faint Kronos; and Kirke, the speedy daughter and companion of
Helios.
Climate on Hobbitika is fairly similar to that of Earth. The most notable
difference is that habitable land is somewhat more restricted towards
the equator than on Earth, on account of great icefields. Elven legends
speak of a time when the ice was much less widespread. Gnomish legends
say that they are sleeping mountains of ice that used to walk at night
but eventually got tired and lay down for a short nap: coincidently, the
spots that these mountains found most comfortable were the unnaturally
flat croplands of the legendary superbeings that reputedly ruled the world,
the Hobgoblins, resulting in that species being squashed out of existence.
This, say the Gnomes, should be a warning to all farmers today to be nice
to the ice, or else suffer the same fate.
A note concerning names: many species and races have different names for
the world and the sun, the seas and mountains, and the moons and months.
For convenience sake, only one set of names is generally used in this
atlas, that of the Greeks (or at least one city of Greeks, typically Khaldor).
Why the Greeks? Probably because of the anthropocentric view of the author
and the love of Greek philosophers to study the natural world: the Greeks
probably have the most complete list of names for things, at least in
Mesopontia. Exceptions to this rule occur in cases when the Greeks do
not have a common term or when they themselves use a non-Greek name.
THE LAND OF MESOPONTIA
Mesopontia
is the name given by Greek inhabitants to a region in the southern hemisphere
of Hobbitika roughly 1000 km across, roughly centred about the Mesopontos
("Central Sea"). The Greeks, however, are one of the more recent
peoples, and many of the more indigenous folk still use their own names
(as will be mentioned later). The region is dominated by several interconnected
lakes or seas, and is bordered by the Axenos ("Inhospitable")
Sea to the south, the Kaska Mountains to the east, and the Steppes of
the north. The western limits are now being defined by encroaching invaders,
mainly well-organised Orc nations. The climate is dry temperate: dry and
fairly hot summers, wet autumns, cool winters with snow the norm in most
regions, and very unpredictable springs.
THE PEOPLES OF MESOPONTIA
1) The Humans
As seems to be the case for many worlds, Humans are the most visible humanoid
species on Mesopontia. Their "success" is the result of many
factors such as rapid breeding and cultural traits favouring the building
of lasting structures and the militaristic domination of their neighbours
and environment. However, this is a relatively recent phenomenon, brought
upon mostly by the recent immigrant cultures (the Greeks and Norse), and
one that may also be fairly short-lived: the Orcish invaders may well
overrun all of Mesopontia within a few decades.
a) The Greeks
The Greeks are the most prominent and populous Humans in Mesopontia, on
account of their love of buildings, boats and warfare. Their arrogance
and occasional piratical tendencies have not earned them a good reputation.
Many compact cities are situated on the shores and islands of the two
central seas: highlights are the many splendid temples and public buildings,
but these are countered by the drab living conditions for the bulk of
the populace. The Greeks pride themselves on their intellectual and technological
skills, but spend an excessive amount of time, effort, and lives fighting
among themselves. Economically, the Greeks are the major trading force
in the region. This has led to a loss of self-sufficiency in foodstuffs,
however, with many of the eastern states dependent on their western cousins
and the Hobbits.
The main political unit among the Greeks is the city-state. Some cities
control extensive tracts of lands and even other cities, but most are
little more than a small walled city with some surrounding agricultural
land. Four states are currently the most significant: Khaldor, Thalsos,
Khaliedon, and Amphithea (the fifth biggie of recent times, Epikratos,
has been crippled over the last decade by the Orcish incursions). Most
cities are monarchies, with a few being non-monarchical oligarchies or
limited democracies. The most equitable ones tend to be on the western
shore of the Mesopontos. In most states, free peasants make up the bulk
of the populace and slaves making up about 20% of the population. Khaliedon
is the main exception, consisting of over 50% slaves.
b) The Norse
The Norsefolk reside mostly around the southern end of Titan's Way, on
the eastern shore of the Mesopontos, and around the Vatnsend ("Sea's
End") in the west. They are the newest Human cultural group to arrive
in Mesopontia, mostly arriving about a century ago from somewhere beyond
the far side of the Axenos. The Norse have been actively exploring and
colonising to the west, but are gradually being driven back by the Orcs.
They are not very politically organised, but cultural ties keep them unified.
Many live or work in Greek cities as non-citizen merchants, craftspeople,
and mercenaries; most mercearies in Mesopontia are Norse, as they are
second only to the Kimmerians in fierceness and are more easily controlled
than the latter. The Norse and Greeks compete keenly for trade in the
Axenos; minor wars have occurred in the past, and are a constant threat.
The only major Greek state having a sizeable Norse citizen population
is Khaldor, due to its close proximity and interest in trade to the south.
The Norse towns and villages by the Axenos generally have the look of
temporary camps. Stonework is rare, as are large structures. While this
is in keeping with cultural preferences, the real reason is that many
Norse still seem to be looking for a real homeland to fully settle in:
so many have been on the move or travelling as traders for so long that
they have ceased to bother with permanent fixtures.
c) The Japanese
Japanese fishing villages dot the coast of the Axenos, in and about the
same general region as the Norse inhabit. Most of these are autonomous,
with their inhabitants being preoccupied with fishing and other basic
activities. A single, small nation also exists at the western end of the
Mesopontos. The Japanese predate the Norse and Greeks by centuries, and
have somehow been able to hold their own amongst the pushy newcomers.
According to one Elvish tale, nothing has changed in their villages over
the centuries but for a minor influx of Norse knotwork in art, esoteric
Greek philosophy, and feta cheese.
d) The Iroquois
The Iroquois are a "barbarian" people of the forest and steppe
land to the the north. To the Greeks and Norse they are barbarous because
they speak funny, dislike large cities (prefering their wilderness homeland),
and are not obsessed with trade and profit. However, their political and
magical skills equal if not surpass those of the Greeks (let alone the
Norse). What was first taken to be timidness in the face of "superior"
newcomer cultures is now begrudgingly accepted to be a general disinterest
in the southerners on the part of the Iroquois: they have been here for
millenia, and see no reason to worry or change because some groups of
loudmouthed seafarers have moved next door. The Iroquois are also having
problems with Orcish incursions from the west, but are able to counter
them reasonably well with guerilla warfare, and are clearly a less desirable
target because they lack rich cities with concentrated wealth.
Politically, the Iroquois are a well-governed democratic federation of
nations. They have limited dealings with the Hobbits, as neither understand
the other very much. On the other hand, with the Elves they have the best
relations of all the Humans.
e) The Kimmerians
Far to the south, somewhere across the inhospitable Axenos, lies the land
of the fiercesome Kimmerians. Most inhabitants of Mesopontia are quite
thankful for that, as the Kimmerians are classic horseback barbarians
that quite enjoy raiding all of their neighbours. A few Kimmerians have
migrated into Mesopontic lands, many as slaves of the Greeks or spouses
of traders. Their archery skills have made them useful as light troops
and as mercenary police forces, while their horse skills make them indispensable
as mercenary cavalry as well as horse breeders and trainers. Not too surprisingly,
Kimmerians have difficulty fitting into sedentary and urban lifestyles.
2) The Hobbits
Long ago, Elves named Hobbits "people of the Earth" after their
world. This term the Hobbits have adopted for themselves, finding it much
nicer than the names most other species give them (such as Halflings,
Stubbies, Midges, Grunts, Gnoll-bait, Stomaches and Root-grubbers). Hobbits
love to eat, and live to eat. They have lived in Mesopontia for as long
as anyone can remember: they seem to predate all of the Humans except
perhaps the Iroquois, and even the Elves have no record of their moving
in. Hobbits occupied most of the eastern shore region of Mesopontos before
the Greeks and Norse arrived, but have since retreated from the sea. The
greatest concentration is now in the fertile rolling hills east of Khaldor.
The Hobbits are the best farmers in region, if not the entire world. It
is often speculated upon whether this is the result, or the cause, of
their legendary appitites. They export food to many of the Greek cities
as well as the Gnomes of the Pindos Mountains. From the Greeks they obtain
high-quality metalwork, textiles, wine and pottery. The Gnomes supply
metalwork and magical goods (but how the Gnomes get to and from the Hobbit
lands is a bothersome matter for toll-seeking Khaldor!). A few Greek cities
have tried to emulate the farming practices of the Hobbits, but with limited
success. In part this is due to the relatively low status and subsistent
lifestyle of most of the farmers in the Greek states, who thus lack the
means and incentive to fully appreciate the subtleties of Hobbit ingenuity
and patience. The Hobbits also refuse to share several key secrets, prefering
instead to simply eat.
Hobbit society is oriented around the clan (and eating), and in Mesopontia
it is particularly well organised. The community (and dinner table) is
the focal point for all Hobbits, and fairness to all is the rule. Hobbit
democracy differs in several ways from that of the Greeks. Greek democracy
is theoretically very effective and perfectly fair, but in practice is
often open to manipulation by rich families. As well, most Greek states
have strict definitions for citizenship. The Hobbits, on the other hand,
are more honest in their recognition of the leadership skills of clan
elders and their clergy, but conversely are more adamant in their leaving
all major decisions up to the community as a whole. Voting is open to
all Hobbits, no matter what their status, residence, appetite, or profession;
thus even perfect strangers can wander in, eat, listen to a debate, eat,
and cast a vote. Concensus is the desired goal in all but the most pressing
of votes. This leads to loooonng discussions, but for those who are interested
it provides the best chance to fully understand all sides of the issue
(and share a meal or three with all sides).
Even in military matters, the Hobbits are deceptively resistant. The first
Norse migrants attempted to subjugate much of the Hobbit lands, but found
that the guerilla tactics, organisation, and magic made them far too costly
to try to rule. They were also annoyed at the incredible appetites of
their little slaves. Eventually an uneasy truce was achieved, with the
Hobbits abandoning the shores of the Mesopontos to the invaders. Not too
surprisingly, the Hobbits are generally suspicious of the activities of
all big folk now. Scouting bands of a dozen or so Hobbits have often been
seen far abroad, and have even been involved in the battles against the
Orcs to the west: they can often be hired as short-term mercenaries, as
long as there is plenty of food.
3) The Elves
Only one sizable Elvish community is commonly known in Mesopontia: Haryn,
a deeply forested region about 50 km across at the head of the Naios River.
This community is roughly half-and-half Noldor and Nandor, but the Nandor
are rarely seen by outsiders. Few Elves deal with outsiders, and those
that do mainly do so with the Gnomes of the Pindos Mountains, the Iroquois,
and the Humans of Thalsos.
Other Elves are certainly known to exist, but their homelands are far
more hidden. Some number of Vanyar are suspected to be living somewhere
in the Kaska mountains, and a sizable number of Nandor may be living in
the northern forests, perhaps among the Iroquois.
4) The Dwarves
Dwarves are very scarce in Mesopontia. No communities are known to outsiders,
although some are suspected in the Kaska Mountains. Dwarves are currently
unwelcome in many Human states, ever since their interference in Khaldorian
politics was discovered about 70 years ago. Their reasons were never made
clear, and in hindsight it seems that they may have been actually attempting
to aid Khaldor, but the secretive manner has left considerable suspicion.
Khaldor does not permit any Dwarves on its soil, and many other Human
states tend to drive them out.
Not too surprisingly, many Dwarves feel that everyone is out to get them.
Unfortunately, the few Dwarves that one meets outside of the Kaska and
Pindos Mountains tend to be shady traders, mercenaries, adventurers, or
outcasts, making matters worse for their reputation. Only among the Gnomes
and a few Norse communities do they in any way live in harmony with others,
usually as smiths and miners.
5) The Gnomes
A small group of Gnomish communities exist in the Pindos mountains. The
Gnomes keep very much to themselves, with the notable exception of a strong
trade link with the Hobbits. In exchange for fine metalwork and magical
goods, the Gnomes receive foodstuffs and information on the Humans. The
Greeks of Khaldor in particular have tried to establish friendly relations
with their neighbours, if for no other reason to guarantee their western
border against Gnolls and Orcs. This has led to sporadic trade in fine
wine and pottery for the Gnomish metals. It has also brought forth unwanted
interference in internal politics, however, often of a humourous and unpredictable
nature; the net result has usually been simply chaotic fun, but several
Humans have lost much face and have cultivated a strong hatred for all
Gnomes. The Gnomes have difficulty understanding people that lack a strong
sense of humour.
The Gnomish trade with the Hobbits of the east also proves to be a perpetual
annoyance to Khaldor. Somehow the Gnomes regularly travel to and from
the Hobbit lands, without ever being seen crossing Titan's Way or Khaldorian
land. This in turn means that the lucrative trade cannot be taxed. Needless
to say, the Gnomes will not tell anyone how they do it, simply responding
that they were there first and hardly notice giants anyway. The Hobbits
likewise keep quiet, enjoying their privileged trade connection and good
meals with their short friends (some say that the Hobbits themselves do
not know the Gnomish secret).
6) Orcs and other Undesirables
As with most worlds, there are a few rotten folk who are bent upon wreaking
havoc upon their neighbours. In the case of Mesopontia, most of these
troublemakers belong to, or are associated with, several nations of Orcs
located to the west. Besides being an immense nuisance out there, they
are expanding eastwards into Mesopontia. The only bright side to the obnoxious
antics of these low-lifes is that many of the numerous old hatreds among
the Humans, Elves, and Dwarves are being put aside, at least for the moment.
Nearly incessant and successful warfare by the Orcs is leading to their
becoming the dominant humanoid species of Mesopontia and the surrounding
lands. The degree of organisation, political stability, and technology
of the Orcs in particular is quite remarkable, and very worrying to all
other inhabitants of Mesopontia. Several well-built Greek cities held
by strong, well-trained troops have fallen to the Orcish armies over the
last 20 years, often by means of superb siege tactics. All of the surviving
inhabitants of these cities were enslaved, most sent westwards, never
to be seen again. Perhaps most surprising of all is the moderate degree
of planning and foresight that the Orcs display, so uncharacteristic of
their species. They seem quite content to slowly and methodically swallow
up the coastal lands, only rarely overextending themselves in their lust
for plunder.
The main regions of conflict at present are in the Pindos Mountains, in
the Praxetos Sea against the few remaining free Greek cities (all on islands
now), at the borders of Khaliedon, and to the north in the Iroquois steppes.
Of these, the fighting is heaviest at Khaliedon. The islands in the Praxetos
were quite secure until just a few years ago, when the Orcs started taking
to boats; while the Orcish pentekonters and biremes are still no match
for the Greek biremes and hemiolias, now only one city is not currently
making evacuation plans.
Some rumours have it that another race is leading the Orcs, giving them
the organisational skills that Orcs normally lack. A few scouts have on
occasion spotted large humanoids dealing with Orcish officers. The three
most common suggestions for what these beings are have been large Hobgoblins
(a species thought long extinct), super-intelligent Bugbears, or some
unknown feline species. The most popular countering theory is that the
few Human groups that are known to fight in the Orcish armies are not
simply unwilling draftees but in fact mercenaries and allies that contribute
significant command skills. Many of these humans are of cultures unknown
to most Mesopontians, and thus their motives in fighting with the Orcs
are open to much speculation.
Despite the obvious threat of the Orcs, not all groups have been cooperating
in stopping the invasion. The Greeks in particular have difficulty in
not keeping their own feuds going to the detriment of all. Amphithea only
begrudgingly ceased raiding Khaliedon a few years ago when the latter
became a frontline state, and is still accused of occasionally aiding
the Orcs against their old foe.
Greed is another Human trait that the Orcs have exploited. About 25 years
ago two Greek cities actually made up contracts with the Orcs to buy Human
captives cheap for use as slaves; these cities were utterly sacked 16
years ago by a joint mission of several other Greek cities. Since then
a few shady traders continue to purchase some captives and to ransom them
to Khaliedon for their purchase price (plus a bit): some people see these
traders as heroes, others as filthy scum. As for the Norse, some communities
readily prey upon cities weakened by the Orcs, and only fight the Orcs
when they get in the way.
While most humans are more consistent in their opposition to the Orcs,
many still have difficulty taking their threat seriously. "They have
so little magic!","they're short!",and "brainless
idiots!" are common responses to the the subject of the Orcish Menace.
The Hobbits largely leave the problem to the Humans to deal with ("what
else are Humans for but to control other unruly Bigfolk?"), but a
few bands of warriors have been taking an active part in the wars. The
Gnomes are perhaps the most aggressive group of Mesopontians, given their
small number and stature: they frequently send ambassadors (and likely
more secret individuals) to encourage Human cities to fight. Elves by
and large do not seem to care very much, being content merely on keeping
the Orcs out of their forests. Only the Elves of the Haryn Forest near
Thalsos have been actively cooperating with other species, working with
several Greek cities by patrolling a small section of the Pindos Mountains.
Other than the Orcs, there are no organised nasty humanoid species in
the Mesopontic region. Gnolls, Goblins, and Kobolds are nevertheless relatively
plentiful in certain regions, and the Orcish armies do employ a large
number of them. Many are little more than cannonfodder or special shock
troops for the Orcs. However, Gnolls often serve as scouts and as a replacement
for cavalry: Orcs are not very good with horses (prefering to eat them)
and lack plentiful allies that are.
There is one notable nation of Humans that have sided with the Orcs: the
Trechtotties. The "Techies" are not particularly adept at mundane
warfare, but are skilled magicians and users of special devices (magical
and otherwise). They are even rumoured to have access to numerous ancient
Hobgoblin arts and technology. Their most notable contribution to the
war lately has been the creation of a widespread teleport network that
the Orcs use to transport troops. Whatever their source of their abilities,
the "Techies" complement very well their less intellectual allies.
Little is known in Mesopontia about the "Techies" outside of
their magical skills. They appear to originate from far to the north-west
in tropical lands. Physically, they are dark-skinned and extremely tall
and slender. Their one notable cultural trait is a pathalogical hatred
of Hobbits, whom they consider to be their mortal foe. Hobbits would find
it hilarious that such giants fear them so much, other than the fact that
the "Techies" consider genocide to be the only solution to the
"Hobbit problem". While the Orcs simply treat Hobbits as nuisances
and an immense waste a food, they generally pass on Hobbit captives to
their allies for execution. Not too surprisingly, Hobbits have acquired
an immense aversion to being captured.
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