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11 The Rescue of King Hektor

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Background: While the Party was losing time in Lemminkäinen's Lair, the Orc War continues. On September 6, Khaliedon is beseiged and King Hektor is captured on the battlefield. An elite unite from Khaldor, the "Immortals", arrives and crushes the seige force; but it in turn ends up trapped in the city when a new Orcish army arrives. A temporary stalemate ensues, and the surviving population of Khaliedon begins to flee to Amphithea. The alliance between the Tzinna and Trechtotties begins to faulter, and they start to feud; so the Trechtotties take the King for themselves to the island of Mixene. With the confusion of streaming refugees and competing armies, the Party volunteers for a rescue mission.

Game time:

287 October - December 15

Real time:
1995 February - November
Starting members:

Arlephone (F4/MU4), Darkmoon (F5), Taro (T4/F4), Shawn (MU4), Arand (R3), Pippin (NtC4), Heyokah (NtC3), Hamfast (T3), Claude (T2)

October 16 By various routes, party members make their way to Priene and learn that the King of Khaliedon has been captured. Osric (NrC3/Mk3) joins.
October 18

Arrive at Amphitheia. Pick up new members, and hire rowers so as to row to Khaliedon. Pelops (Cv4), Khalkos (F1) join (Khalkos as a henchling to Arand). The plan is to pretend to be mercenaries with a valuable captive destined for Mixene: Prince Makhetes of Khaliedon. Hobbits in the party are given Cloaks of Disguise, so as to resemble Dwarves. The prince is actually Pelops, his the 2nd cousin, who bears a good likeness to the real prince. Pelops has arranged for a battle to occur in the harbour in 9 days as a distraction; in the confusion, the Party is to rescue the King and take him to a waiting ship. (In reality, this plan was subverted by Phaedra, who owned the "rescue ship"; she intends to receive the rescued King and kill the Party, then give the King to the Tzinna in exchange for rulership over Mixene.)

October 21 Arrive at Khaliedon's river harbour, flying a Khaliedon flag. Not knowing how to "act casual", they sail to the wrong spot and are attacked by aquatic ghasts and ghouls, and then by catapults from shore - most of the Party is paralysed, boat is heavily damaged; survivors manage to get boat to far shore.
October 23 Ship comes to Mixene, the largest island in the Praxetos Sea, and limps into Egilsvik, a powerful Norse town that has been essentially neutral in the war, but is about to side with the Tzinna against the Trechtotties (for a hefty fee). Party is able to get ship repairs; local Oleg (A3) joins, for some reason.
October 24 Walk to the city of Mixene. Tension is high, as the ruling Trechtotties are refusing to turn over the King to the Tzinna. Party members sneak about, looking for clues; they rely heavily on disguises (especially the Hobbits, as Trechtotties hate them). For the first time in ages, Arlephone and Shawn make plans together as mages; but the cooperation soon passes.
October 26 At midnight, sneak via sewers into complex where they had learned the King was being held captive.
October 27 Big battle against guards and Trechtotties, nearly kills entire Party: Arlephone, Arand, Osric, Pelops, and Oleg are killed; Heyokah flees; as well, Oleg turned on the Party during the battle: Khalkos killed;Taro, Shawn, and Darkmoon severely hurt. Retreat, during which Darkmoon killed.
The remains of the Party (Taro, Shawn, Pippin, Hamfast, and Claude) sneaks back in, with one friendly local: Aithra (WrC4) joins. Stealthily, they make their way back to the guardroom, and open the large, heavily guarded door, which they had assumed was the prison ... and learn that it is the merely front door of the complex. Turning around, they finally find the prison cells, and battle 6 mercenary Dwarves (the Trechtotties didn't trusted none of their regular grunts): Claude killed. 14 prisoners are released, but the King is not found: he had been moved the previous day, and the mercenaries brought in to kill any would-be rescuers (presumed to be hired by the Tzinna). Two guards are recruited, as one had readily surrendered and offered to help, and the other had turned on his fellow Dwarves the moment combat began: Sig the Lucky (F3) and Hrafnkel Hammerfist (F7/A5) join. (Hrafnkel was spying on the Trechtotties, pretending to be a mercenary; Sig is just willing to go with the flow.)
  Meanwhile, negotiations between the Tzinna and Trechtotties concerning the King have broken down. A Norse fleet working for the Tzinna arrives, attacks the Trechtottie fleet and begins to ransack the town. At the same time, Queen Phaedra arrives on board her ghost ship, the "Chaos", as does the "rescue ship". As the Tzinna had suspected complications, they also secretly send a submersible ship (something never seen before in these waters). A massive battle breaks out in the harbour (far more of a distraction than Pelops had planned); the sub and the ghost ship unleash horriffic weaponry upon each other; many ships are sunk, including the "rescue ship"; and there is a massive explosion leading to a vortex being created on the sea floor that begins a very slow draining of the entire Praxetos Sea.
With Tzinna troops invading, the "rescue ship" sunk, and with no King found, the Party realises they have to leave the island quickly. They make use of a Trechtottie teleportation device to go to where they guess the King was taken. Some of the captives who are locals agree to stay behind (as they can more likely blend in) and disable the teleporter after the Party and the rest of the captives leaves.
October 28 The Party arrives in Kairos, a Greek city inland of the south-west shore of the Praxetos. The city is well behind enemy lines, and has only a small garrison for the small remaining population. It hasn't seen warfare in a few years, so the garrison is not particularly alert and the Party is able to sneak about fairly safely. They find an abandoned inn and move in. They meet a friendly local Finn: Vainamoinen (R3) joins. Also, one of the captives, once cured up, proves to be useful if rather unsavoury: Diomedes the Sadist (F0) joins.
Find a complex with Orcs and Tzinna. Several battles. Hrafnkel killed. Hamfast does some good sneaking and spying, and spots the King. Vainamoinen rounds up some friends: Crazh (F2) and Elarwe (Cv2) join. Party battles the remaining Orcs; Crazh killed. During looting, Party overlooks a +4 ring on a dead Tzin because it's buried in the hand's fur.
November 1 Rescue the king: King Hektor (Cv11) joins.
For some reason, end up with Wowbagger the Infinitely Prolonged in his nexus castle.
November 3 Return to Mixene. Diomedes leaves, as do the remaining 8 rescued captives. All but Hamfast enter the complex again, and find the hard way that Darkmoon and Arlephone have become undead commanders, with their mortal abilities intact and leading a small army of Zombies. Pippin, Shawn, Aithra, Sig, and King Hektor killed. (Hektor cuts down Darkmoon simultaneously with Darkmoon slaying Hektor.) Taro, Elarwe are mortally wounded, and Vainamoinen is put to sleep; with 4 more Zombies near by. Taro frantically searches for a vital possession of Hektor that he said was left behind: his armour, which includes a Ring of Wishes incorporated in one of the gauntlets. She finds it, and at -9 HP wishes those of her companions who died in this complex back to life: Arlephone, Arand, Osric, Pelops, Darkmoon, Claude, Pippin, Shawn, Aithra, Sig, and King Hektor are revied. Next round, Taro dies, 10 seconds before Arand is able to use the last wish: Hrafnkel, Crazh, and Taro are revived; Oleg and Khalkos are not revived (Oleg intentionally avoided, while Khalkos failed to be revived).
See more Trechtottie reinforcements arriving on the island; so again use teleportation device to go to Kairos again. From there, they again get to Wowbagger's castle. From there, they get to Reykfjord (at the south end of the Praxetos Sea); except Crazh is convinced by Vainamoinen to head west to his Finnish homeland: Crazh leaves.
November 4 Head off along the east coast of Praxetos, through enemy-held territory; pretending to be a band of mercenaries, they are able to pass by patrols without too much difficulty. Meet some Giants and Gnolls: Arand, Shawn, and Sig killed. Sig given a good Norse funeral pyre the next day.
November 11 Finally get to the Shel-Avdi ruins south of Khaliedon, the remains of an ancient Hobgoblin city island (now a peninsula). It is a hidden safe haven, occupied by some powerful refugees from the city and surrounding countryside as well as Hrudi who is working for Perhenn, one of the greatest living Smiths in the known world. King Hektor leaves the Party and joins what troops he has here; as a reward for his rescue, many members receive free training from the local community, while the others are able to commission new magic weapons from Perhenn or at-cost resurrections: Arand and Shawn are resurrected. Elarwe leaves the Party and joins the rebel alliance.
November 13 Aelyina arrives at Shel-Avdi. She had recently discovered that her psionic communications with various contacts in Priene and other cities, which has been used extensively over the past months to plan military activity, has been "bugged" - thus explaining many of the surprisingly well-timed actions by the enemy.
November 17 Those who can't train here are given transport to Priene via Planeshift. Pelops leaves; goes to Amphithea to wrap up some business dealings of Shawn, and to round up all Khaliedonian troops that retreated there.
December 15 all training completed, and commissioned weaponry is completed. Claude and Hrafnkel leave, and head for Priene.

Surviving members:
Arlephone (F4/MU4), Darkmoon (F5), Taro (T5/F4), Shawn (MU4), Arand (R3), Pippin (NtC4), Heyokah (NtC3/F1), Hamfast (T4), Claude (T2), Osric (NrC4/Mk3), Pelops (Cv4), Aithra (WrC4), Hrafnkel (F7/A5), Vainamoinen (R3), Diomedes (F0), Crazh (F2), Elarwe (Cv3), King Hektor (Cv11)
New members:
Osric, Pelops ("The Prince"), Khalkos, Oleg, Aithra, Sig, Hrafnkel, Vainamoinen, Diomedes, Crazh, Elarwe, King Hektor
Casualties:
Arlephone*, Darkmoon*, Arand**-2, Osric*, Pelops*, Oleg, Khalkos; Claude*, Hrafnkel*, Crazh*; Shawn**-2, Pippin*, Aithra*, Sig*-2, King Hektor*, Taro*
* - wished back to life by Taro
** - wished back by Taro; then raised after second death
Retirees:
Heyokeh, Claude, Pelops, Hrafnkel, Diomedes, Crazh, Elarwe, King Hektor
Continuing party:

Arlephone, Darkmoon, Taro, Shawn, Arand, Pippin, Hamfast, Osric, Aithra, Vainamoinen

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