Decast Blue Book


Table of Contents
(documents in MS Word and RTF formats)

Part 1 – INTRODUCTION

1.1    Basic Information + Common Terms
1.2    Overview of Races – Decast
1.2       Races and Colouration
1.3    Overview of Classes – Decast
1.4       Class Limitations By Race
1.4       Spell Ability and Class
1.5       Character Alignment Possibilities
1.5       Hit Die Type, By Class
1.5       Armour and Weapons Allowed By Class
1.6    Double-Classing
1.7       Dropping A Class
Part 2 – INITIAL ROLLS

2.1    Rolling Up A Character
2.2    Racial Abundance Tables
2.3    Ability Score Ranges By Race
2.4    Ability Score Conversion Chart
2.5    Secondary Skills
2.10     Exotic Secondary Skills
2.x    Random class table
Part 3 – BASIC STATS

3.1    Strength
3.2       Exceptional Strength
3.3    Intelligence
3.4    Wisdom
3.5    Dexterity
3.6    Constitution
3.7    Charisma
3.8    Stat Increments
Part 4 – NUTS AND BOLTS

4.1    Age
4.2       Age Category By Race
4.3    Height
4.4    Weight
4.5    Attributes and Quirks (A+Q)
4.7    Herbs – Magical and Otherwise
4.8    Name Generation
4.9    Hit Points
4.10     Recovering Lost HP – Resting
4.10     The Floating Curable Lid
4.10     Death
4.11   Raises and Resurrections
4.11     Resting After Death
4.11     Failed Resurrections
4.12  Ultravision and Infravision
4.13  Handedness
4.13  Languages
4.14     Native Language By Race
4.15     Language and Dialect Tables
4.18     Literacy
4.18     Language Proficiency
4.19  Money
4.19     Starting Money and Equipment
4.20  Sears Catalog and Equipment Guide
4.24  Henchmen (Associate Adventurers)
4.24  Services and Hirelings
Part 5 – COMBAT

5.1    Weapons
5.1       Proficiencies By Class
5.1       Weapon Tables
5.4       Weapon Specialization
5.5       Weapon of Choice (Cavaliers)
5.6    Combat
5.6       Timing In Combat
5.7       Critical Hits, Fumbles, + Follow-Through
5.7       Using Two Weapons In Combat
5.7a     Two-Weapon Combat Table
5.8    Armour Class and To-Hit Rolls
5.8    Parrying and Defending With Weapons
5.9    Armour, Helmet and Shield
5.10  Armour Type Details
Part 6 – MAGIC

6.1    Spells and Magic
6.1       Scrolls
6.2    Cleric (divine) Spells
6.2       Clerical Spell Slot Chart
6.3    Wizard (arcane) Spells
6.3       Wizard Spell Slot chart
6.4    Spell Books
6.4    Learning New Spells
Part 7 – CLASSES

7.1    Clerics – Normal, Nature, and War
7.2    Fighters
7.3    Cavaliers
7.4    Paladins
7.5    Rangers
7.7    Magic Users
7.7       Illusionists
7.7       Necromancers
7.8    Thieves
7.8       Assassins
7.9       Thieving Ability Tables
7.10  Bards
7.13  Monks
7.16  Experience Point Progression Tables
Part 8 – RACES AND THE WORLD

8.1    World Information
8.1       Moons and Their Phases
8.1       Calendars
8.1       Holidays and Celebrations
8.2    Humans
8.2       Overview of Human Nations + Cultures
8.3    Barbarians
8.4    Elves
8.4       Laure and Laria
8.5       Quenya and Pelia
8.5    Telaure (Part-Elves)
8.6    Dwarves – Hill and Mountain
8.7    Hobbits
8.7    Snooka
8.7    Tegrashi (Part-Orcs)

Part 9– CHARACTER DEVELOPMENT

9.1    Picking up a second class
9.2    Learning new languages
9.2    Learning to read and write
9.2    Learning a new secondary skill
9.2    High-level ability gain (Feats)

 

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Decast Old Dafan Telenet Riveria