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Part 4  -  Diversions
Continued from Part 2: Discoveries and Part 3: Explorations

 

BARRAKOS MONASTERY to CORELLON'S CRYSTAL

17. Barrakos Monastery
19. Forge of the Furies
23. Caerwyllyn Henge
24. A Turvitian Tea Party
Rainbow Rising (R1-R3, minis)
Gamma Girls Unite! (AN1-AN3, minis)

25. Bone Hill

26. Corellon's Crystal

Calendar:
Hriva – Tuila – Laire – Yavia – Quelle – Coira – Auril – Eolna – Flaige
   (winter)              (spring)               (summer)              (fall)

17. Barrakos Monastery (6-2-1;1), Coira 19-36 1083, March-October 2009

Background and summary: Althaire and Nausicaa can't stay in Praetos any longer, so they recruit some muscle and head off into the northern hills.

Starting members (from Slave Trail B): Althaire(T-3), Nausicaa(I-2), Cyrene(WrC-2)
                           (from Krykos the Warlord, and see below): Axmost(F-2)

Coira 12 1083

Althaire and Nausicaa quietly leave the Slave Trail B group. Cyrene catches up a few hours later, looking for word on what became of Aisha and thinking A+N know more than they really do.

Cyrene updates on investigations, and all head for Madam Merta's seeking info. She knows less than they do, but gives a name - Neverus - who might have been involved.

C 13

To "The Rope", a rough seedy pub where Neverus can sometimes be found. Bribe bartender to point him out.

Althaire gets in conversation with Neverus, but also gets somewhat drunk and ends up giving away Party's motives. Neverus and some buddies take exception; conversation at swordpoint eventually reveals them to be Bellringers, and Althaire and Nausicaa to be somewhat unwelcome in town due to their failure with Aisha. They do mention they "know where Aisha is"; assuming this means she is safe, Party stop pursuit.

Nausicaa stops by Merta's to update her. Party leaves town by boat for Xania.

C 17 Arrive Xania.
C 18 Recruit some people: Axmost(F-2, last seen in Krykos the Warlord) and Jocastefellerinus(Cvr-2) join.
C 19 Leave Xania, boat across strait.
C 20 Start walking into Barrakos Hills.
C 23

During night, 4 Gnolls attack Party's camp: Jocastefellerinus killed and Cyrene almost.

Cyrene tries to cast a cure while hurt, fails, glows red for a while...and gives Nausicaa a hidden Wish!

C 24

Start finding isolated ruins; explore.

A ruined castle still has a basement; Party disturbs (and then slays) a minor Air Elemental and some strange undead, but are forced to retreat.

C 25

Across a valley to another ruin. This one has living occupants: Party slay 2 Gnolls and are then chased off by many more, straight into other hazards including nasty animated plants. Althaire almost kills herself falling off cliff.

Realize a few buildings here are not so ruined as they seem. Retreat to previous ruin and rest.

That evening, someone tracks Party to their camp; she seems decent enough and also wants to kill Gnolls, so Party take her in: Scala(R-2) joins.

C 26

During night, see a few flashes of light from Gnoll holdings.

Intending to rest for day, Party see a band of Gnolls lay ambush for a small passing caravan. Althaire and Nausicaa sneak around Gnolls to warn caravan, rest of Party close in from front; but caravan has its own defenses and most of the hidden Gnolls soon start yowling in agony after a few spells from caravan. Party helps with the mop-up.

Spellcaster thanks Party and caravan moves on.

A caravan worker arrives at Party's camp later with a warning: spellcaster will return and attack. Party moves camp.

C 27

Flashes of light overnight again, this time from Party's old campsite. Investigating in morning reveals a mess.

Invade Gnoll holding, painfully take one small building from several powerful Gnolls, then barricade it and rest for a few days.

C 30

Into larger building. Inside are lots of odd-angled rooms, mostly empty.

Party disturb a resident magic-user who twice puts them all to sleep except Althaire (who made her resistance roll by 3% and then 2%, with failure on either meaning end of Party); she easily kills him off.

One last batch of Gnolls appears, Althaire tries out a new sword - it's cursed, and she doesn't stop fighting. Party have to club her senseless. Once sword is removed from her she returns to normal.

C 31

Find an elevator to a lower level. Exploring soon turns up a large wall-sized picture of a man; the picture speaks:

o picture is obviously of a Monk, now completely at peace with the universe;
o rest of area is a final resting place for those who failed to achieve such placidtude;
o Party are advised that disturbing anything here would be most unwise;
o offerings may be left and will be rewarded;
o picture also passes on a message: "The furies are casting in their forge. Do not let them finish."

Althaire leaves the cursed sword as an offering; all Party's injuries are immediately cured. Axmost and Nausicaa leave some gold, and Scala leaves some magic herbs. Party leave.

C 32

Althaire wakes up having gained a level (!) overnight. Axmost and Nausicaa gain lesser experience rewards, in direct ratio to the amount of gold they offered yesterday; while Scala also gains experience.

Nausicaa wishes she had left more as offering; this works (see entry for Coira 23, above), and she too gains a level!

Meanwhile, Axmost and Cyrene have both bumped conventionally, so all to town.

C 36 Arrive Xania, start a treasury and training break.
Surviving members: Althaire(T-4), Nausicaa(I-3), Cyrene(WrC-3), Axmost(F-3), Scala(R-2)
New members: Jocastefellerinus, Scala
Casualties: Jocastefellerinus
Retirees: none
Continuing party (to Forge of the Furies): Althaire, Nausicaa, Cyrene, Axmost, Scala

And where has Axmost been?

After leaving the Krykos the Warlord Party, Axmost spent a few months meandering her way slowly north towards Xania, finding occasional scraps and minor adventures along the way either alone or with very temporary companions. She was, however, unable to find a Party she could stick with; and ended up in Xania on her own with nothing to do except drink her way around the city's pubs and taverns. She had just about given up on the city entirely when Althaire and Nausicaa came recruiting...

 

19. Forge of the Furies (9-4-3;3), Auril 25-Flaige 5 1083, October 2009-January 2010

Background and summary: Assorted clues and hints lead the Party to a long-abandoned Dwarven forge in the northern Sphondalai, where the Furies are rumoured to be casting something that must not be completed. The Party disrupt the Furies at almost the last possible moment.

Starting members (from Barrakos Monastery): Althaire(T-4), Nausicaa(I-3), Cyrene(WrC-3), Axmost(F-3), Scala(R-2)

Auril 7 1083 Training done, Party leaves Xania on an extended shopping and spell-acquisition trip.
A 12 Arrive Sharphi. Along the way, Nausicaa and Cyrene develop a passionate romance.
A 15 By now, Nausicaa has learned she is blacklisted here for some reason and cannot get spells. Party leaves town.
A 21 Arrive Kapos.
A 23 Party found an indecipherable (by them) piece of paper in their last adventure; Scala finally does something with it now, and takes it to a sage. It translates to a longer and more cryptic version of the wall's message (see entry for Coira 31, above), and sage guesses it is referring to an old Dwarven complex several days to the south.
A 25 On their way out of town, Party find a badly-beaten and very hungover person crawling out of an alley. They patch her up and take her in, thus Tamwyc(NrC-2) joins.
A 29

Arrive at general area where complex is supposed to be. A couple of Grashi guard the road but flee behind a huge door as soon as Party do anything aggressive. Party cannot breach door, so retreat.

Smoke is rising from hill, Party seek and find its source: a long narrow crack in the rock obviously being used as a chimney. Scala goes to scout, rest of Party attacked by several Grashi who also quickly flee back into door.

Scala finds a cave; this turns out to be a back entrance. Party wade in and manage to take out an enormous bear and a couple of Troglodytes before retreating to outdoors.

A 30

Back in, continue exploring except interrupted a few times by Stirges.

Find a stream flowing into a small passage, Althaire wants to explore but can't fit, so wishes Axmost was a Hobbit; and it works: Axmost becomes Hobbit. Her gear does not change size, however, so she suddenly has no armour. She vows to someday kill Althaire. (in Enter Magraine, Althaire briefly had possession of a Luckblade; when she gave the sword away its wish stuck to her. Here she gets her wish, still without any idea where it came from.)

Party decide to retreat all the way to town.

A 34 Arrive Kapos. Axmost retires immediately.
A 35 Recruit for a Fighter, get two responses; one is female and thus makes the grade: Hyperia(F-2) joins.
A 36 Leave Kapos.
A 40 Party's camp attacked by 4 Shadows during night, lots of people lose lots of strength. Rest through day to recover.
Eolna 1 During night, someone sneaks into camp and steals various mundane gear. Spend day tracking, eventually realize thieves probably came from same complex Party is heading for anyway. Stand off and watch.
E 2 Althaire and Scala sneak forward to watch entrance and get jumped by a giant spider. Scala does well to lure it away before it eats Althaire.
E 3 Give up watching, instead start picking off Grash hunting parties…and the spider, which shows up again.
E 4

Approach entrance again, run into and kill another hunting party en route.

Plug chimney, spend day waiting for response.

A Grash comes out of main door in evening, Party gain door. Behind it is a rope bridge over a very deep chasm; Scala and Hyperia charge 2 Grashi holding far end and gain a bridgehead, but Scala then tries to push one into chasm, blows it badly, and goes over the side herself: Scala killed (at -65) when she hits bottom a moment later. Grashi soon slain.

Explore, find and rescue Geradil and Courana, a couple of prisoners.

E 5

Overnight rest disturbed by a band of Grash, then a Turvitian: Party battered.

More exploring, find a way out; so rescuees sent home and Party rests for a few days.

E 7

More exploring, a few stray occupants are easily dispatched.

Open a door, behind it is a Grash shaman and a couple of friends; Althaire the only Party member to remain awake after shaman casts Sleep, so she takes on shaman (thus saves Party once), then Grash and Party wake up. Shaman flees, other Grash slain, then Party starts (and loses) a game of cat-and-mouse with shaman who ends up putting all of Party to sleep again - except Althaire (at 0 h.p.) who battles shaman (at -4 h.p.), winner take all. Althaire wins, and thus saves Party again.

E 8 Party find a fire trap the hard way, everybody down to 5 h.p. or less even after curing. Rest for a few days.
E 10

Explore, find lots of caves.

Learn about the Grick, a previously unknown monster, by defeating 2 of them.

E 11

Fish out a couple of mold-covered skeletons from caves full of fungi; Party never realize just how dangerous the mold is while looting skeletons for their treasure.

Find some Troglodytes, easy win; but then give remaining Trogs lots of warning (thus time to set up ambush) before walking into it; outnumbered well over two to one, Party is lucky to survive. Tamwyc twice kills two foes with one swing during this battle.

Retreat and rest for a few days.

E 13

More exploring.

Tied up behind a door is a Telaure; Party untie her and take her in, so Amrithwyn T'eleraysh Il 'Derapshi(T-2) joins.

A bit further on is a Roper. Party quickly conclude they can't win a fight with it, but it's hungry, so they agree to bring it the baby Troglodytes left upstairs. It happily chows down on these while Party keep going.

Althaire and Amrithwyn wade around in some dirty water, then all retreat and sack out.

E 14 Various people bump overnight, Amrithwyn needs gear, and she and Althaire have become ill due to the water; so Party decide to head back to town.
E 18 Arrive Kapos, start a training break (Naus. to I-4, Tam. to NrC-3, Hyp. to F-3).
E 30 Amrithwyn hires a hench - lots of muscles and good eye candy is what she wants, and that's what she gets: Raoul the Houseboy(--) joins.
E 35 Leave Kapos.
E 39

Arrive back at complex and wade in.

Four Troglodytes greet Party, Hyperia fails save vs. stench 4 times in a row!

E 40

Explore until met by several Duergar, Party pay for some useful information.

During this, Amrithwyn tells Raoul to guard the door, but he's terrified and so instead flees entirely - with much of Amrithwyn's gear. Raoul retires.

Walk into a forge, the Furies are busy working there and don't initially see Party, so several characters pull out weapons and charge! Guilty-looking Furies vanish, but not before almost killing both Tamwyc and Cyrene.

Party then go back and kill off Duergar boss: a hammer thrown by Alecto and now wielded by Hyperia turns him to dust. The rest flee.

A door leads to a ghostly creature that drains Tamwyc and Hyperia of some Wisdom (they recover later).

Keep exploring until meet a much bigger Duergar: Althaire killed in one blow, and Party have to work hard to win.

Flaige 1

Find a kitchen; a large table animates and attacks, it is soon reduced to splinters.

Hyperia spends quite some time going toe-to-toe with a Wight but manages to keep her levels.

A large rug animates: Amrithwyn killed when it smothers her, and Hyperia fortunate not to meet the same fate.

With no Thieves left and the Furies driven off, Party decide to retreat all the way to town.

F 5

Arrive Kapos.

Raoul has already made it back to town; he sees Party carry in corpse of his ex-boss.

Inquiries about hammer thrown by Alecto get Party thrown out of various places in town until Aphrodite temple takes them in: they soon find hammer belongs to Hephaestus; it's one of His forging hammers, the Furies stole it and He wants it back.

F 8

Days of divine negotiations end when Aphrodite Herself stops by and takes hammer; a box of fine weapons (made by Hephaestus!) soon appears in its place, and Althaire and Amrithwyn raised as well.

With this, Party start a treasury and training (Alth. to T-5, Cyr. to WrC-4, Amy to T-3) break.

During this, Amrithwyn finds and confronts Raoul about her missing gear; he thinks he's met a ghost, and flees into the hills.

Surviving members: Althaire(T-5), Nausicaa(I-4), Cyrene(WrC-4), Hyperia(F-3), Tamwyc(NrC-3), Amrithwyn(T-3), Axmost(F-3), Raoul(- -)
New members: Tamwyc, Hyperia, Amrithwyn, Raoul
Casualties: (Althaire, Amrithwyn - raised); Scala
Retirees: Axmost, Raoul
Continuing party (to Caerwyllyn Henge): Althaire, Nausicaa, Cyrene, Hyperia, Tamwyc, Amrithwyn
 

23. Caerwyllyn Henge (9-3-1;5), Hriva 36-Tuila 21 1084, January-March 2010

Background and summary: Tamwyc receives a broken message during morning prayers; she and her Party head north in response. Once there, they have trouble making up their mind what to do: they find the Henge and check it over but accomplish little, then go off and harry a village of Turvitians for a while - again achieving little - after which they very painfully dip their toe into a stronghold of Giants before retreating to town.

Starting members (from Forge of the Furies): Althaire(T-5), Nausicaa(I-4), Cyrene(WrC-4), Hyperia(F-3), Tamwyc(NrC-3), Amrithwyn(T-3)

Flaige 10 1083 No training available in Kapos, all leave.
F 17

During her morning prayers, Tamwyc receives a garbled message: ".…help….henge…." is all she can make out.

Arrive Xania, start training.

F 18 Tamwyc gets the same message again, this would repeat while Party in Xania. She thinks it has something to do with her homeland, far to the north.
F 35 Training done, Party leave Xania and boat across to Barrakos Hills.
F 39 Pass within a day or so of Hyperia's home town of Stila, so Party take a detour.
Hriva 1 1084 New Year's in Stila with Hyperia's family.
H 2

Leave Stila, head north.

Tamwyc's message slowly gains more words (but makes no more sense) as Party progress north.

H 5 Ambushed by a group of very odd-looking gray-skinned creatures. Amrithwyn ends up fighting in melee with her fists after a fumble broke the only weapon she had! Creatures flee after their obvious leader slain.
H 26 Arrive at Anaish after days of getting soaked by rain.
H 30 Arrive at just-as-soggy Qar'nora, spend a few days here drying out and shopping.
H 33 Leave Qar'nora.
H 36

Arrive Qar'tura. Dagda has a temple here; Tamwyc and Party check in hoping for help in deciphering message.

Before long, Party escorted to a room and left there; and instead immediately find themselves outdoors in a cold wet windy forest.

Find a relatively sheltered campsite and sack out. Not everyone has winter gear, Tamwyc's spells help here.

A small band of skeletons disturb Party after dark and are easily dealt with.

H 37

Rain turns to snow overnight, ends by daybreak but it then gets much colder; everyone shivering.

Tamwyc's prayers get clear reception for the first time this month, but message is gone.

Nausicaa scouts from air, sees a henge on a nearby hill and a village beyond.

Party head for henge, trip interrupted by a living plant that drags Cyrene underground and tangles Hyperia and Tamwyc as well. Plant slain, then Nausicaa barely gets Cyrene out in time to prevent her suffocating; but the plant has severely weakened her (Con. down to 4) and she cannot stop coughing up dirt.

Althaire explores around henge, then Party make camp in hopes Cyrene will recover with time.

As soon as night falls, Party find themselves surrounded by dozens if not hundreds of undead. Tamwyc's glowing hammer keeps most of them at bay while Party break camp and carefully move away from henge; Hyperia's sword finishes off most of those that do get through.

H 38

Back to henge; a more careful exploration finds holes in three standing stones (to north, east, and west) and lots of magic in corresponding place to south.

Cyrene is feeling no better, so decide to head for village.

Reach village of Caerwyllyn, talk with a local and find out (among other things) where they are.

To nearby village of Llyndisfare, and to pub. Hyperia gains a fangirl and has fun. Althaire finds a handsome farmhand and has fun, then leaves all his right boots on his roof.

H 39 Snow, then rain and mud grind travel to a near-halt.
H 40

Arrive at small city of Tewys, make some inquiries with Dagda types about how to fix Cyrene; they make her feel better (she had in fact become seriously ill) but fixing her Con. will cost more than she can afford.

Also learn there are three stones missing from Henge (thus the holes); adventurers had been working on recovery and had found two but were attacked not far from town, and the recovered stones were again lost.

Tuila 1 Cyrene retires as she is in no fit shape to continue adventuring. Nausicaa is not happy. She goes shopping.
T 2

Decide to do some recruiting and get buried in people. Meaghan ap Tyrwll(NtC-3) and Angrenon(Mk-3) join, while the half-dozen or so rejects are made into a Party of their own and turned loose.

Amrithwyn finds a willing partner and has fun.

T 3 Angrenon reveals that of the attacked Party he is the sole survivor, and Turvitians now have the stones. Party leave town to find the Turvitians.
T 4 Arrive at scene of attack, meet a local Ranger named Ariea who has been guarding road; she shows Party which way attackers went but does not join pursuit. Party push off into hills after spending night with Ariea.
T 6

The hills fight back: 4 rolling stones attack and soon become a serious problem. New recruits acquit themselves well - Meaghan spends entire battle running up and down hill curing the Party's numerous fallen. Nausicaa almost killed; Althaire and Amrithwyn not in much better shape.

4 Turvitians had been watching this battle from a nearby hill; Althaire now sees them and gives a danger signal, but they think it's an invitation to fight so they charge. Party slay with relative ease, then retreat and camp.

T 7

During night, Tamwyc is visited by a faintly-glowing wolf during her watch; she correctly interprets this as a sign from Dagda. Wolf leaves, then Tamwyc spends a moment tending deeply-incurable Nausicaa and Amrithwyn. Both are fully recovered by morning.

Rest through day.

T 8 Reach a village of Turvitians ("Turvillage") and spend day observing from a nearby hill.
T 9

Turvitians are sending out hunting parties, Party decide to start picking these off one by one but are interrupted by several wolves en route to ambush point.

Ambush a hunting party, this goes perfectly from Party's point of view: 6 Turvitians slain without taking a scratch. Hide bodies in a nearby pit, then sack out.

T 10 Spend day at ambush point, nothing shows up.
T 11

A search party arrives at ambush point and Party attacks, but this does not go nearly so well. At one point Hyperia spectacularly fumbles with her new Hephaestus-made sword, nearly killing Tamwyc. The sword would have also broken, but it disappears instead; and within seconds Hyperia realizes she is badly cursed when a voice speaks in her head:

"You are unworthy. No weapon will aid you, nor ally befriend you."

Battle comes to order. All now find Hyperia repulsive, and she is run out of the Party. She wanders off, tries a few experimental swings with her weapons only to learn she threatens a fumble every time, and leaves her weapons in pit with Turvitian bodies. She then follows Party at a distance.

Party return to campsite and sack out.

T 12

Decide to check Turvillage again, so circle around to west and Nausicaa makes everyone invisible (thus Hyperia, still following, loses all track of where they are). During this, Amrithwyn checks out Turvitian bodies and finds Hyperia's weapons, she scoops them up and keeps them.

During day, Hyperia's curse seems to lessen or go away entirely; she goes to recover her weapons but they are gone. She thinks this is an after-effect of her curse, and keeps going.

T 13

Party (and Hyperia, elsewhere) still watching Turvillage when three Giants show up. Snap decision is to try and see what they are up to, so Nausicaa creates some diversionary illusions while Althaire and Amrithwyn sneak into village. Althaire manages to get right inside village's main hall, but this has all taken long enough that the Giant leader (a Frost Giant) is about to leave. He does, and heads east; and unknown to anyone else Amrithwyn follows.

During all this, a Turvitian sentry has discovered Hyperia. She flees (she still has no weapons) and is rescued by Party; she is nowhere near as repulsive as a few days ago, so they take her back in.

With no sign of Amrithwyn, Party decide to abandon her and follow Giants east.

T 14

Giants travel at forced march through night.

Party follow through night then decide in morning to sack out for day.

Amrithwyn follows through night and does not stop, eventually goes up a long scree-filled valley and finds a cave at the foot of a glacier. Just inside cave is a guardian Giant, but Amrithwyn tries to sneak in anyway; Giant is not fooled. Amrithwyn killed in one blow.

T 15

Party press on, get to foot of scree valley and again stop for day to watch.

At one point a band of a dozen or so Turvitians come down valley, turn north, and leave.

T 16

While approaching valley, Party runs into someone else out here doing much the same thing: Cadence(R-3) joins.

Follow path up valley, reach cave entrance. A messy battle with guarding Giant, his buddy (another Giant), and a hungry Yeti that happened to wander by sees Party defeat all.

Enter cave, make good some exploring.

Suspicious, Tamwyc moves ahead to cast Detect Life; Angrenon follows as a guard. Giants hear her casting and spring their ambush: Tamwyc and Angrenon completely cut off from Party (who can do nothing to help, Giants have blocked the passage) and have to deal with at least 4 Giants. Inevitably, Tamwyc and Angrenon killed.

For some reason, Tamwyc's corpse appears in Party. Party pick it up and leave.

T 17 Run into a band of Turvitians near their village: Meaghan and Cadence killed and Nausicaa almost.
T 21 Althaire, Nausicaa and Hyperia - now the entire Party - arrive at Tewys; start a treasury and training break.
T 22 Tamwyc raised at Tewys.

Surviving members: Althaire(T-5), Nausicaa(I-4), Tamwyc(NrC-4), Hyperia(F-4), Cyrene(WrC-4)
New members: Meaghan, Angrenon, Cadence
Casualties: (Tamwyc-raised); Amrithwyn, Angrenon, Meaghan, Cadence
Retirees: Cyrene
Continuing party (to A Turvitian Tea Party): Althaire, Nausicaa, Tamwyc, Hyperia
 

24. A Turvitian Tea Party (16-12-10;6), Tuila 35-Yavia 12 1084, April-July 2010

Background and summary: The Party return to the Turvitians' village and attempt to wipe it out. The village wins. Then it runs away, leaving the twice-rebuilt Party to wander around the wilderness for a month before finally just giving up.

Starting members (from Caerwyllyn Henge): Althaire(T-5), Nausicaa(I-4), Hyperia(F-4), Tamwyc(NrC-4)

Tuila 26 1084 Recruiting: Utnoat(WrC-4) and Kynhemys Roqs(MU-3) join. Utnoat is accompanied by Caleb the Legendary War Goat.
T 27 Cyrene suddenly disappears from the temple where she had been receiving care; in her place appears someone else who seems to think she belongs here. She doesn't, so Party take her in: Rainbow Moonbeam Tuesday(NtC-3) joins. (unknown to any, Cyrene and Rainbow have exchanged places; Cyrene has gone to Praetos)
T 35 Training done, Party leave town. By now, already forgetting the recently-departed Cyrene, Nausicaa has developed a romance with Rainbow.
T 38 During night, Party's camp overrun by giant beetles which don't last long.
T 39

Reach village, notice there are fewer Turvitians. Decide to head for ambush point used on previous visit, but instead get jumped in forest by a small hunting party; no great problem.

Back to watchpoint above village, stay put for night.

T 40

During night, Althaire and Nausicaa sneak up on a Grashi sentry and kill him, then notice he was already manacled. Unsure what to make of this, they return to Party.

Around daybreak, a small group of Turvitians come to check on sentries; Party ambush and (messily) kill these. Utnoat tries to sacrifice bodies after but this goes badly; a holy symbol taken off a Turvitian shaman starts burning its way through her backpack, so she drops it and pours water on it to cool it down. The resulting smoke and steam attract attention from the up-till-now-amazingly-unobservant village.

Lots of Turvitians come charging up the hill. Party handle the first wave without much problem, but one Turvitian gets away and runs back to village. Caleb killed.

Party notice a second wave coming but dig in instead of fleeing, and it almost wipes them out: Kynhemys, Utnoat, Tamwyc and Hyperia all killed; the last two in suicidal protection of fleeing Althaire, Nausicaa and Rainbow. Gruumsh even tries to help Utnoat out at the end, she becomes gigantic and super strong but dies anyway.

Laire 2 Althaire, Nausicaa and Rainbow arrive at Tewys and set about recruiting yet another Party. Over the next few days they end up taking in all the people they rejected on Tuila 2, as that proto-Party had got nowhere in the meantime. Dafydd (Dial) ap Ioan(R-3), Thornapple(A-3), Emoba(NrC-3), Donogb(F-3) and Cedric Fairfield(WrC-3) all join. Thornapple comes in as an "Archer".
L 4 Leave town.
L 6

Meet a strange fellow in hills; he claims hills are his living room and seems to know a bit about Party, but he seems harmless so Party leave him alone and keep going.

Late in evening, Party hear distant screams; investigating finds someone being chased by a wolf and two Turvitians. Party take out pursuers and take in what turns out to be an escaped Turvitian meal: Merisa(MU-3) joins. She has no gear, no spells, and no book to learn from; so for now she functions pretty much as a commoner.

L 7

Reach Turvillage, drop some rocks on some huts, Nausicaa gets shot and almost killed by an arbalest, Party leave.

Head north into forest, find a hiding place, and rest for days.

L 9 Rainbow goes herb-hunting and almost gets killed by a spider; Althaire bails her out.
L 10 Back to Turvillage, cautious exploration finds it completely deserted. Vague tracks lead east, Party follow for a while then decide to turn north instead and deal with Grashi who captured Merisa, in hopes of recovering her spellbook.
L 11 An enormous snake wanders into Party's camp during night, nobody notices until squashing sounds come from Donogb's tent - Donogb is getting crushed. Rainbow manages to freeze snake, Party chop it to bits, Donogb barely survives. Party stay put for day to recover.
L 12 Party approach Grash camp but stand off and lay ambush on a trail - manage to kill one Grash late that night.
L 13

An odd individual passes by in early morning, she looks Human from a distance but Elf when seen from close up. Party approach, most stand down once it becomes clear she's harmless (or so they think) but Rainbow keeps at it and soon realizes she's talking to some sort of Forest Spirit (or deity???); this goes well enough that Rainbow ends up with a rainbow over her head and a feeling of having been blessed.

During conversation, Forest Spirit reveals the moon Fieros does not belong where it is.

Spirit leaves, Party resume their ambush.

4 Grash appear, Rainbow - still sporting a bright rainbow above her - steps out into path; Grash see her and flee.

Emboldened by this, Party head for Grash camp; Grash see Rainbow and treat her like a god, so she proceeds to talk them out of a huge amount of loot in place of Merisa's spellbook, which they have burnt. Party then retreat to forest.

After dark, Stabos rises; Rainbow's rainbow shoots up into the sky toward it (hence, a rainbow moonbeam) and soon disappears.

L 14 Return to Turvillage, head east.
L 15 Walk into Turvitian ambush, all 5 ambushers end up blind via Party's spells before dying. Party stay put for a few days to recover.
L 17 A Hill Giant blunders into Party's camp early in day, hurts a few people, doesn't last long.
L 18 Reach mouth of glacial valley again, see Turvitians have set up camp here. Party decide to stand off and ambush stragglers, and manage to pick off a few.
L 19

A Frost Giant strolls down valley to Turvitian camp. Half a mile away, Dial steps out of woods and makes himself obvious (hoping to get Giant to charge); Giant instead heads back up valley.

Half an hour later Giant comes back with several friends, they all head toward Party; Party leave quickly and head all the way back to Turvillage. Sack out in main hall here.

L 20

Someone sneaks into hall in early a.m. then announces his presence, after a bit of discussion Real(R-3) joins.

Some Dial-Rainbow banter suddenly turns nasty: Dial slugs her in the face. An argument follows (and Real starts to wonder what he's got himself into); and before long Rainbow leaves Party. (see below for what she gets up to next)

Party decide to head north and try the Grash camp again, so off they go arriving late in day.

Thornapple and Althaire independently sneak into village and look around while rest of Party try to taunt Grashi into charging - eventually one does, then two, then lots in a series of disorganized waves that end up giving Party loads of trouble.

Grash chiefs leave village to join battle, Althaire and Thornapple (still unaware of each other's presence) both follow until Thornapple sees his chance and assassinates the head chief outright. Amazingly, the only people who notice this are Althaire and one ordinary Grash; Thornapple takes out the Grash and is then scooped up by Althaire.

Meanwhile, a massive battle is raging upslope. Emoba killed and several others almost; the late arrival of Althaire and Thornapple turns the tide but Thornapple almost dies too.

Cedric burns all the charges out of a Staff of Healing to get people functional; the Staff crumbles to dust. Party retreat into forest as remaining Grash flee their camp.

L 21 Party stay put for day except Nausicaa and Dial check out Grash camp only to find a couple of other people doing the same thing; after Nausicaa plays a few tricks introductions are made: Grabil(NrC-3) and Myridos Ley'ng(MU-3) join and are taken back to main Party.
L 22

Grabil and Myridos are survivors of another party that lost a battle vs. a third much nastier party; this group now decide to head a day's travel northwest and check out battle site.

A couple of corpses left by Grabil's group are now up as Zombies, Party easily slay.

A corpse is wearing a very fine suit of plate armour, but anyone approaching gets progressively blinder until cannot see at all. Undaunted by this, Dial removes the armour by feel - until it animates and puts itself on him (outside his current armour); he immediately starts evilly chuckling. (he can now animate any dead around him, among other things…)

Grabil uses Hold Person to freeze Dial. The same Zombies arise and are slain again. (but Dial soon gets them up once more)

Much effort put into restraining Dial, he finally ends up tied to a long pole, and Party - in dark of night and through unexplored territory - start a forced march south.

A hungry wildcat jumps Real; while Party inefficiently deal with this the same Zombies show up again (!), this time Party remove all their limbs after slaying. With this, Party finally decide to stop and rest.

L 23

Travel through day, get turned west by mistake.

L 24

During night an enormous mushroom somehow manages to get right into Party's camp before anyone notices; it paralyzes a few people with its clouds of spores (but most - against the odds - resist) and squashes Nausicaa, but doesn't last long after that. Nausicaa barely survives.

Travel for a few more days, interrupted once or twice by local wildlife.

L 26 Arrive Tewys, immediately start attempts to get Dial back to normal. Eventually learn the armour he is wearing has a rather unsavoury reputation in these parts; later learn the same about 'Blackspawn', a mace taken from the same corpse.
L 27

Several powerful Remove Curse spells are cast to get Dial free, then armour and mace are sacrificed.

Start a lucrative treasury break.

L 37 Leave town.
L 40 Arrive Turvillage again, it has been destroyed. Party carry on toward where Turvitians (and Giants) were last seen.
Yavie 1 A pair of Giants - Hill and Stone - ambush Party; they inflict some severe pain but Party takes them down.
Y 2

During night a band of Leprechauns find Party, their intent is to play some tricks but when Donogb chops one in half things get serious; Party barely manage to run them off.

Althaire and Thornapple keep watch through morning while everyone else sleeps off Leprechaun effects.

Nausicaa needs training and wants to turn around for town, most others want to keep going; so after some discussion Nausicaa and Althaire leave, eventually wind up in AN-series.

Y 3 Party reach foot of scree valley and set up watch, then ambush a Turvitian hunting party.
Y 4

Probably attracted by nearby Turvitian corpses, a pair of Carrion Crawlers wander into Party's camp and cause all kinds of mayhem before dying.

A travelling Hill Giant gets no further than Party's ambush point. Party then decide to stay put and rest for a few days.

Y 5 En route to Tewys, Althaire and Nausicaa detour around a band of highwaymen setting up an ambush.
Y 6

A small group of Grashi stumble into Party's ambush site, easy pickings for Party except one flees to get help…

Help arrives later, in form of half a dozen Turvitians including their chief and his queen. Cedric killed but Party otherwise prevail - Thornapple and Grabil each go one on one with a Turvitian and, though outgunned, survive; and once Donogb gets freed up he just wanders around clobbering everything in his path. Myridos learns the value of a well-placed Laughter spell when he incapacitates the chief with it and thus saves his own life.

Party move camp.

Y 7

To scree valley. Turvitian camp at entrance is deserted, so Party keep going up valley until a boulder thrown from clifftop lands on Thornapple's head and nearly kills him. A mass charge of Turvitians then comes down valley and Party flee under cover of darkness spells.

Around now it occurs to Party there's nobody left who was given the original task for this adventure, so what are they doing out here anyway; they decide to retreat all the way to town and take it from there.

Meanwhile, A + N reach Tewys. Althaire warns all and sundry about highwaymen, then joins a caravan set to spring their trap.

Y 8 Reach site of original Turvillage, a Giant waits here. Annoyed Party make short work of it on their way by.
Y 9 Althaire's caravan reaches ambush and easily routs bandits. Althaire turns back for town.
Y 11 Althaire arrives at Tewys, spends next few days seducing Nausicaa's trainer so as to persuade him to get on with it.
Y 12 Rest of Party arrives at Tewys and dig in for a treasury and training break after briefly arguing with Althaire and Nausicaa.
Y 15 A box taken from some random foe is finally opened; inside are gems and papers including a letter to "Verbrugge" from "Krassos" seeking to hire some Giants to terrorize Restenford, a small town some days to the southwest.
Y 20 By now it is clear Party are not going to continue against Giants, so Real retires.
Surviving members: Althaire(T-5), Nausicaa(I-5), Rainbow(NtC-3), Dial(R-3), Thornapple(A-4), Donogb(F-4), Merisa(MU-4), Grabil(NrC-3), Myridos(MU-3), Real(R-4)
New members: Utnoat, Kynhemys, Rainbow, Dial, Thornapple, Emoba, Donogb, Cedric, Merisa, Real, Grabil, Myridos
Casualties: Utnoat, Kynhemys, Tamwyc, Hyperia, Emoba, Cedric
Retirees: Rainbow (to Rainbow Rising then Ruins of Fortune); Real
Continuing parties: (to Bone Hill): Dial, Thornapple, Donogb, Merisa, Grabil, Myridos
(to Gamma Girls Unite!): Althaire, Nausicaa
 

Rainbow Rising (R1-R3, minis) (1-0-0;1), Yavia 25-Eolna 29 1084, October 2010

Background and summary: Run out of her previous party, Rainbow spends the summer and fall slowly making her way south; she finds various adventures along the way.

Starting member (from A Turvitian Tea Party): Rainbow(NtC-3)

Laire 20 1084 Rainbow leaves the Tea Party Party, makes for Tewys.
L 23 Arrive Tewys, starts trying to seduce her way into the local nobility; this gets nowhere useful.
Yavia 18 By now has found a new adventuring party, they head south.
Y 25 Start R1, a minor adventure in the wild lands north of Cymrug.
Y 33 End R1. Party wants to go east to more adventure, Rainbow leaves to keep going south.
Quelle 12 Arrive Caer Cadwyn.
Q 25 Leave Caer Cadwyn with a new party, head south.
Q 39 Start R2 in the wilderness far north of Qar'tura.
Coira 21 End R2, Rainbow now NtC-4. Back to Caer Cadwyn for training.
Auril 6 Training done, leave Caer Cadwyn again with same party.
A 21 Start R3, a long rough adventure north of Qar'tura.
A 28 Rainbow killed in melee with something.
A 33 Rainbow raised by party via something found in adventure.
Eolna 9 End R3, Rainbow now NtC-5.
E 11 Party not willing to wait for her to train, so she leaves for Qar'tura alone.
E 18 Rainbow captured by slavers, essentially this is the start of R3a, in which Rainbow does nothing.
E 23 Rainbow rescued by the party she just left, when they take out slavers: end R3a.
E 29 Arrive Qar'tura, but now cannot afford to train as slavers took her wealth and rescuers only recovered some.
Flaige 12 Meets and agrees to join Party just returning from A Problem With Giants; but that Party has a massive treasury to divide thus they all hang around town for some time.
F 21 Rainbow is walking down a Qar'tura street in early afternoon and suddenly finds herself in Ruins of Fortune in early morning of the same day…
Surviving member: Rainbow(NtC-5)
New members: none
Casualties: (Rainbow - raised)
Retirees: none
Continuing party: (to Ruins of Fortune): Rainbow
 
Gamma Girls Unite! (AN1-AN4, minis) (2-0-0;1), Yavia 26 1084-Yavia 1 1085, January 2011

Background and summary: After leaving their most recent Party Althaire and Nausicaa wander south, getting in trouble wherever they can.

Starting members (from Turvitian Tea Party): Althaire(T-5), Nausicaa(I-5)

Yavia 26 1084 Nausicaa finishes training (to I-5) in Tewys, they leave town and wander south.
Quelle 1 Reach a small frontier town or large waystation.
Q 2 Start AN-1, Elves are getting beat up by the locals, problem seems to stem from a local Necromancer, A+N spend several days casing his house.
Q 6 Wade in and find it to be a hidden MU's guild; some MUs killed, Necromancer chased off but he leaves some very expensive gear behind; the girls take it and run.
Q 8 End AN-1, wipe out a patrol sent to bring them in, keep going south.
Q 33 Arrive Caer Cadwyn, sell gear, go shopping. Nausicaa's spell book doubles its contents.
Coira 3 Leave Caer Cadwyn.
C 28 Arrive Lazudo, get recruited into a larger Party.
C 37 Start AN-2, investigations into the life (and possessions, in theory) of Undead Lord Xangteng.
Eolna 26 End AN-2, lots of danger and ExP but no loot. Leave that Party and head south.
E 40

Arrive Qar'tura; Althaire needs training (to T-6), she does this here until Flaige 8. During this time Nausicaa becomes aware of some odd fashion trends in town with, as it turns out, a sinister source.

F 12 Start AN-3 "Fashionistas", fashion trends are being set by a group of powerful Thieves who have infiltrated city society as a prelude to taking over the place. Investigating all this takes quite some time.
Hriva 33 Investigations bear fruit, the Gamma girls and some followers get violent; successful, but Nausicaa killed.
H 40 Nausicaa raised. End AN-3, and the girls realize they've become extremely wealthy out of this adventure.
Tuila 20 Start AN-4 "Bashionistas", the girls head into the woods to break some heads; pick up a R-7 once here.
Laire 10 End AN-4, Nausicaa now I-6 and needs to train, so back to Qar'tura; the Ranger leaves.
L 22 Nausicaa starts training, done on L 30.
L 31 Leave Qar'tura.
Yavia 1 Arrive Lazudo, stay here awhile (and don't notice Claire and Thimbus pass through on Y 3), then run into another Party…..
Surviving members: Althaire(T-6), Nausicaa(I-6)
New members: none
Casualties: (Nausicaa - raised)
Retirees: none
Continuing party: (to Tha Raven's Key): Althaire, Nausicaa

 

 

25. Bone Hill (14-8-7;5), Yavia 26-Quelle 10 1084, July-September 2010

Background and summary: The Party look for the source of some unusual undead near the town of Restenford, on the northeast frontier of Lees.

Starting members (from A Turvitian Tea Party): Dial(R-3), Thornapple(A-4), Donogb(F-4), Merisa(MU-4), Grabil(NrC-3), Myridos(MU-3)

Yavia 21 1084 Party recruit a couple of Tegrashi: Mediocrates Incan(F-3) and Averjax Incan(F-3) join.
Y 24 Normar Swynt(NtC-3) joins as Party need another healer.
Y 26 Party leave Tewys.
Y 30 Bandits ambush Party in forest but don't last very long.
Y 31

A skeleton of a deer bounds out of forest, looks at Party, and runs away. Grabil notices a significant ruin on a hill near where deer was sighted.

Arrive Restenford in evening, start gathering information. It soon becomes clear that letter-sending Krassos died rather famously in a local battle over 175 years ago, this causes concern as the letter was quite recent in origin.

Y 32

Attempt to meet with the local Baron, but he's a Very Busy Man - this gets nowhere. Leave town.

Meet a Tegrashi en route, she seems both friendly and useful so Party take her in: Locinda(F-3/T-3) joins.

A pack of tough skeletal wolves attack, Party take care of these then sack out on the spot for what would become a frequently-interrupted night's sleep

Y 33

Up to ruins. A single vastly-outgunned Bugbear guards an entrance through a collapsed wall but still kills Locinda.

Party see movement across courtyard and try to charge, things go very wrong:
o Arrows and a fireball come from very well-warned occupants of upper story of ruins, Party scatters;
o Donogb keeps charging, finds another Bugbear, he and Dial take it on;
o Mediocrates tries to escape through a collapsed wall, finds a skeleton, gets bogged down;
o Thornapple sneaks away and hides, eventually joins Dial and Donogb;
o Merisa stays put and foolishly tries casting a spell, she gets filled in with arrows then staggers behind wall with Mediocrates;
o Grabil, Myridos and Averjax each head for building wall, see a door, head for that, and eat a second fireball: Averjax killed when he bleeds to death a few moments later, and Myridos also down;
o Grabil tries to flee but his god Clanggedon will have none of it, he is turned around and forced to cast a spell - he gets Myridos up and then collapses;
o Meanwhile Normar has gone into a small nearby structure, in here is a skeleton clutching a horn, so Normar takes the horn and blasts it. Two completely berserk Vikings appear, Normar killed before he knew what hit him;
o Vikings burst out of structure and charge Myridos, they get shot and Myridos flees so Vikings charge building instead; they get inside and cause all kinds of headaches for the occupants.

Remains of Party reunite outside walls, invisible Merisa sneaks in to recover loot from Grabil and Averjax, realizes Grabil is still alive and merely stunned so he is recovered as well; all to town.

Somewhere along here, Myridos realizes most of his gear including spellbook was destroyed in the fireballs.

Y 34

Grabil finally snaps out of stunning in morning but has lost a level - Clanggedon is very displeased. Grabil doesn't help his own cause any when he immediately starts complaining and swearing about his god - while Clanggedon happens to be listening! A 'zot' comes from above, and Grabil is burned to ash.

Grabil's holy symbol remains in place and is glowing; Party eventually figure out it is trying to help, and touching it to people (except Mediocrates, a racial enemy of Dwarves) cures their ails. Holy symbol stops glowing once it has touched each person once.

Myridos retires to reconstruct his stock of spells. With this, Party realize they're short of people - again.

Y 35 Another small Party recently wandered into town; the two Parties now meet and merge, thus Eonwe(N-3), Matilda Ferilda(T-3), Amryn(NrC-3) and Amani(WrC-3) all join.
Y 36 Leave town, Matilda later finds (the hard way) and Party destroys lots of skeletal animals in wilderness near ruins.
Y 37 Approach ruins from a different direction, find lots of Bugbears inside including a couple of spellcasters; Party deal with these then retreat back down hill.
Y 38

Try again; this time a fireball costs Eonwe some spells from his book, then a wild magic surge caused by Dial interrupting a second one sends people teleporting all around the place; Thornapple keeps his bearings during this and - with help - slays wizard, but just as wizard dies he sends Donogb and Thornapple fleeing in panic. Donogb runs off a cliff but survives (!) and both eventually find their way back to Party.

Some exploration and looting, then sack out in ruins.

Y 39

Explore ground and upper floors of complex with occasional interruptions from the few remaining Bugbears.

Find Bugbear nursery; Eonwe sneaks in and kills one of the cubs, the rest swarm him and he almost dies. His cause isn't helped when Dial and Mediocrates (who don't like Necromancers) walk away and leave him to it; but the rest of the Party bail him out.

Find a wizard's laboratory after destroying several doors to get there; Merisa and Eonwe quite impressed. Also find a crude observatory.

One of the doors finally fights back: it takes Party about a dozen very noisy tries to knock it down. Thus victorious, Party retreat upstairs and sack out.

Y 40

Continue exploring and bashing occasional undead until Eonwe loses a level to a Wraith (so now N-2).

Retreat to observatory; Amani decides to start learning Celtic so she can talk to half the Party.

Quelle 1

Back in again. Find a statue of a Valkyrie; it tries to chop Matilda's head off when she touches it but is far kinder to Amani: she gets a minor Commune and now knows much of what must be done to fix this place.

Meanwhile and nearby, Thornapple throws a light into a dark area; he and Donogb immediately disappear.

Rest of Party carry on exploring. Eonwe, already deeply incurable and invisible, gets run over by a Gelatinous Cube on its way to the rest of the tasty morsels; he barely survives.

Thornapple and Donogb appear on an endless open plain and fight - and defeat - clones of themselves; they are then able to rejoin Party.

Party sack out in statue cave.

Q 2

Clerics - who slept closest to statue - are fully healed by morning and get spells back much faster then usual.

Party enters a cold cave and is met by several waves of skeletons and zombies - a few of whom cast spells! Eonwe knocked senseless yet again, and rest of Party up against it for a while before things come to order.

Into a much warmer cave, half of Party vanishes. Rest continue into a fine bedroom and find a skeleton chained to its wall and missing Party members doing out-of-character things: illiterate Mediocrates is writing a journal, just-as-illiterate Donogb is reading a book, and so on.

Amani realizes skeleton on wall is intelligent and can sort-of communicate; its name is Setari and its unwilling presence here is causing many of the odd goings-on in the neighbourhood e.g. animated skeletal animals etc.

Blessed to do so yesterday by the statue, Amani casts Remove Curse at the skeleton and frees it; she gets a wish and uses it to gain herself a very magical war hammer.

This done, Party go back to clear up all the areas bypassed earlier; starting with a small cave that has a stick or staff of some sort leaning against its back wall. Thornapple goes in after it and gets covered in gray slime; he soon decides to stay where he is. Donogb goes in after him and grabs the staff, then inexplicably puts it back and joins Thornapple in guarding it. After several attempts, Party can't retrieve them, so they make camp instead.

Amani names her new hammer "Rapture".

Q 3

Finally rescue Donogb and Thornapple, then Matilda goes in after staff and stays put; so finally Party just wade in and kill the slime - but a clumsy killing blow from Dial follows through into Amani: Amani killed.

With this, Party decide instead to retreat to town, and - other than one minor Bugbear interruption - they make it.

Q 4 Arrive Restenford. As Amani is an Elf, thus currently an enemy in a local dispute, nobody here will raise her.
Q 5 Thornapple and Eonwe (the Party's only non-Humans) set off with Amani's corpse for rumoured Elven lands in the east.
Q 8 Remaining Party finally get a meeting with Restenford's Baron, achieving nothing.
Q 10

Thornapple and Eonwe talk their way through a rather pathetic Human front line, then later find lots and lots of Elves who quickly agree to help with Amani. They cast some prep. spells first and get no useful answers other than to realize something odd is afoot; so they try a full Commune - this also behaves rather oddly. (in fact, it brings Amani back to life elsewhere, Corellon has plans…)

Amani fails raise here as she is in fact no longer dead.

Meanwhile, back in Restenford Party return to their inn to find Amani alive (!), hale and hearty, and with a job to do. Her garb has changed considerably; she is now clad entirely in very light gray, and Rapture has changed colour to match.

Q 11 Thornapple and Eonwe leave Elves after being easily guided past Human lines.
Q 15 Arrive Restenford, see Amani, wonder why they bothered.
Q 16 Restenford can't handle Party's treasury, so Party leave for Tewys.
Q 20

Arrive Tewys. Party by now are fed up with hearing about Corellon; Amani has become absolutely fanatic.

Start a treasury and training (for Dial and Eonwe) break.

Q 31 Dial retires.

Surviving members: Dial(R-4), Thornapple(A-4), Donogb(F-4), Merisa(MU-4), Mediocrates(F-3), Eonwe(N-3), Matilda(T-3), Amryn(NrC-3), Amani(WrC-3)
New members: Mediocrates, Averjax, Normar, Locinda, Eonwe, Matilda, Amryn, Amani
Casualties: Locinda, Averjax, Normar, Grabil; (Amani - revived divinely)
Retirees: Myridos, Dial
Continuing party (to Corellon's Crystal): Thornapple, Donogb, Merisa, Mediocrates, Eonwe, Matilda, Amryn, Amani
 

26. Corellon's Crystal (10-2-0;9), Coira 10-32 1084, September-November 2010

Background and summary: Amani's recent return from death has forced her into a Corellon test: to recover a crystal for Him. All she knows is she can start at the "tower of the halo", whatever that is; so she gathers some vague information, talks the Party into coming along, and off they go. Before long the Party find themselves on a completely different world; but Amani - whose quest this is - very quickly and inconveniently dies, leaving her murderously-squabbling ex-companions scrambling to find a way home. They slowly lose a war of attrition with the place, and all perish.

Starting members (from Bone Hill): Thornapple(A-4), Donogb(F-4), Merisa(MU-4), Mediocrates(F-3), Eonwe(N-3), Matilda(T-3), Amryn(NrC-3), Amani(WrC-3)

Quelle 32 1084 Party leave Tewys heading vaguely southwest.
Coire 6 Arrive at Scaploe, primary city in Lees. While here, Party collectively buys a flying broom.
C 10 Leave Scaploe.
C 12 Arrive at a Bardic college in southern Lees; lots of questions get little by way of answers other than Party now know where "tower of the halo" is - they think.
C 14 Now in wilderness, Party attacked by 2 gigantic crows (8-foot wingspan) and a flock of smaller ones; net result is Party name themselves the Black Feathure Company after this battle.
C 17

Deep in wilderness, find a tower with a ring around its top. Tower is surrounded by carefully-manicured gardens and exceptional landscaping, and is staffed by sharply-dressed and very courteous Grashi who gladly give tours (Amani gets into detailed discussions about the gardens, then later about the interior art) of the non-private areas.

Party invited to stay the night, they do; and are fed an excellent dinner.

The tower's master, a jovial chap named Akasta Nightstar, arrives and spends evening chatting with Party; he seems to know why Amani is here and what to do with her. Budgie the Grashi butler is kept busy serving drinks.

C 18

After a fine breakfast, Akasta takes Party upstairs in his tower and teleports them to a cold rainswept isolated rock.

A bridge leads to a glass tower nearby; Party go in here and explore, interrupted occasionally by occupants - including Khri-Halai corpses and undead, this raises eyebrows.

A dead and partly-skinned Khri-Halai hides a horrific undead creature - against long odds Eonwe gains control of it but still cannot fully stop it from attacking; Amani killed and Mediocrates almost. Amani's skin then detaches from her corpse and rises as a second, weaker version of the same creature; also destroyed. Party retreat and rest for days.

C 19 Corellon does not revive His disciple during night, so Amani's corpse is put to sea in morning.
C 21

Now recovered, Party resume exploring. Find and join with some Grashi; they lead Party to half a dozen Khri-Halai companions who are just as lost as Party.

Joint Party-Grashi-Khri expedition clears out a bunch of undead until Grash leader Thraka loses a level to a Wraith.

Thraka seems oddly willing to give up gained ground, convinces Party and Khri to return to Grash base camp; they do, despite some reservations, and all sack out. Grash have a few very other-worldly-looking pets.

Party and Khri-Halai have a strange chat - the Party mention Akrayna as their homeworld; Khri recognize it - and claim to have built it, half a million years ago give or take - but when they ask about something called Skerrilane (world? deity? place? they don't say) Party have no idea what this is, and Khri want to know what happened to it.

Khri leader seems to think Party stand a better chance of getting them all out of here than Grash; Party and Khri quietly agree to work together thus Ell(F-4) joins with several lesser companions of which only Khaytou(F-2) becomes relevant.

Just as everyone starts to eat a meagre dinner, Grash and pets attack without warning. A few Khri join in, or seem to; Ell then leads the rest in a co-ordinated charge (and those who joined attack switch sides, they were faking it anyway) and despite near-deaths of Amryn and Eonwe things soon come to order.

C 22

More exploring, find a shaft going down; Matilda climbs down, then Donogb, things don't go entirely as planned:
o Matilda attacked by several mini-giants and chopped down, needs a potion to survive;
o Donogb dominated and psionically (!) controlled, turns and attacks Mediocrates when he gets down shaft;
o Ell arrives, takes on real enemies while Donogb chops up Mediocrates;
o Amryn manages to paralyze Donogb, some Khri then restrain him while she goes to cure fallen Mediocrates;
o Matilda climbs back up shaft just before the whole combat gets webbed up, web spoils Amryn's spell and surge drops Ell by a level (to F-3);
o Matilda burns webs away from above and crisps everyone: Mediocrates killed, Eonwe flies out of shaft while everyone else either climbs or falls down;
o Eonwe, annoyed about being burnt, sends Matilda fleeing in terror then goes back down to tell Party "she ran away" (he was hoping she would run off a bridge and drown but she instead finds a safe place to cower for a while, then comes back);
o Things come to order until Thornapple finds a Tegrashi behind a platform, its hat is enchanted so Thornapple takes it, "Tegrashi" turns into a tentacled horror and attacks, lots of people fall over, Thornapple charmed and sits out rest of battle;
o Matilda returns to find only Merisa and 3 Khri-Halai opposing the horror, instead of attacking it she asks it where the Elf is, it obligingly points out unconscious (and invisible) Eonwe - and she slits his throat! Eonwe killed;
o Horror disappears, Party quickly patch themselves up except one dead Khri hench, horror returns and soon dies.

Arguments begin immediately - Ell saw Matilda kill Eonwe and is not at all pleased - and continue through day and evening while Party sack out and rest.

C 23 Rest and argue through day, interrupted in evening by an otherworldly beast crashing through door; it soon dies.
C 24 Resume exploring, meet and defeat an incredibly tough (107 h.p.) zombie in a flooded room, then rest for days.
C 27

Return to flooded room, next area blocked by webs, find a very-recently-dead Elf beyond (starved?); and some loot nearby. Amryn casts Death Prayer on Elf.

Try a new tower; entire Party fireballed on entry, two Khri killed outright and a third falls off bridge and drowns (Khaytou was only member of entire Party to succeed on saving throw), and lots of magic lost. Merisa tries a spell, passes out, falls off bridge and drowns: Merisa killed and body lost. A flying skull is source of trouble; Amryn charges it with Rapture and destroys it; it tries to re-form, Matilda and others throw pieces to the winds.

Retreat and rest. Thornapple and Amryn quickly become feverish and ill.

C 30 Mostly-recovered Party set off again but defeating 3 zombies is all they can handle; more rest, Amryn still sick.
C 31

Amryn back to functional, so more exploring and minor battles including round 2 vs. re-formed flying skull. This time Matilda keeps a piece of it and occasionally smashes it later as it grows.

Donogb opens a door, behind it are a tough zombie and two flying tentacled heads that damage Thornapple and Amryn; these wounds can never be healed (i.e. permanent loss of h.p.). Party sack out.

C 32

Downstairs. First sign of trouble is when Donogb turns against Party; a gorilla-like creature (carrying a brain in a jar) soon joins in and cleans house. Khaytou killed, meanwhile Amryn casts Hold Person on Donogb. Thornapple finally does a trivial amount of damage to gorilla; it retaliates with a 33-point finisher: Thornapple killed. Gorilla - by now known to be undead - then just rolls up the line: Ell, Matilda, and Amryn all killed.

Donogb snaps out of paralysis later but is now completely controlled by brain-in-jar and becomes one of its staff. Corpses of rest of Party later animated by brain to become much-less-intelligent staff.

Donogb eventually starves to death, but Corellon later takes his corpse and puts it in the way of another Party

Party ceases to exist.

DM's note: by sheer coincidence, the end of this Party comes two years to the day - Coira 32 - after the formation of the first Decast Party.


Surviving members: none.
New members: Ell, Khaytou
Casualties: Amani, Mediocrates, Eonwe, Merisa, Khaytou, Thornapple, Ell, Matilda, Amryn; Donogb later
Retirees: none.
Continuing party: none.

 


Dafan
Decast Old Dafan Telenet Riveria