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Part 3   - Explorations
Continued from Part 1: Formations

SLAVE TRAIL A to NAKKITOU

8. Slave Trail A
9. Slave Trail B: Shoreward
10. Slave Trail C: Vulture Island
11. Slave Trail D: Markessa's Laboratory

12. Slave Trail E: Island of the Slave Lords
    c-series (minis)

20. Nakkitou

Calendar:
Hriva – Tuila – Laire – Yavia – Quelle – Coira – Auril – Eolna – Flaige
   (winter)              (spring)               (summer)              (fall)

8. Slave Trail A (12-2-1;2), Yavia 27-38 1083, January-February 2009

Background and summary: Cassandra is asked by her temple to investigate and break up a slaving operation in Karnos that she has done business with in the past. Coincidentally, around the same time Véstein the Dwarf shows up looking for Turin, who the Party gave to these same slavers a few months ago during Krykos the Warlord.

Starting members (from Shadowhaunt Temple):  Cassandra(NtC-3), Aisha(MU-2/T-2), Kirkos(MU-3), Perseus(F-3), Thimbus(MU-2), Creon(T-2), Telemachos (R-1), Karlina(F-1), Rhiannon(NrC-1), Myiore(N-1)

Yavia 13 1083

Cassandra, Karlina and Telemachos leave on a shopping trip to Karnos while others train.

Y 18

They arrive at Karnos. Cassandra is soon approached by a Dwarf asking the whereabouts of Turin Two-Axe, last seen in Krykos the Warlord. Cassandra brushes him off, but he persistently follows her around for days.

Y 20 Aisha finishes training and leaves for Nimbus' camp with supplies. Myiore follows; Aisha notices later and they join up.
Y 21

Cassandra etc. leave Karnos. The Dwarf follows.

That night, Telemachos finds Dwarf and brings him in: Véstein Valstan(F-1) joins.

Y 24 Creon finishes training; he is the last to do so, but now half of Party are missing.
Y 26

Cassandra etc. arrive at Torcha; Cassandra told by her temple to investigate and bust up Karnos slavers.

Cassandra does some recruiting and gets immediate results: Cyrene(WrC-1) joins.

Y 27

Most of Party leave for Karnos, except Telemachos who goes to find Aisha (and Myiore).

Y 28 Telemachos finds and joins Aisha and Myiore; they turn south for Karnos.
Y 32

Main group reaches Karnos.

Y 33

Led by Creon, an away group of he, Karlina, Perseus, Rhiannon, Véstein and Cyrene walk into slave operation and - after a very brief conversation - start breaking heads. Karlina killed and Party otherwise not faring well until cavalry (Cassandra and Kirkos) arrives.

One slaver surrenders; Cassandra charms him, questioning is just starting to get useful information when Véstein and Creon summarily slay captive. Party then have to fight their way out.

Between information from captive and notes found in slavers' shop, learn Turin was sent to somewhere or something called "Shoreward" several months ago.

Meanwhile Thimbus, still back at Party's inn and forgotten by all, goes through and autographs Kirkos' spellbook.

Party quickly leave town and - hoping to intercept Aisha etc. - make camp a few miles north.

Y 34

Thimbus goes into town on his own looking for information; finds some that links to the Misty Rose, a ship. He also finds leads that point to a small island just outside Karnos' harbour.

Kirkos spends day studying papers looted from slave store, learns shop was emptied not long before Party arrived with slaves sent to somewhere called "House".

Y 35 Heavy rain drives Party to seek shelter at a farm.
Y 36

Creon and Vestein get bored and set fire to a few nearby hilltops.

Cassandra befriends a half-wild horse on farm, takes it out "for exercise"; it bolts after failing to buck her off. A few miles down the road she passes Telemachos etc. finally arriving after having lost their way; so they rejoin, as does Cassandra later after finally convincing horse to bring her back.

All into town, hire a boat to take them to island (which has on it a large lighthouse; speculation is this is the "House" referenced in papers) on a one-way trip; it does, then leaves.

Island supposedly almost uninhabited but Party find several huts, so after dark Aisha and Thimbus sneak in. One hut seems guarded, so Thimbus puts all nearby to sleep then Aisha sneaks in and finds and releases 15 captives; these are sent up hill to Party except one - a known berserker - who is turned loose in camp to provide a very short-lived distraction. (and during rescue Aisha realizes Party now has no boat to take rescuees home - oops!)

Four rescuees seem halfway competent, so Party arm these and - led by a hollering Vestein - charge en masse. Despite thus giving defenders a few moments to prepare, Party manages to clobber everyone they meet including a MU-5 and a very tough F-4. Rescuees more than hold their own in battle. MU is twice interrupted while trying to cast Fireball, then slain.

Y 37

Search huts during night; meanwhile infighting between rescued slaves kills one. Party intervene and mostly make things worse. One rescuee is pointed out as culprit.

Creon kisses Cyrene during this and gets punched for his trouble; much glaring follows.

Culprit killed during night; other rescuees get blamed in morning.

Set huts on fire in early afternoon, then storm lighthouse only to find two innocent lighthouse keepers. Vestein terrorizes them awhile, but leaves them alive.

Smoke attracts two ships. The first to arrive is the Misty Rose; Vestein killed by its highly skilled captain, but Party takes him down and on seeing this, crew surrender. (captain doesn't help his side's cause much when he sinks his own ship via spell failure)

Cyrene refuses to cure Creon after this until ordered to do so by Perseus.

Second ship arrives, it is a rescue ship, and takes all to Karnos.

Y 38

Question captives, learn more about Shoreward installation and hear of something else called Vulture Island.

Various people (Aisha to T-3, Cassandra to NtC-4, Telemachos to R-2) realize they need training; decision is to return to Torcha for this.

Quelle 4 Arrive Torcha, start treasury and training break.
Q 15 Rhiannon and Myiore retire. Rest of Party decide to revisit island and look for more loot.
Q 21 Arrive Karnos.
Q 22 To island, nothing found here. Aisha charms Creon to distract him from frightening the lighthouse keepers; they tell of another ship - the Persephone's Luck - that visited and took salvage from Misty Rose.
Q 23 Questions in Karnos reveal little about Persephone's Luck, so head along coast asking at every fishing village.
Q 24 Find a village with answers. Aisha charms a boatbuilder and overdoes it; Creon remains charmed, and they almost kill each other. Both eventually put to sleep by Kirkos; Creon leaves village in a wheelbarrow.
Q 25 A rolling soap opera starts a long and fractious journey north.

Surviving members: Cassandra(NtC-4), Aisha(MU-2/T-3), Kirkos(MU-3), Perseus(F-3), Thimbus(MU-2), Creon(T-2), Telemachos(R-2), Rhiannon(NrC-1), Myiore(N-1), Cyrene(WrC-2)
New members: Vestein, Cyrene 
Casualties:   Karlina, Vestein
Retirees:     Rhiannon; Myiore (to Slave Trail E)
Continuing parties (to Slave Trail B):
Cassandra, Aisha, Kirkos, Perseus, Telemachos, Cyrene
         (to Valley of the Dead Queen):
Thimbus, Creon
 

9. Slave Trail B: Shoreward (15-7-6;1), Coira 8-32 1083, February-April 2009

Background and summary: The Party head north to take on some more slavers. They become peripherally involved in the murderous web of plots within plots that comprises day-to-day politics in Praetos; some characters retire, the rest extricate themselves and make their way to Shoreward, a known slavers' base. The base is spectacularly destroyed by Party.

Starting members (from Slave Trail A): Cassandra(NtC-4), Aisha(MU-2/T-3), Kirkos(MU-3), Perseus(F-3), Telemachos(R-2), Cyrene(WrC-2)
                           (from Kallios' Tower):
Althaire(T-3), Nausicaa(I-1)
                           (picked up en route):
Anaxamandros(Cvr-1)

Quelle 31 1083

Party stops in Cyrax and is met by a man on a horse: Anaxamandros(Cvr-1) joins. Creon is still charmed to Aisha; charm finally breaks when Creon overhears she and Kirkos discussing it. Telemachos' timely intervention is all that prevents Creon from running Aisha through; Kirkos makes her invisible while Telemachos plies Creon with drink.

Cyrene and Anaxamandros spend rest of trip defending Aisha from Creon. Kirkos by now has put half of Party to sleep - to end arguments and fistfights - so many times that Perseus is shedding tears for Party's charter.

Coira 6

Arrive Praetos. Cassandra and Fjallarr (and the rest of their Parties) meet. Creon and Thimbus leave (to Valley of the Dead Queen); Althaire and Nausicaa join, and immediately start planning makeovers for Party's females.

C 8 Inquiries into slaving operations in town give a name: Teveros, a trainer of gladiators.
C 10

A gladiatorial event is scheduled for the local arena. Party (except Telemachos and Anaxamandros) attend, and quickly scatter to the four winds:

  • Perseus, Althaire, and Nausicaa try to find and speak with Teveros; they introduce themselves as new management of the lighthouse, on which they immediately get surrounded and captured;
  • Kirkos tries the same thing via bribery, but his bribe is rejected, so he leaves just before P, A, and N are taken;
  • Cassandra and Cyrene work crowd trying to gather information;
  • Aisha catches the eye of Keltheres, a rich merchant type; she ends up in his private box and stays there;
  • Kirkos starts laying bets on the fights.

The first sign of trouble comes when Perseus (as Persaeleus) is introduced as a combatant in the day's last match:

  • It is a death match vs. someone named Cieran, Perseus loses badly but is not quite killed (and Kirkos loses his bet);
  • Cassandra casts Sanctuary and tries to get in arena but succeeds only in starting a brawl in crowd;
  • At Aisha's request, Keltheres offers to buy both combatants;
  • Cassandra gets to Perseus and cures him, then gets arrested and hauled away;
  • Perseus tries to resume the death match, but fumbles and clobbers Cassandra with his thrown sword;
  • Kirkos puts both combatants to sleep;
  • Cyrene leaves, reports back to Telemachos and Anaxamandros: "You're not gonna believe this…"

Unknown to anyone else, Keltheres makes Aisha a gift of either of the two new slaves; she chooses Cieran.

Cassandra is fined 5 g.p. (she pays 10) and released; she eventually returns to inn as well. Anaxamandros leads all-hands charge to arena, except Telemachos who goes looking for help in form of Fjallarr and co.

Find gladiators (including Perseus) being loaded on to carts; Anaxamandros wades in to guards while Kirkos sneaks invisibly in to arena and Cassandra puts fog everywhere.

Perseus tries to escape but can't get far in fog.

Kirkos finds Althaire and Nausicaa inside; they had escaped on their own and were trying to sneak out. Althaire turns around and - now invisible - goes back in to search for gear.

Outside, Cyrene and Cassandra can't convince Anaxamandros to stand down; he charges after a retreating slave cart, catches it, and tries to set it on fire.

Local militia try to arrest Anaxamandros; his idea of law and theirs don't entirely agree, so he flees town instead: Anaxamandros retires (and see below).

Althaire lets several scaly bipeds loose in arena, finds most of Perseus' gear and a bit of her own but cannot find the Robe of Blending loaned to her by Fjallarr. Bipeds cause another brawl in street, meanwhile Althaire telekineses a chest into arena and drops it, then flees.

Kirkos finds Perseus in fog and carries him out, so all end up at inn.

Telemachos returns with Fjallarr and others; Fjallarr not impressed that his Robe is gone, so he takes back the Ring of Telekinesis.

Party to Zeus temple at Kerata; long discussion on what to do next gets nowhere.

Meanwhile, Aisha becomes smitten with Keltheres: Aisha retires without telling anyone.

C 11

Telemachos attempts to get a message to Aisha at Keltheres' estate and fails; he then spends day keeping watch on estate gate.

Kirkos and Cyrene go into town to both gather info on Keltheres and determine fallout from yesterday's chaos; they find little of either, and so return.

During afternoon, Telemachos realizes others are also watching gate, and him; he leaves but is followed, so takes up residence in the Golden Goblet Inn under surveillance. He manages to get a message to Party as to his whereabouts.

In evening, Nausicaa under disguise contrives to reach Telemachos and share info with him; she returns to Party.

Althaire then tries to find Telemachos and fails; so instead she chats with the watchers and leads them a merry chase through town before returning to Party.

C 12

During night, Keltheres and all on his estate killed. News of this reaches Party in morning; they try to reunite with Telemachos but he has left inn; they then head for the estate and insert themselves into investigations.

Kirkos finds Telemachos later and brings him in.

Having received at least one strange message over the last day or so, Althaire and Nausicaa wander off during this: Althaire and Nausicaa leave (to Barrakos Monastery; and also don't tell anyone).

Cassandra is shown scene of Keltheres' murder; some extra bloodstains are probably Aisha's but there is no sign of her at all, but police think they have found all the victims including one other Elf. Confusion ensues.

Kirkos and Cassandra borrow police bloodhounds and track Aisha to some nearby woods; track ends suspiciously.

Cassandra talks to a crow; learns a "two-legs" with big bat wings flew off from there last night carrying another two-legs. Both Telemachos and bloodhounds lose all trace of invaders not long after this.

Kirkos goes into town and talks with local wizards' guild; learns of a cumbersome flight device that resembles big bat wings (and that none are currently known in the area), and of a creature that can produce such: a Vampire.

Party decide to head for Shoreward; Cyrene leaves to carry on the hunt for Aisha (and also ends up in Barrakos Monastery).

Realizing that Cassandra, Kirkos, Perseus, and Telemachos are all that's left, Party goes on a recruiting drive and gets buried in people. Claire B. Nearmeadow(NrC-2), Phylo(F-2), Kallisto(F-2) and Audun Geirmundsson(B-2) all join.

Perseus and Kirkos argue. New recruits wonder what they've got themselves into.

C 13

Head west into hills

Meet a stranger on trail; he knows the area and can act as a guide, so Seriter(R-2/T-2) joins. On hearing Seriter's description of the Shoreward complex Party decide it would be easier to approach by sea; so they turn around and go back to Praetos.

C 14 Buy a boat and two dinghies, and set sail.
C 15

Get lost during night, then attract attention from a ship that makes sure they keep going.

Realize they've gone too far, so turn around; then stop. When sun rises, realize they have stopped right between Shoreward and accompanying island base. Keep going.

A ship is tracking Party's movements; Party approaches, it retreats. Telemachos, invisible, borrows a Ring of Water Walking, chases it down, and sets it on fire.

Enemy ship heads for Party's ship; lots of missile fire exchanged (and lots of sails burned), then ships collide. A major battle follows; Party end up (barely) winning, capturing enemy ship and 15 crew in process.

A spell failure during this changes Cassandra's gender: Cassandra becomes Kassandros.

Audun charms a captured Poseidon Cleric, gets lots of useful info about Shoreward and Vulture Is. installations. Cleric owns captured ship; Audun tricks him into signing ownership over to him; meanwhile everyone else puts out various fires.

Both ships to shore, both need repairs; they are left in a village near Praetos.

C 16 Evil captives taken to Praetos and turned over to authorities. Non-evil ones hired to crew ships.
C 17 Kassandros to Praetos, gets gender change at least temporarily undone, so Kassandros becomes Cassandra again.
C 18 Party head for Shoreward via land.
C 19

A detour up an interesting-looking ravine leads to a colony of gibbering goo. Entire Party confused except Claire and Kallisto, and little Claire has the battle of her life! Everything soon enough comes to order.

Continue exploring, find a cave; inside is a much bigger gibbering thing floating in the air: Kallisto killed and only Kirkos and Cassandra stay sane, but it falls to Kirkos' Magic Missiles.

Inside cave, Telemachos goes down wrong passage and finds yet another gibberer; trivial. Party sack out.

C 20 Continue through hills.
C 21

During night a small band of Grashi attack; a spell failure from Claire gives Perseus a one-shot breath weapon, he hits Cassandra and Telemachos with it.

Party, somewhat mangled, spend day backtracking Grashi.

C 22 During night, an island offshore erupts, Party not concerned.

In morning, island goes BOOM; Party buried by about 4 inches of ash. Stay put for days.
C 24 Finally reach Shoreward, spend night observing.
C 25 5 people leave complex, Party track down and attack; kill 2 and capture 3. Audun charms one, gets lots of good info about complex and inhabitants; Party end up hiring all 3 captives. Stay put for day and all of next; rain turns fallen ash to slick gooey mud.
C 26

After nightfall, move in on complex; Telemachos, Claire, and Kirkos easily take out two hilltop guards.

Kirkos, Claire, and Seriter then take out watchtower occupants; Party advances to tower.

All sneak into main building until Telemachos sets off an alarm, then just clobber everything that appears.

Guards try to load slaves onto a boat while Party battle their bosses; boat gets away but only ends up with one or two slaves on it as the rest don't quite get there before Party intervenes. Cassandra tries to take over as "the new management"; rest of Party not so sure about this. Liberal application of money gets most ex-guards onside; the rest are bound and left to one side.

C 27

During night, explore most of complex and arm some of the ex-captives.

Find an Ares temple with a bell on altar; Perseus takes bell and soon learns it talks, but it doesn't prove very useful.

The gladiatorial training area is barred; negotiations go nowhere, so Party batter their way in and find a tough fight:

  • Kirkos puts Party's front line to sleep but leaves head trainer awake, so hugely-outgunned Audun becomes front line;
  • Two gladiators change sides during battle; one is worth keeping, so Zxancs(F-2) joins;
  • Cassandra heats head trainer's armour and eventually badly hurts him;
  • With no other options left and Party members falling all around her, Claire gamely stands in against the head trainer - and manages to bring him down! On this, everyone else surrenders.

Find an outbuilding full of exotic animals and their trainer; leave these alone.

Party loot rest of complex, between arguing over what to do with rescuees; all end when word comes that a ship is approaching from Vulture Island. Round up rescuees and hired guards, set fire to complex, and leave. (completely forgotten are the bound-up ex-guards, who are left to burn - or worse; as a few magic items missed in searching blow up rather spectacularly during fire…oops!)

Make good a mile or two, then find a defensible spot and sack out for day.

A ship follows Party's progress for a while, then disappears when Party heads inland.

C 28 Decide to take a much longer route back to Praetos to avoid possible ambush. Food at a premium as 58 hungry people are competing for it.
C 29 A round of infighting among rescuees during night sees one dead by morning.
C 30

Arrive Kerata, learn a bounty has been placed on Party by Tevara, a well-known (and slightly shady) merchant type.

Zeus Clerics verify Party's story, then send word up to get bounty removed.

Rescuees, ex-guards, etc. all provisioned and sent on their way.

C 32

Word arrives that bounty has been lifted; Party still cautioned to watch their step in town.

Lots of people realize they have bumped, so a treasury and training break begins.

Audun retires; he's a Bard, training takes a long time.

So what does Anaxamandros get up to?

After leaving the Slave Trail B Party, Anaxamandros heads south in search of adventures that do not involve Praetos. By late Auril, he has met and become hench to Farley; they and their Party head into the Sphondalai looking for trouble. In Flaige, they find it: Farley and Anaxamandros are pretty much the only survivors as the rest of their Party gets pounded by all sorts of large humanoids up to and including Giants. During this, Anaxamandros becomes Cvr-3.

After this, Farley heads south and takes up space in any pub he can find, mourning the death of his old mentor Cavendish. Anaxamandros keeps the faith, however, and heads back into the mountains seeking to avenge this same death; after a month or more of fruitless searching, he runs into the Sphondalai Wanderings Party and takes up with them.


Surviving members: Cassandra(NtC-4), Kirkos(MU-3), Perseus(F-3), Telemachos(R-3), Claire(NrC-3), Phylo(F-3), Audun(B-3), Seriter(R-2/T-2), Zxancs(F-2), Althaire(T-3), Nausicaa(I-2), Anaxamandros(Cvr-2), Cyrene(NrC-2), Aisha(MU-2/T-3)
New members: Anaxamandros, Claire, Phylo, Kallisto, Audun, Seriter, Zxancs
Casualties:   Kallisto
Retirees:     Anaxamandros(to Sphondalai Wanderings); Audun(to Slave Trail D); Aisha(to Valley of the Dead Queen)
Continuing parties
(to Slave Trail C): Cassandra, Kirkos, Perseus, Telemachos, Claire, Phylo, Seriter, Zxancs
(to Barrakos Monastery): Althaire, Nausicaa, Cyrene
 

10. Slave Trail C: Vulture Island (9-1-1;3), Auril 6-16 1083, April-May 2009

Background and summary: The Party continue disrupting the local slave trade at every opportunity. This time they take on an operation based on a small island just offshore from the Shoreward base, but find nothing but a reception ambush and an otherwise mostly empty island.

Starting members (from Slave Trail B):

Cassandra(NtC-4), Kirkos(MU-3), Perseus(F-3), Telemachos(R-3), Claire(NrC-3), Phylo(F-3), Audun(B-3), Seriter(R-2/T-2), Zxancs(F-2)
Auril 2 1083 Cassandra notices someone following her; introductions are made, and Amphion(T-2) joins.
A 4

Cassandra makes inquiries as to what became of the investigation surrounding Keltheres' death, and Aisha; she gets stonewalled by the Zeus types, but they mention recently receiving a message saying only Aisha is alive. Party file this away for future reference.

It also becomes apparent that bounty on Party (see Coira 30) disappeared due to someone unknown wanting the Party to succeed; the Zeus temple may have had little or nothing to do with it.

A 6 Training done, all to Party's ship, and to sea.
A 7

Heave-to well clear of island; at one point notice a vessel leaving, heading north.

Move in at dusk; after dark Party leave ship (which keeps going) and are towed to island in dinghies by Telemachos and Seriter, each water-walking.

North side of island too high and steep to climb, so try east end - this works, so everyone up cliff. Dinghies left at cliff base. Lots of cautious scouting follows.

A lookout post that appears empty in fact holds several invisible guards; Party easily deal with these.

Into complex…and into ambush: a Fireball ravages entire group, then doors open and attackers appear. Amphion killed and rest of Party in trouble, but they manage to prevail. (spellcaster getting hit with his own Fireball helps)

Cassandra tries out her new Sword of Charming on one attacker and makes a new friend named Utena; she learns:

  • island inhabitants have been somehow following Party's progress day by day;
  • most of slavers and all captives have left;
  • those remaining on island are only here to "greet" Party.

Utena then realizes all his remaining superiors have been killed, so he welcomes Party to "his" island.

A 8

After a few hours of looting and resting, Perseus opens a door and walks straight into 3 huge hungry Turvitians; they don't last long.

Telemachos killed by a glyph Utena didn't mention.

A 9

Lots more exploring; eventually find a hidden passage to rest of island. Passage emerges in a very small forest; Utena killed and Seriter almost by its resident deformed Owlbears. Party retreat. Utena noisily eaten.

Kirkos explores some of island and disables several ballistae.

A 10

Back to forest; Owlbears soon defeated.

Find a garbage dump in forest. Kirkos roots around until interrupted by the 2 resident Otyughs: Kirkos killed and Phylo and Perseus diseased before Otyughs taken down.

Wade through rest of now-empty complex, finding only one or two leftover creatures.

A 11 A major storm washes Party's dinghies away. Perseus tries unsuccessfully to build a raft over the next few days.
A 14 Cassandra and Phylo water-walk across to the Shoreward base; find a crewman from their old boat (it sank in the storm) and two dories, which they tow back to island.
A 15 Party towed in dories by water-walkers to mainland.
A 16 Arrive Praetos, start a long treasury and training break.
A 17 Determine Telemachos cannot be raised; he was marked by Ares during Shadowhaunt Temple and his soul is now spoken for.
A 19 Kirkos raised.
Surviving members:  Cassandra(NtC-4), Kirkos(MU-4), Perseus(F-4), Claire(NrC-3), Phylo(F-3), Seriter(R-3/T-3), Zxancs(F-3)
New members: Amphion
Casualties:   Amphion, Telemachos; (Kirkos - raised)
Retirees: none
Continuing party (to Slave Trail D):
Cassandra, Kirkos, Perseus, Claire, Phylo, Seriter, Zxancs

 

11. Slave Trail D: Markessa's Laboratory (15-7-4;7), Eolna 12-Flaige 22 1083, May-October 2009

Background and summary: A primary buyer of slaves seems to be someone called Markessa. As any slaves she buys are never seen again, the Party head north to find out what she is doing with them. They free lots of slaves and kill lots of slavers (and get in lots of arguments), but cause so much devastation that they never really do determine what Markessa is up to; only that it somehow involves experiments with cloning.

Starting members (from Slave Trail C):
                           (from Slave Trail B):

Cassandra(NtC-4), Kirkos(MU-4), Perseus(F-4), Claire(NrC-3), Phylo(F-3), Seriter(R-3/T-3), Zxancs(F-3)
Audun(B-3)

Auril 29 1083 Audun re-joins after training.
A 33 Chembri(WrC-2) joins.
A 37 Cassandra places an order for +3 chain mail, it'll be ready sometime next Laire. By now, Party know that someone named Markessa - a known customer of the Vulture Island and Shoreward outfits - is becoming desperate for slaves; her base is a few hundred miles north, so Party decide to head there and find out why the slaves she buys are never seen again.
Eolna 1

Everyone finally finished training, Party hires a guide, boats across strait and heads up into Barrakos Hills. Days of travel follow, punctuated by occasional minor battles with some of the local wildlife and detours to avoid the rest.

During travel, Cassandra and Chembri become romantically involved.

E 9 Meet another adventuring party - the Northern Star Company - heading south for Decast. (see here for what later becomes of this)
E 12 Find the small town of Anaish and, after making inquiries, pick up a mage: Breary Kimenestra(MU-5) joins.
E 13 Find road to Markessa's fortress; meet an empty departing supply wagon; driver tells of a larger city - Qar'nora - a few days north.
E 14 Continue along trail, completely fail to notice watchers high in trees.
E 15

Just before dawn, Party's camp ambushed by 21 Grashi and a couple of strange larger creatures. Breary wipes out half the Grashi with a Fireball; Chembri scares off one of the big critters, and Party easily mop up the rest.

Realizing they've been discovered, Party become much more cautious. Cassandra charms one surviving Grash thus Digger(F-1) joins; he has brains, and gives all kinds of useful information including flag codes, building layouts, etc. He also tells of what Markessa does with her slaves (and some of the Grashi; they don't like her much): she is using them as experiments in building new lifeforms out of old ones.

Cassandra casts Animal Friendship on a marten and sends it out scouting. (though none would ever know it, it dies within half an hour…) Party sack out for day.

E 16

An isolated watchtower stands on a hill some miles south, Party sneak up and easily capture this. Meanwhile, Breary does some invisible scouting from the air (much quicker and more efficient than a marten!) and returns to inform Party a ship has just arrived at the dock.

Leaving Claire and Breary to hold this tower, Party head for another some 15 miles north.

E 17

Reach and capture second tower but nowhere near as smoothly, and a near-brawl breaks out after Kirkos puts Audun and Seriter to sleep.

Tower guards had a pet cougar; Cassandra tames it, then casts Animal Friendship and gains a useful companion.

E 18

Party raise distress flags at south tower, then north tower. Breary and Claire start flying north to join Party.

Main fortress sends forces to help both towers; Party sets ambush for north group: Kirkos and Perseus up a tree, rest hiding around clearing.

Cassandra sends her cougar off "to hunt Humans", it soon dies.

Guards arrive; Cassandra Entangles half, Party opens up on rest. One enterprising guard sets tree on fire to smoke out Perseus and Kirkos; Perseus drops to ground, Kirkos stays aloft.

Kirkos puts all sorts of people to sleep; just as battle is coming to order Audun (still in hiding) throws a spear at him, sparking a 5-way brawl "Kirkos vs. Audun vs. Phylo vs. Seriter vs. Perseus"; Chembri soon dives in as well.

Audun nearly kills himself climbing (and falling out of) burning tree to retrieve his spear.

Meanwhile, Digger and Cassandra have persuaded almost all those trapped to change sides; Party gains 13 new members!

Just as things settle down, Breary and Claire finally arrive.

Burning tree attracts group heading to south tower. Breary goes out to scout these from air but is brought down; she has long-range communication so can call for help, and Perseus and Seriter charge off into woods. Rest of Party, including new recruits, follow more sedately.

Perseus and Seriter find trouble; Seriter leads it off while Perseus carries on, eventually bailing Breary out with her help.

Main Party finds main enemy force; a quick battle produces 4 more new recruits. Then Seriter chugs in, still being chased by three suddenly unfortunate guards.

Back to north tower, sack out.

E 19

A Chimera attacks during night and kills 4 recruits.

To south tower. An animated tree attacks en route and takes out another recruit, and Breary sets the forest on fire.

E 20 Check out some other watchposts, they are deserted. Meanwhile, Breary's forest fire rages eastwards.
E 21

During night, an enormous creature wanders by. Party make enough noise to attract its attention so it changes course and attacks. Zxancs swallowed by its first bite, and does a yeoman job hacking at its insides before being mostly digested; Audun summons some Viking warriors who help out greatly, and somehow Party manage to bring the beast - which resembles a 100'-long carnivorous Brontosaurus - down.

Perseus, also swallowed, finds Zxancs and assumes she is dead (much of her flesh is missing), and is astonished when she starts moving; so he cuts his way out and hauls her along. Lots of cures are dumped into her; she is obviously alive, though it is not clear how as she is a gruesome mess and likely missing some important parts.

Party cut head off beast and start dragging it to where it can be seen from fortress.

Chembri, Cassandra, and Kirkos leave to haul Zxancs back to town, skirting edge of still-burning forest fire.

E 22 Beast head left in sight of fortress with a signal flag in it. Rest of Party (and recruits) turn around for town.
E 25 Chembri group arrives at Qar'nora.
E 26

Rest of Party arrive at Qar'nora.

Inquiries about Zxancs reveal she was "saved" (i.e. not allowed to die) by some armour she was wearing, and will require repeated Heal spells to become functional. These are then cast; she mostly returns to normal except now has shocking white hair, slightly different looks, and is a bit less sturdy (down a Con. point).

Training begins: Phylo (to F-4) and all the Clerics: Cassandra to NtC-5, Claire to NrC-4, Chembri to WrC-3.

Flaige 3 Training done, leave Qar'nora; but have lost 3 more recruits while here.
F 5 On joining Party, Breary had told her family she would be home long since; an argument over whether to send her home (she'd rather stay here, for now) is resolved only when Cassandra casts Messenger on a bird and sends it to Breary's home in Anaish. A return message arrives later but Breary does not reveal its contents.
F 7

Arrive in area of fortress, check out Brontosaurus corpse. Seriter finds and follows some recent tracks from here, and leads Party to someone named Tracy who seems to know a surprising amount about them. This fellow warns Party that Markessa has resupplied her fortress with guards, some of who are exact copies of some of Party's recruits, including Digger. He then leaves.

Also realize the fire started by Breary burned out about a 25-mile swath of forest before dying out.

F 8

Lots of planning and scouting. The Puridius flag now flies over the fortress, indicating a change of ownership.

Cassandra casts Animal Friendship on a few seagulls but they are no help whatsoever.

F 9

To dock area, Cassandra and Seriter scout invisibly.

Take out a barracks, charm one person here. She is with the Puridian army, here as muscle. She recognizes some of Party's recruits as people she has just sailed with copies of, and is rather concerned. But she will not break her vows of service and desert army, so Audun attacks. Half of Party join in, the rest leave.

During battle, Kirkos casts Burning Arms and almost sets the building on fire; much arguing follows as this was supposed to be a stealth mission i.e. no big smoke signals. Cassandra puts fire out shortly after.

A couple of people come up trail from dock; Perseus shoots and kills one, the other flees. Party raggedly follows, except Claire casts Hold Person on Kirkos and Breary retaliates by webbing up Claire…and Phylo, who happened to be nearby.

A fighter-type from ship is a handful for Perseus - Breary charms him but Perseus and others keep attacking, and he soon dies: Breary very annoyed. Party search buildings and ship but nobody loots the Fighter...

Capture and charm two accountant types.

Party scuttle ship, then eventually remember to loot Fighter; and notice his shield is gone. Much suspicion follows.

Meanwhile, Seriter notices tracks arriving then leaving; Breary follows by flight while some others chase on ground.

Breary catches and captures someone near fortress, then goes invisible, picks up captive, and leaves: Breary retires.

Make camp; everyone's shield is inspected several times.

Late at night, Perseus receives long-range communication from Breary that essentially amounts to "Good-bye".

F 10

Rest, except Seriter scouts dock area and finds three sets of tracks left the ship during night.

Kirkos goes over the accounting records, finds indications that Turin came in here in late summer and shipped out again about a month ago...probably to an island, meaning Party now need a ship, which they just sank...oops.

F 11 Rest, except Seriter checks out area around fortress for hidden access routes, finding none. Lots of planning.
F 12

Just before dawn, sneak to base of fortress' hill and take out a small gatehouse and signal post. Invisible Party then sneak up hill leaving Seriter behind.

Seriter sets gatehouse on fire as a diversion; 6 guards head down hill and end up chasing Seriter all over the place.

Phylo sets fortress wall on fire as a second diversion; Party go in other side except Cassandra and Phylo stay put.

Start mopping up guards on wall until a heavy Fighter charges; Phylo levitates up, takes him on, and almost gets killed. Meanwhile, Cassandra opens up with Call Lightning and causes lots of mayhem.

Party start exploring but mostly run into each other (Kirkos exploring invisibly by himself doesn't help).

Seriter finally brings his pursuers up hill to Party, who capture two.

Party regroup, then start exploring into fortress interrupted only by a few minor battles and traps.

Some "mummies" (gauze-wrapped Grashi) appear, a few people charge at these while rest are cut off by a second group appearing from a hidden door. All goes well until Kirkos gets a spell interrupted causing friend and foe alike to become gargantuan; some Grashi get squashed by hallway ceiling. A second surge caused by the first costs Kirkos knowledge of the Decasti language - oops.

Party just get nicely started wrecking the fortress when enlarge effect wears off, to much disappointment.

Retreat and sack out in fortress' watchtower area.

Near sunset, watchers see badly-hurt Digger crawling out of forest; a rescue mission brings him in, and he reports another ship has landed and most of Party's recruits (and some of ship's crew) are dead.

F 13

Away team of Kirkos, Seriter, Claire and Audun sneaks down to docks, find a guard and 19 slaves in barracks and another man on new ship, everyone else on both sides is dead. Kirkos manages to lure both foes to ship's deck, then flees across the bay using Water Walk; a disorganized battle follows and away team prevails.

Searching ship produces a personal letter of marque from Xania city-state to someone named Reiter, probably ship's first mate and just slain by Party.

Slaves freed and left to fend for themselves on ship. Party regroups at fortress and continues exploring.

Find a room with 65 spaced-out captives in it; people who try to enter room flee in fear or end up sick or meet some other mishap. Zxancs eventually gets far enough to be attacked and smothered by a living cloak; strange effects end and people converge and whale on it, but they're clobbering Zxancs as well: Zxancs killed.

Free one captive named Gwylyn, restore her brains via Neutralize Poison. All sack out. Kirkos starts re-learning Decasti.

F 14

During night, Chembri leaves with Zxancs' corpse.

Wade back in to a series of small battles; then find and take out Estelrath, a visiting slave trader.

A room full of Quitchi and Knill causes trouble, but most damage sustained by Party is self-inflicted.

Phylo badly hurt, so retreat and sack out.

Later in afternoon, Chembri returns with lots of news:
 o A small army led by Breary's mother awaits outside to hold off any invaders (Breary herself is nowhere to be seen);
 o Rescuees etc. can be safely sent outside and will be cared for there;
 o Zxancs desires to return to life and has been sent to Qar'nora.

He also brings back a new recruit: Caereluin(A-3) joins as a Thief. Perseus, Audun and Kirkos then spend time talking to rocks; Caereluin wonders why she is here.

F 15

Release about 60 more captives and escort them outside; more one-way arguing with Breary via talk-rocks.

Return to fortress, more exploring until a major brawl in kitchen: Caereluin killed; Perseus bitten by were-boars and becomes lycanthropic. Un-coordinated Party interrupt at least 4 of their own spells during this battle.

Outside again, get Perseus back to normal.

Breary's mother sees dead Caereluin and remarks "she failed"; Party become suspicious and use talk-rocks to ask Breary what's going on, learn Breary's mother over-reacted to perceived snub of Breary by Perseus. Breary not impressed; in fact quite apologetic.

Return to fortress, Breary rejoins on meeting them here. Sack out.

F 16

More exploring. Chembri finds and Audun charms Koko, the resident cook.

Party hear thumping behind a door, so they arrange themselves in battle formation and Chembri opens it; behind it is a chained-up Medusa. Seriter and Audun petrified (and Koko too, not that anyone cares). Kirkos and Perseus then blindly slay it. Party then loot area and find lots of goodies; experimenting with a magic feather produces an anchor, which falls on Seriter's stone foot and breaks it off - oops.

Using jumped-up strength, Phylo and Digger haul Seriter and Audun statues out of fortress and down to woods in hopes Breary's mother can help - turns out she can: she fixes Seriter's foot (sort-of; he's down a Dex. point for at least a month) then turns him back to flesh, so Seriter revived. She can only do one of these per day, so Audun has to wait.

Perseus and Breary stay at fortress during this; at one point Perseus feels watched, Breary takes care of it.

Back to fortress, more exploration turns up little of note. Sack out.

F 17

Initially unknown to anyone, Audun's revival goes wrong and he comes back as a corpse: Audun killed.

Party give up waiting for Audun to appear and go outside; a signal from forest draws Kirkos, Claire, and Seriter to check it out. They learn of Audun's fate, and send him to Qar'nora (with a pile of loot) to be raised. (but unknown to any, members of Caereluin's guild switch Audun's corpse out for hers (!) about a mile out of camp; Audun dumped in forest, and wagon diverted to a different temple in Qar'nora)

Back to fortress, find a shaft going down. Perseus goes down first, but a trap puts him to sleep and he falls; Phylo dives in after him, misjudges the distance badly, and manages only to nearly kill herself (and clobber Perseus) when she lands on him.

Very tight little passages below lead to a door; behind it are some wolves, soon slain but not before they make a lot of noise - alerting other nearby occupants of Party's presence…

Party move forward and are met by a lightning bolt; lots of magic items destroyed, and Perseus leaves when a surge teleports him to his birthplace just north of Cyrax.

A major battle with Markessa and her assorted helpers. Phylo killed, torn apart by an Owlbear; and rest of Party in rough shape before the dust settles. Party then go to loot Markessa and find all her items gone, destroyed by the two fireballs she ate during battle; fireballs also destroyed much of what had been in her laboratory, where battle took place.

Explore, find about 30 crew from now-sunken ship and hire the lot; they tell much of what is where here and are put to work guarding fortress' ramparts.

Away team of Kirkos, Claire and Seriter take Phylo's corpse to people in woods; they cast Speak With Dead and she declines revival, so is cremated. Away team rejoins Party in fortress. Breary and Kirkos later use "talk-rocks" to contact Perseus (who fortunately still has the third one) and find out where he is.

F 18

More exploring shows crew's info to be reasonably accurate, as far as it goes.

Find and rescue dozens of slaves; a couple of these seem vaguely useful and are taken in: Lesilkasig Uubo(MU-3) and Korgrim Keen-ears(F-3) join. Breary charms a guard; Party get more info, then kill him.

Rest of day is spent getting rescuees outside to people in woods.

F 19

More exploring. Chembri goes off on his own and gets jumped by 3 Werewolves; he and Korgrim both become lycanthropic but Cassandra fixes this later.

Meanwhile, opening another door reveals a room with someone in it; he seems to be expecting a different Party and is very confused by this Party's presence. As he seems a decent sort, Party take him in; so Astacoe of Einnoc(F-3) joins after a long and baffling conversation. (see below for how he came to be here)

Kirkos wanders off, finds someone's bedroom, and is very lucky not to die on the spot when hit by a heavy Cone of Cold. Help arrives just before caster can finish him off; a messy battle finally takes down an Ogre Mage.

Kirkos had also found a tiny passage with rails and a boxcar in it, long discussion on how to get past this.

Find a few more people in a few more rooms, they seem mostly harmless.

Stop to rest; rest interrupted a few hours later by a band of Knill and a Winter Wolf. Korgrim almost killed and Cassandra and Kirkos in trouble, but a Cassandra spell failure summons an Angel who cleans house, patches a few people up, and then leaves. During this battle, Breary proves hopeless at aiming her Web spells.

F 20

More exploring. Korgrim killed by a glyph on a door.

Find a book. Breary borrows Kirkos' hat of language comprehension to read it, but book is trapped and blows up, taking the hat with it. Kirkos can now no longer read his own spellbook…oops.

A minotaur waits in ambush and hits Chembri hard, but is then flayed to -43 h.p. within a round.

More exploring finds a half-mile passage to a hidden exit in forest; Party goes back in and rests - after bashing in a few more heads.

Elsewhere, the cart carrying Zxancs arrives at Qar'nora.

F 21

Zxancs raised at Qar'nora.

Party spends day getting at and then hauling out a mountainous treasury.

F 22

Big debate over where to go next. Perseus diverted to Spieadeia. Breary leaves for Qar'nora to pick up Zxancs and (she thinks) Audun.

Zxancs, unaware of this, starts heading south.

Cassandra visits "Brema" (Breary's mother) to tell her fortress is hers for the taking, visit does not go well.

F 24 Breary (flying, invisible) and Zxancs (walking) pass each other without realizing it.
F 26 Wagon arrives at Qar'nora and delivers Caereluin's corpse.
F 27

Breary arrives at Qar'nora - no sign of Audun as he never got here. She starts making inquiries.

Meanwhile, Caereluin raised, using funds set aside for Audun. She has no gear at all.

F 28

Zxancs arrives at fortress and rejoins Party.

Caereluin leaves for points unknown, winds up in c-series.

F 29

Perseus arrives at Spieadeia.

Breary learns wagon delivered wrong corpse to wrong temple, finds out corpse was Caereluin and that she is alive. Also learns Zxancs is now with Party, so her trip to Qar'nora has become pointless. She heads south.

Party make cautious inquiries with Brema; she can't find any sign of Audun's corpse in camp but she and Party do find Caereluin's grave has been dug up.

With help from forest critters via Cassandra, eventually find Audun's remains about a mile out of camp.

F 34

The corpse-carrying wagon arrives back at camp; driver gives a description of who changed his cargo and course.

Cassandra, Kirkos, Claire and Brema visit - and eventually kill - the accused.

F 35 Breary arrives at camp and rejoins Party. Party and about 30 hired crew set sail for Spieadeia, but hit a rock leaving harbour and have to return and make repairs.
F 37

Set sail again.

During this voyage, Cassandra learns that she is pregnant.

Hriva 15 1084 Arrive Spieadeia. Perseus rejoins.
H 16 Start division of an enormous treasury.
H 19 Audun resurrected via scroll.
H 24 Treasury done, Digger retires. Lesilkasig and Astacoe leave; they would end up in Sphondalai Wanderings. Audun leaves for training; Breary and Zxancs stay in Spieadeia, all others leave for Torcha so Cassandra can visit her family and Chembri can find training.
H 33 Arrive Torcha; Chembri leaves for training.
So who is Astacoe, and how did he get here?

Astacoe's tale is, for lack of a better term, messy. Much of it can be found in the log for Dafan; what is relevant here is that during his time on Dafan he was cloned, with the clone (Astacoe II) then being sent back to Astacoe's original homeland of Neidra on the world of Telenet. Soon after this the original Astacoe was revived from death only to quickly lose all relevance by dying again, permanently.

Meanwhile, Astacoe II was determined not only to return to Dafan, but to this time get a whole bunch of things right that had gone so very wrong last time. He decided, after long and careful thought, that his best chance to do so would be to somehow go back in time to before he first met the Party on Dafan that rescued him from Markessa's stockade, and on arrival in effect replace himself with himself and take it from there. So he poured everything he had into getting a Wish cast on his home world in order to achieve this; and from his perspective it worked: he appeared on a different world near what looked like Markessa's original stockade. He managed to get himself hired as her engineer, thus putting himself in the right place, and also conspired to acquire much the same gear and equipment as he had when first met. He then settled in to await his rescue; and though it occurred to him after a while that it was odd that he had not in fact met himself, he just assumed the spell had done some sort of switch, or replacement, and thought little more about it.

It was not until the Party whose story is told here found and rescued him that he came to realize just how spectacularly wrong his plan had gone. As it happened, the Wish could not take him back in time, so it simply did what all such spells do in these sort of situations: it found and took the path of least resistance, sending Astacoe II (now just Astacoe) into an alternate (future) time and to an alternate (wrong) world which happened to contain another Markessa inside a stockade similar to the one he remembered. Putting perhaps more faith in the spell than it deserved, Astacoe never thought to look for differences or clues to determine whether he had in fact gone to the right place and time. And though he does not know it, in the intervening time since his departure magic has completely ceased to function on his home world: he cannot get back, and is now stuck here.


Surviving members: Cassandra(NtC-5), Kirkos(MU-4), Perseus(F-4), Claire(NrC-4), Chembri(WrC-4), Zxancs(F-4), Breary(MU-5), Seriter(R-3/T-3), Audun(B-4), Caereluin(A-3), Lesilkasig(MU-3), Astacoe(F-3), Digger(F-1)
New members: Chembri, Breary, Digger, Caereluin, Lesilkasig, Korgrim, Astacoe
Casualties:   (Seriter, Zxancs, Caereluin - revived; Audun [petrified, then killed, revived from both]); Phylo, Korgrim
Retirees:     Caereluin (to c-series); Digger
Continuing parties

(to Slave Trail E): Cassandra, Kirkos, Perseus, Claire, Chembri, Zxancs, Breary, Seriter, Audun
(to Sphondalai Wanderings): Lesilkasig, Astacoe

 

18. Slave Trail E: Island of the Slave Lords (16-4-4;6), Yavia 1-13 1084, October-December 2009

Background and summary: Clues found at Markessa's stronghold point to a further and higher branch of the slaving operation out on an island not all that far from said stronghold. So the Party go investigate this (after bashing around in the southern forests for a while for no particular reason) only to get thrashed badly enough to force them to abandon the mission before accomplishing very much of use.

Starting members (from Slave Trail D): Cassandra(NtC-5), Kirkos(MU-4), Perseus(F-4), Claire(NrC-4), Chembri(WrC-4), Zxancs(F-4), Audun(B-4),
                                                         Breary(MU-5), Seriter(R-3/T-3)

Hriva 35 1084 Away team of Cassandra, Kirkos, Perseus, Claire and Seriter leaves Torcha looking to kill time and monsters in the southern forests while other people train.
H 37 Bump into the remains of another group returning from doing the same thing; these Parties merge, so Runin(R-3) and Branna Lightfinger(T-3) join. They tell of a Turvitian stronghold about a day to the southeast.
H 38

Arrive at stronghold. Cassandra goes up a tree and opens up with Call Lightning, meanwhile a Dryad joins her on branch and tells her who to shoot - and not to shoot.

Rest of Party is impatient and breach stronghold before bolts are finished. Turvitians charge. Runin almost killed by Turvitians and Cassandra's lightning; she barely saves his life with curing later.

Clear out stronghold, and leave.

Tuila 1 Arrive back at Torcha; now Perseus needs training(to F-5), so stay here a while.
T 7 Cassandra takes Chembri home to the farm to introduce him to her family; she leaves lots of money here as well.
T 11 Leave Torcha.
T 23

Arrive Spieadeia; entire Party reunites.

A Potion of Love is claimed by both Breary and Claire from the recent treasury; Breary wins it, but Claire then quietly pays Seriter 500 g.p. to steal it from her. He does.

Cassandra buys Runin a new magic axe to replace the one she blew up with her lightning.

T 24 Leave Spieadeia by ship, with Digger in charge.
T 37 Arrive Praetos. Cassandra has some armour on order that is almost ready, so all decide to wait
Laire 1 Run into Aisha and Myiore, who recently arrived after dropping Nimbus off at the Nakki-Nakk complex west of town. Lots of discussion ensues as to who stays and goes in Party.
L 7 Perseus is recognized and approached by his technically-still-owner Teverus; nothing much comes of this.
L 10 Cassandra picks up her shiny new chain mail. Seriter leaves and joins Aisha and Myiore, who also stay put...for now.
L 11 Leave Praetos by ship.
L 20

Arrive at dock to Markessa's old fortress. Fortress is now held by Brema, who complains about the mess Party left behind. Other than one very short-lived Puridian foray a few months ago, things have been quiet here.

Party keeps going on foot toward Qar'nora. Digger and crew stay on the ship.

L 25

Arrive Qar'nora. Now Claire needs training (to NrC-5), so again all wait.

Zxancs pays off a large part of her debt to the local Lopa temple.

L 34 Claire's ready, so all leave Qar'nora.
L 36 For no particular reason, Audun starts behaving oddly. Claire tries Dispel Magic on him but misses badly and hits Runin instead, serving only to disenchant his new axe; fortunately, this is only temporary. An argument ensues, during which it becomes obvious Audun's behaviour was no more than a joke on his own part.
L 40 Arrive back at fortress.
Yavia 1

Sail off on ship looking for islands; find two, one has a settlement on it. Breary overflies this and soon realizes it is not a pleasant place. She also finds a safe harbour on other end of island, Party disembark here. Digger and crew are left on ship with a talk-rock; they sail out to sea and stand by.

Explore, find a series of caves, sack out in one.

Y 2

During night, a huge bear wanders into Party's cave and doesn't last long.

Explore caves. One turns out to be a long series of passages, Runin realizes they have been built to look natural.

Runin scouts ahead, gets jumped and almost killed by 4 Gnolls before Party can rescue him; Party then wipe out a few more Gnolls as they go along, Runin doing 72 h.p. damage to one on a single swing helps.

Runin steps on a trap and disappears into floor; he slides down a chute into the midst of another band of Gnolls, and is again lucky to survive. Rest of Party soon dive down chute; Runin's cause not helped much when Kirkos puts him to sleep, but all soon comes to order.

Find a large cavern with dozens of Piercers:

o Piercers drop en masse, Chembri killed without ever knowing what hit him;
o Cassandra, Kirkos, and Zxancs all close to death - Claire kept very busy;
o Piercers try to get to walls to climb up and drop again, Party's spells slow or stop most of them;
o Audun spends the whole battle trying to finish off one Piercer, until Perseus casually wanders by and does it for him;
o One Piercer gets back to ceiling, Kirkos loses track of it and it drops on him, he again survives by the skin of his teeth;
o Just as things come to order, Runin and Audun get into an fight; Runin is already badly hurt and Audun almost kills him;
o Audun then summons his Vikings and sends them down an unexplored passage while Party retreats.

With absolutely no spells left of any kind, Party sack out.

Y 3

Kirkos realizes he needs training, so without telling anyone else he calls Digger at about 5 a.m. to bring ship in; but Digger is still asleep and by the time he replies a few hours later others have caught on. He brings ship in anyway.

Kirkos leaves for training. Cassandra also leaves, taking Chembri's corpse with her. Remaining Party decide to rest for several days; they're a mess, and Claire's now the only Cleric.

Y 5 Explosions of Claire's glyphs herald arrival of temporarily-deaf Aisha and Myiore, who join after an argument; they've left Seriter with Brema.
Y 6

Start exploring again, find some Gnolls and very tough Hyena-like creatures; Runin clobbered again.

Perseus and Audun step into a room:

o both instantly turn to stone, or so everyone thinks;
o Breary sends a Fireball into room, blowback hits entire Party except Aisha, who has fled; numerous magic items destroyed;
o Perseus and Audun snap out of it and charge Party, Audun soon paralyzed but Perseus keeps resisting Party's spells until Breary just webs up the whole lot. Aisha returns sometime around now;
o someone (Perseus) is strangling in web so Breary burns it away, then charms Perseus before he can do any more damage;
o between fireball, Perseus, and burning web Zxancs is now a mess, curing arrives a second too late: Zxancs dies.
o Runin looks into room, is immediately grabbed by tentacles and hauled away;
o Aisha follows, to the same result;
o Myiore takes Audun's horn, Branna blows it and summons three Vikings, they charge into room;
o Vikings and Party barely defeat enemy: a statue with tentacles, or so it seems; this returns Perseus and Audun to their senses (and Perseus, realizing what he's just done, is very remorseful);
o Runin and Aisha barely alive and unable to breathe on their own, Claire tends both until they start to recover.

Battered Party pull apart opponent's very smelly remains, find some loot, then all retreat and rest.

Y 7

Claire casts Speak With Dead on Zxancs, yes she wants to come back, so all to surface and call ship in.

Days to the north, Kirkos overhears this on his talk-rock; when he passes the news along, Cassandra leaves Chembri with Kirkos, turns around, and heads back south.

Party leave Runin outside with Zxancs's corpse and head back in, so Runin leaves. Ship picks him up later that afternoon.

Y 8

Runin arrives at Brema's fortress, heads north.

Party explore more passages, eventually find a large chamber with lots of occupants. Perseus loses magic armour and magic shield to a Rust Monster, Audun also loses magic armour. Branna, already incurable, gets clobbered again, and things look grim until Perseus, Breary and Branna (at this point the only functioning Party members) finally realize most of the opponents are illusions. On this, things come quickly to order.

While looting room, Party finds a detailed town map; as she has flown over it, Breary confirms it is the town above.

(this has been a very expensive couple of days for Perseus. First he left 6000 g.p. with Runin to pay for Zxancs' raise, which he feels responsible for; then the Rust Monster set him back about another 8500 - ouch!)

Y 9

Rust Monster etc. were guarding a passage leading up into a warehouse in town. Branna, Claire and Breary scout from air; figure out over next few days what and where lots of things are.

Take up residence in what looks like an abandoned Fighters' guildhouse, gain entry through a window.

Kirkos arrives at Qar'nora with Chembri's corpse, meanwhile Runin and Cassandra meet on road.

Y 10

During night, someone notices open window in guildhouse. Guards and a dog come to investigate, all soon slain by Party, who then do a good job of covering up.

A larger group of guards investigates later and finds nothing.

During day, Branna tries sneaking in to an officer's room through an open balcony door and gets fried; scouts flee. (and Branna becomes even more incurable!)

Breary charms a stablehand and gets lots of useful information about town.

Meanwhile, Chembri raised at Qar'nora, and Kirkos starts training.

Y 11

During night, realize streets are "patrolled" by Ghouls.

All invisible, Party set out to explore town during day until a voice overhead demands they show themselves; things go wrong from here:
o guards pour out of nearby buildings while phalanxes of guards approach along all streets, sweeping for invisibles;
o Party scatters, meanwhile Aisha flees, uses Jump to leap over a phalanx, and returns to Party's base;
o Claire exposed when hit by Dispel Magic; Myiore and Perseus almost collide while trying to pick her up;
o Myiore drops Claire and goes for broke, puts a couple of Viper's Bites into massed guards, gains lots of h.p.;
o Audun, with help from summoned Vikings, tries to gain entry to nearby town armoury;
o Breary hits flying enemy casters with Fireball but is exposed, lots of archers take target practice until Perseus picks her up;
o at -4 h.p., Breary casts Fly into Perseus, so he drops her off on a roof with Branna then joins Audun;
o Myiore, outnumbered about 20-1 and surrounded, surrenders: Myiore captured. Claire also joins Audun;
o Branna and Breary attacked on roof, Branna puts what she thinks is a healing potion into Breary but it fails (in fact, it is a Love Potion); Breary and Branna killed shortly after this.

Perseus, Audun and Claire frantically search through armoury for a rooftop exit, they find one, and barely get out before enemy caster can blow them away.

Perseus etc. head for caves on south shore but have to deal with 2 Gargoyles en route; then sack out after calling Digger to bring the boat over.

Aisha waits at base, eventually comes to realize she may be the only survivor; she sacks out.

Meanwhile, Cassandra arrives at Brema's camp shortly after Party's ship leaves, so she stays put.

Y 12

Nobody shows up overnight, so Aisha heads out through caves in morning and eventually finds Perseus etc. on south shore.

Far to the north, Runin arrives at Qar'nora with Zxancs' corpse.

Digger brings ship in after dark, Party evacuate island.

Y 13

Zxancs raised at Qar'nora, but she comes back with a quest attached: she has to kill or help kill one of the Five Undead Lords. Chembri (still in town) starts investigating this while Zxancs recovers.

Another Cassandra-Brema conversation goes badly; Cassandra gets thrown out of camp, so waits on dock.

Ship arrives in evening, so Cassandra rejoins. As it has by now become obvious to all, she finally admits she is pregnant.

Realizing this group needs all the help it can get, Seriter rejoins as well.

After some discussion, adventure abandoned, or so everyone thinks for now.

Ship crew seem ready to mutiny (they don't like taking orders from a Grash), so Digger(F-2) rejoins Party instead.

Y 14

All head for Qar'nora.

Chembri and Zxancs do some research on the 5 Undead Lords over the next few days but can only find reference to 4: Saith, Vaklari, Xangteng, and Kallios. Of these, only Vaklari and Kallios are still around; Saith was destroyed ages ago and Xangteng - once a local - has not been seen or heard from in centuries. The local sage providing this information is surprised to hear of a potential 5th Lord.

Y 19

South group arrive at Qar'nora, Kirkos has finished training: whole Party together again. Resupply for a few days.

By now, Party have decided to try again to do something about slavers' town; it is Puridian, and their emperor is Vaklari - one of the Undead Lords. - so maybe this will help Zxancs…somehow…

Y 20

A Dwarf approaches Runin (they are probably the only two Dwarves in town); they start to chat. The new Dwarf, Ori by name, seems interested in joining Party; but Runin has other ideas and takes him out of town so they can spar a bit. Problem is, he forgets to tell Ori this is intended to be mere sparring; Ori thinks it's an intentional attack and thus fights to kill - and wins! Runin killed.

Ori loots Runin, returns to town, and turns himself in to local authorities; they investigate and find Runin's corpse.

Seriter recognizes Runin's corpse when he sees it being brought in by constabulary, and alerts Party. Meanwhile, Ori put in jail and relieved of Runin's possessions.

Claire casts Speak With Dead on Runin, he wants to come back.

Y 22 Runin raised. Ori promptly charges him with assault.
Y 24 Local Clerics and authorities hold what amounts to a mini trial of both Ori and Runin.
Y 25

Judgement comes down: both are banned for life from Qar'nora and its holdings, on pain of death if they return.

Ori is escorted to the south border and leaves, so Ori(F-3) retires before ever joining Party!

Runin is escorted to north border; Party accompanies, then turn east to circumnavigate Qar'nora's lands.

Y 29

Now in wilderness to east of Qar'nora, Party attacked by a small group of Hagalen and some friends. Spells fail all over the place: Kirkos summons an avatar of Sif (!) who immediately gets fireballed by enemy; this tells her whose side she's on so she lays waste to all enemies, informs Party their companion awaits, and leaves.

Perseus loses yet another magic bow (his 4th) to this same fireball.

Hagalen had a prisoner: Iost(F-3) joins once Party free him.

Kirkos tries sacrificing enemy's weapons to Sif, no obvious result.

Y 30 Continue travelling cross-country, slowly.
Y 32 A Black Dragon attacks, it's hungry. Digger killed by its first breath strike, but it otherwise doesn't do much. Party stay put for a while, dissecting Dragon corpse.
Y 37 About half of Party take a detour into town of Anaish. Kirkos gets some spells. Breary's father informed that she is dead.
Y 38 Away team returns to Party, travel continues.
Quelle 3 Meet trail to what was Markessa's fortress. A long discussion ensues on what to do next; out of this comes betrothal of Chembri and Cassandra, Claire for some reason is very eager to marry them. Decision is for all to head to boat.
Q 4

Arrive at docks - no boat! Seriter makes inquiries with some of Brema's workers and learns it sailed for the north about 10 days ago after people from a second boat spoke to Party's crew.

Party decide to steal Brema's pleasure yacht instead; but enough conscience takes hold that a charmed worker is sent to fortress with a bag of gold as payment. Rest of workers put to sleep, and Party's water-walkers tow yacht out of harbour after dark.

Q 5

Once at sea, Party now can't decide where to go - some want to try the Slavers' Isle again, others want to head south, and all are paranoid about fallout from Brema. Discussion still ongoing around mid-day when things suddenly get very dark…

Surviving members: Cassandra(NtC-5), Kirkos(MU-5), Perseus(F-5), Claire(NrC-5), Zxancs(F-4), Audun(B-4), Chembri(WrC-4), Runin(R-3), Aisha(MU-2/T-3), Seriter(R-3/T-3), Myiore(N-3), Ori(F-3), Iost(F-3)
New members: Runin, Branna, Ori (tries to join), Iost; Aisha, Myiore (last seen in Xantos One-Horned); Digger (returns)
Casualties: (Chembri, Zxancs, Runin - revived); Breary, Branna, Digger
Retirees: Myiore, Ori
Continuing party (to Nakkitou): Cassandra, Kirkos, Perseus, Claire, Zxancs, Audun, Chembri, Runin, Aisha, Seriter, Iost
 

C-series: Caereluin on the Loose (minis) (1-0-0;0), Flaige 28 1083-Quelle 1 1084, January 2010

Background and summary: Caereluin is alive, but has no gear, no money, no party, and no future. She tries to set these things right.

Starting members (from Slave Trail D): Caereluin(A-3)

Flaige 28 1083 Caereluin disguises herself, starts re-equipping via theft around Qar'nora
F 40 Finally makes contact with local guild, who take her in.
Hriva 10 1084 By now, has been recruited by a party (N-2, NtC-1, F-5, MU-2); they go adventuring.
H 27 Start C-1, clearing out old ruins etc. east of Qar'nora; long and slow, but successful.
Tuila 27 End C-1 having lost the MU. Recruit a NrC-2.
Laire 3 Start C-2 via unexpected teleport, this adventure is some sort of test for the N-2.
L 8 End C-2; test failed; the F died and the N lost a level. Gain no wealth at all. Head towards Praetos.
L 15 Arrive Praetos, start getting involved in local politics.
L 18 Start C-3, in effect this "adventure" is merely the next 2½ months of local Praetean intrigue.
Yavia 37 The party's NtC is killed by Caereluin, only partly by accident.
Quelle 1 End C-3, party is disintegrating and Caereluin needs training (to A-4).
Q 10 Training finished.

Surviving members: Caereluin(A-4)
New members: none
Casualties: none
Retirees: none
Continuing party (to Suderham): Caereluin
 

20. Nakkitou (11-0-0;1), Quelle 5-6 1084, January 2010

Background and summary: The Party suddenly find themselves in a bizarre dungeon near an oddly-familiar (to some) underground lake. Before long, they meet the real Nakki-Nakk and learn all kinds of nasty things; but en route they meet a card-pushing stoner who causes vast changes to many characters - in particular Kirkos, who comes away ruined and is forced to retire.

Starting members (from Slave Trail E): Cassandra(NtC-5), Kirkos(MU-5), Perseus(F-5), Claire(NrC-5), Chembri(WrC-4), Zxancs(F-4), Audun(B-4),
                                                         Runin(R-3), Aisha(MU-2/T-3), Seriter(R-3/T-3), Iost(F-3)

Quelle 5 1084

Party, on a stolen boat, suddenly find themselves plunged into darkness. Before anyone can do anything except yell, boat gently runs aground on what turns out to be a beach. Lots of people cast Light spells and start exploring. Cassandra levitates upward and finds a roof, informs Party they are in a cavern (!) where moments before they had been on open ocean at bright mid-day.

Chembri finds a narrow little stairway leading into rock from beach, then a few Piercers drop on his head; Kirkos tries to fireball the rest but there aren't any, so all he hits are his own people.

Cassandra stays on boat (Chembri reluctantly joins her), rest start to explore.

Find a brightly-lit "office", Party informed by officious secretary that they must be "Robson's 4 o'clock" and they are early.

Kirkos wanders off, finds a dancing skeleton in one direction and too many passages in the other, so returns.

Secretary eventually sends Party in (to somewhere), they resume exploring.

Bump into a very stoned individual wandering the halls, he wants to play cards and gets all sorts of takers, but he is playing with a Deck of Many Things. Lots of people pull lots of cards. Of significance:

o Runin changes gender: Runin becomes Runa;
o a horn appears in front of Perseus, he later uses it to summon a minor Angel;
o a person shows up and tasks Aisha "to save Poseidon's Damned", whatever that means;
o Audun has to choose between his Horn of Valhalla and Cassandra: one remains, the other is forever destroyed. He chooses Cassandra, and loses his Horn;
o various people gain minor mostly-useful effects or have nothing happen…yet;
o Kirkos gets hammered. He pulls a total of 7 cards (the 4 originally allowed, plus 3 more allowed by the last one pulled of the 4). A person appears and offers to trade him magic for life; he agrees to a suit of +1 Elven Chain…and finds himself suddenly 61 years old. He loses a level (to MU-4). Audun has a sudden change of heart and becomes Kirkos' best friend. 2 other cards look decidedly unpleasant but have no immediate effect. And the last one costs him his mind, setting his Int. Wis. and Cha. all to 3.

Party gently usher Kirkos back to the boat, take his stuff, and leave him with Cassandra: Kirkos leaves. Cassandra sends Chembri to join Party, who then resume exploring.

Find and kill Happy the Turvitian, the resident torturer; but this battle draws in some other local residents so a long brawl ensues covering several rooms and chambers at once. During this, a skeletal Bard appears; Party annoy it, so it takes action: Chembri killed by its sonic attack, and Runin almost. Bard then charms Perseus and they leave, with Perseus' Angel dutifully following after saving Runin's life.

Rest of Party mop up some Bugbears then Zxancs and Seriter take Chembri's corpse and Pertalla (rescued victim of Happy) back to ship while rest of Party disjointedly go searching for Perseus.

Audun, Claire, Runin and Aisha sneak until they hear voices; Claire sees Perseus in conversation with 2 skeletons, and no Angel; when she reports this Runin charges into room, then runs back out just as fast screaming in terror!

Rest of Party join Perseus; Perseus is soon sent to find rest of Party, he scoops up now-recovered Runin and they soon meet Zxancs and Seriter…and Cassandra, now bored with looking after meat and vegetables on ship. All to skeletons' throne room; a significant conversation ensues:

o Skeleton on throne is Nakki-Nakk - the real one as opposed to his many decoys (one of which was destroyed in this adventure) - he is one of the 5 Undead Lords;
o Party were brought here by their ship - getting in and out of here seems to be what it was made for, and Brema is in league with Nakki and-or some of his staff;
o On learning Aisha spent time with Kallios Nakki reads her mind, it seems Nakki and Kallios don't get along;
o Nakki learns Zxancs is quested to kill an Undead Lord; after assuring her it will not be him, he mentions that he has already destroyed Xangteng, that Saith has re-arisen somewhere, and that he might know a way to get at Vaklari;
o Nakki admits Party probably cannot kill Kallios; besides, Nakki's reserving that pleasure for himself;
o The way to Vaklari seems to start with Akasta, one of the slave lords in Suderham where Party was just at;
o Aisha is also given a bit of information about Poseidon's Damned, who she is tasked with saving;
o Cassandra is told to visit a Hecate temple regarding her baby;
o Nakki and the skeletal Bard are very interested in Perseus' horn, as summoning in theory does not work here;
o Eventually, Party are let free but they are asked to leave Chembri's corpse behind so Nakki can play with it.

All to ship via various routes; Audun stops by office and carries secretary down hall while Aisha loots his desk, Audun interrupted by arrival of a wizard so he throws secretary at him and flees.

After a brief argument, decision is to keep Chembri's corpse with Party; so they paddle out into darkness and find themselves on open ocean at night in a stiff breeze. Such stars as they can see look unfamiliar.

Q 6

Morning arrives, Party have absolutely no idea where they are; they sail east.

During night, Audun receives two visions; one true, one false, both of great concern. Iost realizes he is stronger.

Q 7 By now, Party finally realize where they are and start heading for port.
Q 10

Arrive Karnos.

A gang of men carrying large sacks walk down dock, inform Aisha "We have your castle, where would you like it?"; after some indecision she sends them to a spot 5 miles east of Torcha. She follows, but cannot find them.

Claire visits Hecate temple and gets Chembri raised.

Cassandra visits Hecate temple, then leaves for Torcha much more slowly (and mostly ignores Chembri!).

Rest of Party spend a few days dividing treasury; a major break follows.

Q 11 Kirkos is put into long-term care in Karnos and left there: Kirkos retires.
Q 13 Main Party starts heading for Torcha.
Q 15

Aisha arrives at Torcha, finds her castle already built and with lots of locals giving it odd looks. She takes possession and finds a deed making her Countess Alendra; she starts hiring staff.

A bunch of familiar people are in town: Creon (they bury some hatchets), Fjallarr, Drosa, Thimbus, and their party are all hanging out at the Fallen Flagon.

Q 18 Cassandra arrives at Torcha and takes up residence in local Demeter temple: Cassandra retires. (or so she claims; this retirement would last a surprisingly short time)
Q 21 Main Party arrives at Torcha, many reunions and introductions ensue.
Q 22

Creon takes pity on Runa; he has a Cloak of Change Gender and uses it, so Runa becomes Runin again at least for now.

Aisha invites everyone to her castle, reveals her new-found peerage to all. She has already found a very competent seneschal and the castle is coming together nicely (though still has no furniture).

Q 25 Out of all these characters, an adventuring Company coalesces. Perseus finds 20 coins from Kallios' reign and makes amulets out of them, gives one to each of the 18 characters in town with the rest kept at the Flagon. Meanwhile - and independently - Aisha has a silver brooch made for each character, patterned with her coat of arms.
Q 30

Amulets and brooches completed; their distribution marks the founding of the Company of Lightbringers.

Q 31 Much discussion on what to do next: there's too much needs doing for one group to handle, so party divides in two. One group will go with Aisha to deal with Poseidon's Damned, while the other will start working on the Undead Lords….

Surviving members: Cassandra(NtC-5), Kirkos(MU-5), Perseus(F-5), Claire(NrC-5), Zxancs(F-4), Audun(B-4), Chembri(WrC-4), Runin(R-3), Aisha(MU-2/T-3), Seriter(R-3/T-3), Iost(F-3)
New members: none
Casualties: (Chembri - raised)
Retirees: Kirkos (eventually to Ruins of Fortune)

Continuing parties (to Suderham):
                          (to Ghosts of the Heceta Head):

Perseus, Zxancs, Chembri, Audun, Claire, Seriter
Aisha, Runin, Iost, Cassandra

 

 

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