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1-6 Slave Pits

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Background and Summary: Eldarion's associates in Glantri have figured out how to operate the Trehellian teleportation device that the Party found. The Party volunteers to investigate a nearby teleportation site; in theory, one on the coast of Brunland. They arrive in an underground complex, above which they find a large Green Dragon standing guard; they engage it in pleasant conversation, attract the attention of a small army of Orcs and Trehellians, battle them all, and die a painful death (well, just Trafalgar, Kera, Shiannan, and Ragnar).

The survivors retreat back downstairs, and find a small Norse temple complex of some sort. Experimenting with some magical runes on the walls eventually teleports them to a similar complex nearby. There they meet an archaeological expedition led by Louise the Magnificent. They learn they are in Brunland, and hear about the legendary Shauna and the Gnome Tones (Louise being the mother of one of Shaun's henchlings); but the tales do not exactly jive with what Mei-Peng heard from her mother, Tse. Most of the Party heads south to Tingis, in order to have their dead companions raised. When they return, they find that Louise has been captured. They track the attackers to Lüburg, where they find an elaborate slaving operation. They invade it, suffer many casualties, defeat the slavers, and ultimately rescue Louise and many other slaves. Efforts to raise one of the casualties - Mei-Peng - fail, leading to interesting events in the coming months.

Dafan time:
161 Janus 5 - Februa 9 (January-February)
Real time:
2008 March - July (sessions 63-76)
Starting members:
Mei-Peng (N4), Vishu (Mk4), Aknot (F4), Trafalgar (WrC4), Kera (NtC4), Riff (F4), Shiannan (R3), Rehkel (T4), X (MU4), Ragnar (NrC3), Lily (A2)

(Session 63)

Janus 5
(January)

Eldarion, having bought from the Party the Trehellian teleportation device, invites the Party to a secret mage laboratory in Glantri. He explains that his associates have figured out some of its basic functions. They believe they know how to choose destination sites, at least among the ones on this continent. And they believe they have shut off the "doorbell" feature that would normally alert people at the receiving end that visitors were arriving. With such assurances, the Party decides to travel to what is likely the second nearest teleport location, on the coast of Brunland.

  They find themselves in a large round room, with another teleportation device set up. Besides the usual geometric patterns etched into the floor, they also see a large spiral pattern. There are two exits, one leading to stairs going down, the other going up. The stairs up lead to the outdoors (a hilltop) and a very large Dragon. X calls out to the Dragon, and starts a conversation; this draws the attention of about 30 Orcs nearby, who charge up to investigate. Ragnar takes this to be a challenge, and leads the Party fighters out to engage the Orcs. Kera casts an entangle and X fires a fireball from her wand (accidentally killing an Orc that Mei-Peng had just charmed), reducing the chargers to little more than a dozen.
  As the brawl continues, Vishu and then Kera take up the conversation with the Dragon. It points out that it really should be eating the Party (while Orc marrow is particularly nice, Elves are very tasty if rather small), as it has an "agreement" with the bosses of the Orcs; but as it has eaten recently and as so far they are proving to be entertaining, it decides to watch for a while. About the only thing that it admits might make it actually help the Party is if they could give it some Hobbits; for some reason, the bosses value Hobbits highly. But as there are no Hobbits handy, the Dragon cannot be bought off. As well, Kera notices that it is a Green Dragon (a rather muddy green); and they are known for being nasty, grumpy, treacherous, and all around unpleasant.
  In the meatime, Rehkel decides to explore the other exit from the room they arrived in, and finds it leads down to a large chamber with many archways. She returns to tell the Party, but they are not at all interested, being far more interested in fighting Orcs.
  The Party has little difficulty defeating the Orcs (although one tough one bashes Trafalgar quite a bit), but see that a large village at the foot of the hill is producing many dozens, perhaps hundreds, more Orcs. As the battle wraps up, the Dragon suddenly jumps up and flies down the hill to the village. Kera sees that it takes on 2 riders: Trehellians. The rest of the Party enthusiastically awaits for their arrival. When it passes overhead, Lily even tries to jump on board; but falls off. Shiannan shoots an arrow at it, in order to anger it and make it land; that way, the Party figures, she can attack it with her dragonslayer sword. The well-placed shot simply bounces off the tough hide. Meanwhile, Mei-Peng casts a Hold Person on the riders, and succeeds in paralysing the one in front. Her second attempt gets the second rider, but moments later its wand fires anyway. A fireball lands near the party and fries Shiannan, Ragnar, and Vishu.
  The paralysed Trehellians fall; the Dragon succeeds in catching one, but the other hits the ground. Its wand of Lightning Bolts breaks, and fires off bolts in every direction. The Dragon is hit twice and becomes enraged (although the damage done does not appear to be at all significant). It wheels around and attacks the Party. As it approaches, half of the Party waits on the hilltop for it to land; but for some strange reason, it decides to avoid being hurt, and simply flies overhead and breathes poisonous chlorine gas on the lot of them. Kera, Shiannan, Trafalgar, and Ragnar are killed.
  The survivors remain on the hilltop, convinced that the Dragon now will land and allow itself to be attacked. But it is still angy with the world, and decides this time to attack the Orcs. It throws the still-paralysed Trehellian at one clump of Orcs coming up the hill; its wand breaks, and many Fireballs incinerate the Orcs and the landscape. The Dragon then breaths on another clump of Orcs, killing them all. It then flies off to the hazy horizon; apparently its agreement with the Trehellians has just expired.
(S64)  
  After looting the dead Orcs and Trehellians, and carrying their deceased comrades, the remains of the Party goes back into the ruins, and goes downstairs. Beneath the round room into which they teleported, they find two more round rooms; each with a different motif inlaid in the floor. The bottommost room also has 16 magical Norse Runes on the wall. Unfortunately, as all their Clerics are dead, they lack expertise in religious matters; so they resort to experimentation, which reveals that the Runes inflict ever-increasing damage to those who touch more than one of them in rapid succession. Eventually someone deduces that touching them in "alphabetic" order is a safe thing to do; and upon doing so, they immediately find themselves in a very similar room. The three who actually experimented with the Runes -- Riff, Mei-Peng, and Aknot -- also found they had a scar on one palm in the shape of the last Rune they touched: Riff has Laguz, Mei-Peng has Raido, and Aknot has Thorn.
  Exploring upwards, they find that a similar set of round rooms; but the topmost is filled with debris. Squeezing through it, they exit to the surface. A vine takes offence and attacks, causing weakness and numbness to many before being chopped down.
(S65)  
  The Party finds themselves on a tiny hill in a marsh. A curious and friendly Elf named Atlanta spots them, and leads them to an encampment: headquarters for an archaeological expedition of the Guild of the White Star from Knoff, on the coast of Brunland. Some of the people there seem to recognise some party members as Tse, Gutezapre, and Baranfindel -- members of the legendary "Gnome Tones" adventuring company of ages past. The leader, Louise the Magnificent, even produces a charcoal portrait of those three (who do bear a vague resemblance to Mei-Peng, Riff, and Trafalgar), plus their fabulous leader, Shauna. Mei-Peng informs Louise that she is Tse's daughter, and that the portrait was of "Team Overkill" not the "Gnome Tones", who were merely a backup band for Shauna in her entertainment acts. Louise, however, remains convinced that the music act was merely a cover story for the adventurers; her son, after all, was Louie, a henchling of the fabulous Shauna herself!
Janus 6 Despite such disagreements, the Party feels welcome and settles down for the night. The next day, the Party inquires how best to revive some of their dead companions. Louise informs them that most of Brunland is not very hospitable to Dwarves and Elves. So all but Riff head south to Tingis, a small Brunland city known for its tolerance of Elves and foreigners. Lily, the only surviving Elf in the Party, travels in disguise.
Janus 8 Party is attacked by 11 pathetic bandits. 9 are killed, one is captured and turned over to the local authorities, while one remains charmed to Mei-Peng: Nermal (F1) joins the Party (under charm).
Janus 11 In Tingis, Party goes to temple of Berchta and has Kera and Trafalgar raised. Trafalgar decides he is needed more back in Glantri, and so Trafalgar retires.
(S66)  
Training Rehkel and Lily train: Janus 11-19.
Janus 19 Party meets two adventurers looking for something to do: Jett (NtC2/F1) and Stelios (F2) join. They then head back to Knoff marshes.
Janus 23 Party arrives at the archaeological camp, only to find that it has been attacked. Riff, Atlanta, and a bodyguard named Osric are the only survivors; they were away from the camp when the attack occurred. As far as the Party can tell, Louise and one other Gnome Mage were captured, while all the guards were killed. Having nothing better to do, Osric (MU1) and Atlanta (MU2) join the Party.
  Rehkel and Lily make discrete inquiries in nearby Knoff, and learn that a band of ruffians carrying suspicious sacks headed through town earlier that day. Follow the trail, which leads to the largest town in east Brunland: Lüburg.
Janus 25 Inquiries indicate that an abandoned temple complex in Lüburg houses a slaving operation run by some local named Hengist, a cousin of the local duke. Lily scounts it out, and spots a possible back way in where a building adjoining the main temple has started to crumble as the ground beneath is gradually slumping into the river.
Janus 26 Party decides to dress Riff up as a rich Dwarf, and come back boldly into town and head to the complex, pretending to be slave buyers. Meanwhile, Lily and Rehkel will attempt to sneak in the back way.
(S67)  
Janus 27 Lily and Rehkel find a way in, but meet Basilisks and undead; the barely escape with their lives. They discretely rejoin the rest of the Party as it walks through town.
  The Party comes to the temple complex gate, and demands to see Hengist. They are let in, and soon a meeting over lunch occurs in a weedy courtyard between the Party and Hengist; many Orc and Part-Orc guards are about. Riff says he's looking to buy some skilled Gnome slaves, for a special mining operation up north (his Gnomes having died). Hengist and a cleric named Marian seem ameniable to negotiating a price, indicating that they may have just what Riff is looking for.
  When underlings fail to bring forth proof of captive Gnome Mages (their spell books), Hengist and Marian leave the courtyard, seemingly in a huff. At that moment, all the guards attack the Party; clearly the negotiations had been (or ended up as) a hoax.The Party kills all the guards, and goes through a promising side door out of the courtyard.
(68)  
  Party comes to a very overgrown enclosed garden. Four Harpies live there, and attack. Nermal decides this is just too much excitement for his pathetic heart, turns in panic and flees.
  Party comes to a room filled with apparent slaves chained up. It is a trap, however; the "slaves" are Orcs, who attack the Party, together with some more significant fighters and assassins who were hidden. The Party kills all but one, whom Mei-Peng charms: Bektom (F5/NrC4) joins the Party (under charm).
(69)  
  Party completes exploration of one wing, and has to return to the main courtyard. They are stopped, however, by an invisible Gnome, who demands to know what they are doing there. Mistrust eventually lead to a guarded truce, and the Gnome (Pimgreba) states that she and some associates had been spying on the complex, trying to determine if her cousin Louise had been brought there. They didn't have the muscle to barge in and rescue Louise, but when the Party arrived and a fight broke out, the Gnomes decided to sneak in. They found an ambush being setup in the courtyard, and figured that the Party needed some assistance; so they filled the courtyard with fog, killed the Orcs, and were holding it to allow for the Party to escape. They also reported that one Human had burst into their battle and fallen; and so in fleeing, Nermal died. Party accepts the offer of help, and leaves with the Gnomes.
Februa 1 Party and the Gnomes discuss plans. Bektom tells his best friend Mei-Peng that slaves are kept beneath the temple, and while he has never been there himself, he knows of two ways down: one via the main sanctuary of the Temple, one near the stables side building. The Party decides to take the stables route; the Gnomes offer to provide illusionary cover for their entrance.
  Party sneaks into the stables, and kills 4 Part-Orc guards. They find someone in the hay loft that claims to be an escaped slave; they take "Karl" in and give him a sword and shield, and he accompanies the Party for a while.
  Bektom leads them to a set of stairs that go down to a well-built tunnel complex. Exploring in an random direction, the Party comes to a rough cavern containing huge, armed bipedal insects (Aspis) and giant ants, as well as a large white blob - a queen insect, perhaps? They enter nonetheless, and a fierce battle ensues with the Party finding themselves outfought by the insects. X lays down a Wall of Fire with her wand, blocking off ant reinforcements and burning the insect front line. Bektom and Selios killed in battle, Vishu almost dies as well. Osric claims that Karl fled during the battle, but the Party soon finds that was not the case (in reality, Osric killed).
(70)  
  The Party retreats back into the passageway. Mei-Peng raises Bektom as a Zombie. When the Wall of Fire ends, they go back into the cavern and find yet more giant insects; giant ants attack while the Aspis just stand. The Party fights off the ants and attacks the Aspis, which provokes them to retaliate. This time the Party pervails, although Bektom-the-Zombie is taken down before he gets his first swing. They investigate the multitude of small passageways that leave the cavern, and see more ants. Mei-Peng and X cast various spells in the hopes of tying up the ants; but then X comes to one tunnel from which ants pour forth. X killed, Lily almost dies as well. While most of the Party battles these ants, among the injured at the back of the party "Osric" transforms into a hideous beast, revealing himself to be a Doppleganger and attacks. Vishu, Mei-Peng, and Atlanta barely manage to kill it.
  The Party, now quite mangled, retreats. On the way out, they spot the corpse of the real Osric. Karl had been a Doppleganger: he had killed Osric during the first insect battle when no one was looking, dragged his body off, and then transformed to become Osric.
  Returning to the stables, the Party finds it held against them by temple guards who know that invaders were about. The Party just rushes and kills them; but Lily again almost dies. The Party again flees the complex under cover of illusions of the Gnomes.
(71)  
Februa 2 Party finds new accomodation in town (fearing that they had stirred things up a bit much in the temple complex). Mei-Peng makes inquiries of a shifty high-level Odin cleric named Ecgric about having X raised. Osric and Stelios, on the other hand, the Party decides to leave dead; proper burials are arranged for them in town. Aknot begins training, as it is easy to arrange, but all others in need of training do not.
Februa 3 X raised, while Vishu and Lily recover from their wounds. X retires temporarily and begins training.
  Lily tries to sneak back into the basement of the temple complex, to see if she can find where slaves are being kept. She only finds more giant insects, and flees. Meanwhile, the Gnomes introduce Vishu and Riff to 2 Hobbits looking for an adventuring Party, putting Vishu's diplomatic skills to the test. The Party is impressed with the culinary skills of Marek but is not at all impressed by the eating habits of Harne; but in the end accept them: Marek (T3) and Harne (R2) join.
Februa 8 Aknot having finished training, the Party sneaks back into the complex under the cover of the Gnomes' illusions. Their attempt to sneak into the stables fails dismally, with Mei-Peng's Sleep spell affecting more party members than foes; but there are only 4 guards, so the Party easily forces their way in.
(72)  
  Having got into the complex again, the Party decided that a plan would be useful. Examining their maps, they realise that a ladder they passed in the tunnels below likely comes up near the garden with the Harpies. As the last foray downstairs just led to bugs, maybe the other way down (inside the temple itself) would be more useful; and it can be best reached via the sidedoor near the garden. So Mei-Peng ignites the empty stables as a distraction, and the Party heads down, over, and up. Another Harpy is encountered in the garden, and dispatched. In the main courtyard, they find 6 alert guards, who are also dispatched.
  Entering the grand hallway leading to the inner sanctuary, the Party becomes suspicious of the rows of statues. A detect magic doesn't reveal anything until they get half way down the hallway, and detects what could be a Glyph of Warding. Riff thinks to just walk forward anyway, but gets a Bad Feeling about that action. Aknot goes back to the courtyard, returns with a not-quite-dead guard, and tosses it forwards. The guard triggers some magical effect that causes two statues to crash together - a painful-looking trap. Aknot tosses the dying guard several more times, and concludes that the rest of the hallway is safe.
  Meanwhile, most of the rest of the Party feels that a more living "volunteer" is required to clear the hallway. They head back to the courtyard and look for archers on the walls above. Some beings are up there, so Lily and Vishu climb up to get them. However, they find that those beings are Ghouls - perhaps not useful for testing Glyphs. Furthermore, both stupendously dextrous climbers fall when they attempt to battle the Ghouls, and most attempts to shoot the Ghouls with missiles fail dismally. More Ghouls appear on the wall and rapidly climb down; at this, the Party quickly defeats them all; Aknot, however, is paralysed.
(73)  
  Carrying Aknot, the Party goes to the end of the hallway and enters the inner sanctuary. The cleric Marian and some hefty Orc bodyguards have been (im)patiently waiting for them (with all the racket in the hallway, how could they not?) and a messy battle begins. The enemy proves almost impossible to hit; a Silence spell foils most of the spellcasters; and a Troll appears from one corner. The Party is victorious, but Lily is killed and Vishy, Jett, and Rehkel almost die.
  One wounded guard, Galtok, is charmed and befriended by Mei-Peng after the battle. On the cleric they find an odd device that clicks when shaken - they deduce (and then Galtok confirms) that it is be a device that allows communication with the Aspis.
(74)  
  10 slaves chained up in the room (likely intended as sacrifices to Gruumsh). Marek gives them 2sp each for food or clothes; the Party escorts them to the courtyard and sends them on their way. The fire in the stables is still providing a useful distraction, so no guards stop them. The Party then returns to the rooms near the walled garden and sacks out for the night.
Februa 9 Early in the morning, the watch hears a commotion in the walled garden. They observe a Dwarf finish off two Harpies. After a round of introductions and insults - Riff is put out by the fact that the Dwarf is female, unmarried, and not home in the kitchen where she belongs - the Party inquires as to why the Dwarf is here. Being in town and hearing of there being a Gruumsh temple, she was intent on marching up and dispatching it; the Gnomes intercepted her, and suggested that she meet up with the Party. As she marched up the entrance path, two Harpies attacked, intent on carrying her back to the garden for a big feast. Unfortunately, the Dwarf proved to be nearly impossible for them to carry; and by the time they got her to the garden, they were utterly exhausted, making it easy for the Dwarf to kill them. This sounded like a good enough reason to take her in, so Sister Sarah (WrC2) joins. The Party also decides to bury Lily in the garden, not really wanting to bring her back to life and not knowing where else would be safe to put her body.
  The Party sneaks back to the inner sanctuary, and finds it untouched since the battle.They open the trap door and go down. They find more rough tunnels and soon meet more Aspis. This time, however, Marek downs a potion of Tongues and so the Party can engage in coversation rather than a battle. The Aspis have no problem with the Party passing through - and even volunteer information as to which way humans travel - as long as they disturb nothing and leave any human corpses where they fall (i.e. food).
  They soon come to well-build passageways and a large, lit room filled with captives in cells. The see some Orcs and humans strolling between the cells, discussing the captives. The Party attacks. One of the enemy unleashes several ball lightning orbs on the Party, one of which instantly kills Galtok. Before he can unleash more pain on the Party, Mei-Peng hits him with an Acid Arrow, interrupting a spell; a sizeable explosion of magical energy erupts, killing all within 10' (both enemies and captives). Several Aspis arrive on the scene from a further entrance, but the Party is victorious.
  All surviving captives are freed, including Louise the Magnificent and her companion. Some are fed from stores found in an adjoining room. One volunteers to fight with the Party, wanting to kill every slaver he can find. Eagerness and skill being an insufficient trait for volunteers, Mei-Peng charms him; then Xanthos (F) joins. She has a long talk with Xanthos about life down south (he comes from the island of Aissos, which Mei-Peng knows).
(75)  
  The Party is in poor shape and almost out of spells, but pushes on "just a bit further". They explore an odd, large chamber with many cells built into the floor with mechanisms for raising and lowering ceilings and walls. They find a nice door at the foot of a short staircase, determine that enemies lie beyond, and decide to attack. Marek picks the lock; Mei-Peng is all set to unleash a Wall of Fire from X's wand, but the moment the door is opened, the steps tilt and turn the staircase into a ramp. Beyond the door is more stairs-turned-ramp, and Marek and Mei-Peng slide into a round chamber lined with Orcish archers.
  Battle ensues. Various Party members slide down the ramp so as to partake, and are shot at by the archers. Much movement is spotted in an adjoining room - mostly a wall of fur, as Giant Weasels erupt to attack - and so Riff fires a Javelin of Lightning and Mei-Peng unleashes a Wall of Fire into the room. Besides frying a few Weasels, they also (unknowingly) nearly kill Hengist (and destroy his only Potion of Healing). The Party kills all of the Weasels and Orcs, but Hengist, invisible, sneaks up to the mage that fried him and runs her through: Mei-Peng killed. The charm on Xanthos ends, but he hates slavers anyway and so chops down Hengist.
(76)  
  After some brief exploring, the battered Party and the rescued captives tries to hide and rest in a pair of store rooms. After a few hours, some Orcs arrive, intending to move some prisoners; a battle ensues. The Party wins, but is even more battered; so they decide to exit the way they came. They meet nothing until the main courtyard, in which a Harpy and two Ghouls are fighting over the corpses left by the Party yesterday. The Party defeats them, and hastily exits the complex.
  For the time being, Xanthos decides to stay with the Party. X rejoins the party.
   
Training Februa 10-28: every living Party member needs training.
   
Raises The Party takes the corpse of Mei-Peng to Ecgric, the Odin cleric. There is some speculation that her being a Necromancer, or perhaps because she had somehow bypassed 250 years, her return from the Land of the Dead might be problematic. He attempts to raise her, but is unsuccessful. He concludes that, despite the fact that her death was from a very clean dagger thrust to the heart, her body is too damaged to survive the ordeal. The Party has her buried in the burial ground of the esteemed Mages Guild of Lüburg.

Surviving members:
Vishu (Mk5), Aknot (F5), Trafalgar (WrC4), Kera (NtC5), Riff (F5), Rehkel (T5), X (MU5), Jett (NtC3/F1), Atlanta (MU3), Marek (T4), Harne (R3), Sarah (WrC3), Xanthos (F4)
New members:
Nermal (F0), Jett, Stelios, Osric (M1), Atlanta, Bektom (F5/NrC4), Marek, Harne, Sarah, Xanthos
Casualties:
Trafalgar (revived), Kera (revived), Shiannan, Ragnar, Nermal, Bektom, Stelios, Osric, X (revived), Lily, Mei-Peng
Retirees:
Trafalgar, Harne
Continuing party:

Vishu, Aknot, Kera, Riff, Rehkel, X, Jett, Atlanta, Marek, Sarah, Xanthos

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