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1-9 Voyage to Vinland

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Background and Summary: A new Party decides to join an expedition across the Great Sea, as some evidence points to there as being the source of the enemy "outlanders". They find Norse lands, as well as tales of heroic Dafanites of the past, meddling Hestian traders, and an companion they thought they had left behind.

Dafan time:
160 Dectilis 14 - (December - )
Real time:
2010 January - (session 147b)
Starting members:
Shionna (B4), Wethrin (T5), Tusa (R4), Thorheim (NtC3/T4)

(Session 147b)

Dectilis 14 Shionna, Wethrin, Thorheim, and Tusa set sail across the Great Sea on Shionna's ship (together with her crew of 6 Elves); Kostbera (F8) joins, together with a longboat and crew of 14. Winter sailing is never easy, but the trip is timed well and suffers little storm damage. The voyage is also much shorter than expected, based on the detail nautical maps obtained from the Trehellians; some sort of teleportation event is suspected.
161 Janus 14 Landfall. The coastline is quite barren; they sail north, looking for signs of civilisation.
Janus 17 (Wulf 17) Come to a village. The inhabitants are Norse, the nation is Orustia; other than a slight dialect difference, everything looks very similar to the culture that the Party knows. The locals have no idea that people still live across the Great Sea, having migrated from there after some great catastrophe a few centuries ago; this does not fit with Shionna's vast knowledge of history. The Party stays as guests for 3 days.

to Februa 13 (Sol 13)

Sail south along the coast, visiting various villages and towns of Orustia. Everything looks very Norse, with only minor differences compared to back home. Everyone they meet is amazed that people still live across the Sea. Shionna and her elven ship is treated with cautious respect - Elves are known and accepted, but very rare in these parts. The Party inquires about tall spindly Humans (Trehellians) and organised Orcs - the only word of such seems to be in a Norse nation to the south named Husa, a land of many soft, pathetic, degenerate, wussy weaklings (according to the Orustians).
Enyalios 7 (Lencten 7) Party continues south and visits in various villages and towns of Leifland. In general, the Party is well received as interesting strangers. Leifland is very much like Orustia and also prides itself in not being like the soft, pathetic, degenerate, wussy weaklings of Husa. Leifland and Orustia are currently at war, for reasons that most locals don't recall nor care about; a few good raids and skermishes each summer do them good, as far as both countries are concerned.
  In one town, Shionna learns of a strange event two centuries ago - the divine arrival of champions of Forseti, who saved a Lieflander prince captured by Orustian raiders. Among the champions was a broom-flying Dwarf named Gutezapre, and others that sound like the adventurers in an old tale called "Dogar Marsh - to Rescue a Prince". In another town, they hear of another tale set in Orustia involving many of the same champions: "Ragnarok". Clearly Dafanites have been here before!
Enyalios 16 (Lencten 16) The Party reaches Husa, or as it is formally known, the Holy Husan Empire. While Norse in character, it is quite different from Orustia and Liefland. It is a heavily populated and urbanised mediaeval nation, most reminiscent of Anglia and Brunland. It is also highly bureaucratic - Shionna has to teach the Party in the ways of customs officials.
Enyalios 18 (Lencten 18) The Party comes to a large town, Bremminghaldt. Here they are surprised to see Hestian cargo ships doing regular business. Shionna attempts to talk with the Hestians, but is strangely rebuffed; and soon the Party is descended upon by the local constabulary and arrested. Wethrin and Thorheim manage to escape capture; the others are hauled off to jail.
  Wethrin and Thorheim soon blend in with the local town riff-raff. Wethrin learns where the Party has gone, and also that the Hestians have been trading here for years. Trehellians are never seen in Bremminghaldt, but are known to exist in small numbers in a few towns away from the main port towns - there is some speculation that they and the Hestians are avoiding and/or spying upon each other. Thorheim puts his ample supply of gems to good use and befriends a local jail guard. Word has it that the foreigners (i.e. Shionna, Kostbera, Tusa, and the two crews) have been arrested as spies on behalf of the Hestians, and that the locals authorities don't like the Hestian manipulation of their authority. The trial will not be public, and awaits the arrival of some important people from New Husavik (the capital city).
Enyalios 22 (Lencten 22) Wethrin and Thorheim spend the next few days watching the eastern town gate. After 4 days, they see an important-lookng set of people approach; well-dressed bureaucrats/clergy on horses, guarded by swaggering, multi-raced mercenaries. One mercenary looks farmiliar ... Raff! Wethrin and Thorheim discretely follow them to the courthouse; when the mercenaries are dismissed for the rest of the day, they head to a pleasant tavern. Thorheim goes in and catches the (very surprised) eye of Raff; meanwhile Wethrin outside is suddenly joined by one of the mercenaries.
  Raff introduces his associates: Darkmoon, a legendary Elf pirate (so she claims); Aelyina, a Elf pyromaniac; Arlephone, a more reserved Human; and some Part-Elf bozo named Sulfy who looks more like a toy-boy for the three women than anything capable of being a mercenary. (note: this group is in fact part of the surviving party of the Troll Caves adventure in the Hobbitika campaign). Soon Wethrin and Thorheim join the mercenaries for a beer or three and cautiously exchange tales ...
   

Surviving members:
 
New members:
Kostbera (F8)
Casualties:
 
Retirees:
 
Continuing parties:

 

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