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CHARACTERS FIND OLD
HAUNTS, OLD COMRADES
A raucous, rambunctious, and hilarious All-Star game
Saturday ended with a somewhat depleted lineup finding
some very familiar ground...and pounding some familiar
faces.
Several stories follow, dealing with level equalization,
the game itself, and post-game revelations from the
DM as to what was missed.
EQUALIZATION SUCCESSFUL BUT NOT SMOOTH
Expecting to be running a party ranging between 3rd
and 11th levels, players at Saturday's all-star game
received something of a shock right at the opening faceoff,
when the character sheets were recalled by the DM and
substitute sheets issued.
These replacement sheets reduced each character to 1st-level,
and listed only a tiny representative sample of its
old possessions. Each character's name was changed,
though race and with one exception class remained the
same. The one exception was Kim's Cnutkum; played as
a Fighter through his Riveria career, he appeared Saturday
as a Monk.
While events in the game restored the characters' true
identities, along with a few minor abilities, the entire
game was played at 1st level. Initially, this caused
some grumbling among the players, but before long most
had accepted the reality of the situation once the game
got rolling. An early and deadly in-party brawl took
much of the heat off the officials, as the players and
characters had other things to deal with.
Starting characters (from Dafan): Bree, Gutezapre,
Ragnar, Martin; Gandalf, Shauna (join later)
(from Telenet):
Havelock, Miriel, Jack N., Kalvin
(from Riveria):
Drogmac, Pearl, Cnutkum, Dharmastin, Dior, Altheas,
Akasha; Khorindel (joins partway)
(from Hobbitika):
Taro
EARLY CONFUSION LEADS TO MAJOR BRAWL (Game report,
part I)
The party "appeared" on an open flat green
plain, some 150x250' in size, with a small pool at the
center. Streams flowed out of this pool in four directions,
dividing the plain evenly into quarters, and the characters
appeared in these quadrants sorted by world of origin.
Initially, the characters had no idea who each other
was; though old comrades at least looked vaguely familiar,
the names they gave were pure nonsense. Of all people,
it was Havelock who found the solution, that drinking
from any of the water on the plain restored your own
name and memories.
Meanwhile, everyone had rather scanty
possession lists, and some of the items were rather
unique. A later story details who had what, and what
it did.
Another quick realization was that everyone in the game
was considerably younger than when last seen, and without
their hard-earned scarsof battle.
Once everyone's identities were restored, attention
turned to the edge of the plain. The streams flowed
over the sides of the plain and plunged into the mists
below, and inquisitive characters who looked "under"
the plain found it to be very thin, and green on the
underside. Some experimentation determined there to
be a "floor" some distance below in the mists.
One of the first to determine his item's function was
Gutezapre; his tiny broom had the power of Levitation,
and he took little Pearl and stepped off the platform,
to fall gently downwards into the mist. At about the
same time, Havelock had got his item going; a floating
saddle, though slow-moving, put the Cavalier back in
his element.
Meanwhile Ragnar, seeing a couple of hated Elves standing
close to the edge, tried his own experiment and simply
shoved them over the side. Dharmastin and Dior panicked
at first, then relaxed once they realized an unknown
force was cushioning their fall. They reached the forest
floor below (passing Pearl and Gutezapre on the way)
and turned to await Ragnar's arrival; after getting
pounded once by an enraged Havelock, he too had jumped
off, followed by a wave of others.
Before long, most of the party was engaged in a mass
brawl on the forest floor. The main event was Dior and
Dharmastin trying to gain some revenge on Ragnar, but
soon others joined in: Bree came flying in and nearly
slew Dior on the spot, Gutezapre's arrival put Ragnar
down for the count, and Akasha only added to the confusion
by tossing an illusionary lightning bolt into the midst
of the fray - the only person who believed it was Gutezapre,
and he fell in his tracks. Seeing this, and also believing
the illusion, Havelock made his way over to Akasha and
pummelled her into the ground.
The designated referee for the day, Altheas, was still
on the platform above, exchanging pleasantries with
Jack and Kalvin.
Once Ragnar was down and killed, attention quickly turned
to curing the wounded. Miriel proved the star here;
she had been given a sewing kit that, when used properly,
seemed to cure. She got Gutezapre and Dior up and running
again, while the rest of the Clerics found they had,
for the moment, no spell ability. Meanwhile, Havelock
busied himself with Ragnar's corpse, and before long
had arranged things such that it appeared he was riding
the Dwarf! This hilarious arrangement remained for the
duration of the game.
Dharmastin dashed off into the forest seeking curative
herbs and came back both with those and a legend: Dafan's
great Kaija. Kaija, unlike anyone else here, looked
her age and then some. She explained she had been in
this forest for some 250 years, unable to leave, and
that the party's job was to restore balance by doing
some deeds in a nearby building: recover a map from
Babar the Ogre, decipher it, then take it to Tracu who
could then do something with it. She also told the spellcasters
of yet another stream in the forest; a drink from this
gave back limited spell ability to all, to the tune
of 2 or 3 spell points each.
Somewhere along here, the party also found its last
member: Erin's much-reviled Khorindel.
REEXPLORING FAMILIAR GROUND (Game Report - Part
II)
With surprisingly little disruption from Khorindel's
arrival, the massive party trundled to this building.
A quick look around the outside revealed it to be roughly
Y-shaped, with a number of doors. One set of doors,
in the join between two branches, seemed to lead into
a larger open area.
Jack took the lead here, and gazed through the glass
(the doors had glass windows) long enough to see some
people moving around inside. As one of them somewhat
resembled Dafan's famous Gandalf, Bree and Gutezapre
needed no further urging to simply barge in - and find
themselves in a time-warped version of UVic's Student
Union Building, circa 1986!
The Gandalf-like figure was nowhere to
be seen, so Bree, Jack, and Gutezapre headed for the
back area of the building, to find a lounge area with
4 closed doors. Numbering the doors 1 to 4 left to right,
Jack opened door number 3...singing from inside immedately
caused Bree and Gutezapre to pass out. Jack, more resistant
to such things, scrunched up his face in distaste and
managed to get the door shut; the two fallen Clerics
were quickly brought around.
Door number 2 led to a small room completely filled
with cases of Red Axe beer.
Door number 4 caused some trouble. A number of characters
walked into this room and promptly disappeared. Only
Pearl was able to get in without problem, and then only
because she slipped in at the same time as Taro. She
held a brief conversation with the room's occupant -
a Brownie - and soon had the other members of the group
released. They had been both "held" and made
invisible on entering the room, and pushed aside by
the Brownie before the next person entered.
Door number one held nothing of interest.
A couple of doors along the main hall were next to fall
- one led to some sort of office, occupied by someone
called "Kez" who was reasonably helpful -
the other led to a staircase going up. The party filed
up this, only to be jumped by some Kobolds at the top
of the stairs...these proved a nuisance, but fell soon
enough.
Wading through the several small rooms up here found
a few more Kobolds. The last room had in it both a Kobold
(wearing what turned out to be headphones) and all kinds
of electrical gear, switches, machines, and so on. Channelling
some sort of spirit, Dharmastin immediately got on this
and started trying to operate it, succeeding only in
cutting all power to the upstairs!
This drew a quick response. An armoured, axe-wielding
menace came out of a downstairs door and stormed through
the building until it got up the stairs where most of
the party was; it then started carving through the party
like butter. Khorindel, quiet until now, came up the
stairs behind it and psyonically stunned the whole room
- except the opponent! Miriel, who had been watching
Dharmastin's performance with others, then ran into
the room and "command"ed the opponent to die
- it fell, and was bound by Havelock and Gutezapre.
Pearl finally figured out what her item did at this
point: it was a straw, to be used like a blowgun for
shooting magic missiles. Also, Akasha - who had died
in the forest brawl - was now raised in the field by
Miriel and her sewing kit. Questioning the fallen foe,
once it came around, revealed her name to be Michelle
Aucut, and her role here was to cut things - hence the
big axe. She was then run through, and Gutezapre took
the axe.
By now, the party was collectively getting just a little
banged-up, and a night's rest seemed in order. The upstairs
area soon became a camp.
DESCENT INTO NIGHTMARE (Game Report - Part III)
The next morning, in considerably better shape, the
party ventured down into the basement. Once down the
lower stairs, the choices were a blocked-off hallway
ahead, a room to the left with music, or a room to the
right with humans and ogres. Once again Jack took charge,
and looked through the windows to each room. He then
ventured into the pub (with the ogres) and once his
hand was stamped by the bouncer, he went and ordered
a beer unmolested.
About now, Dharmastin - who had been all day trying
to determine the use of his odd hat - finally realized
it made him invisible when he said "Yes" and
visible when he said "No".
The rest of the party filtered in to the pub and took
stock. The target, Babar, was soon spotted, at a table
covered with papers and in the middle of a mass of people.
These were quickly cleared out by the combined "stun"
capabilities of Khorindel and Altheas.
Gutezapre immediately charged Babar and saved his own
life in so doing: as soon as Babar realized what had
happened, he picked up the table and sent it sailing
over the Dwarf to nail Khorindel for 48 points of damage!
End of Khorindel.
The combined might of the party soon took down Babar,
while an invisible Dharmastin sorted through the papers
and quickly found an odd map. The rest of the papers
were newsletters, along with a few examples of very
bad poetry...with this, Babar's true identity was revealed
as BBR.
The "map" was actually a set-subset diagram...it
didn't take long to determine the subsets were the characters
and their worlds of origin, and that where all the sets
overlapped there was a letter "S". Some old-time
Dafaners knew right away this represented their old
friend and nemesis Shauna, and the music from the other
room took on a whole new meaning.
En masse, the party charged into that room and found
what were, to some, yet more familiar faces. Shauna
*was* on stage, with her new urban band "The Metrognomes",
and the legendary Gandalf was deep in drink and nearly
passed out over a table. Gutezapre made good and sure
he was passed out by driving his head into the unyielding
table and leaving him for dead...Bree then followed
suit.
Shauna quickly sorted out the map, and sent the party
up to Tracu, now revealed to be better known as TravelCuts.
Once here, the party asked for tickets home, got such,
and returned to their normal worlds and times none the
worse for wear.
Surviving characters: Bree, Gutezapre,
Havelock, Miriel, Jack N., Kalvin, Drogmac, Pearl, Cnutkum,
Dharmastin, Dior, Altheas, Akasha, Taro, Martin, Shauna,
Gandalf
New characters: none
Casualties: Ragnar, Khorindel; (Gutezapre, Akasha -
both revived)
Retirees: all (back to wherever they came from)
Continuing party: none
ITEMS AND DM SECRETS REVEALED
So what did we miss? And what did all those items do?
About the building:
- The quasi-SUB was done to the DM's best memory, and
was intentionally somewhat inaccurate.
- "Kez" was a representation of long-time
AMS accountant Kenzie.
- The Brownie that Pearl talked to was in fact stoned.
- Had the party entered the cafeteria kitchen, a Shambling
Mound was awaiting them - the food fights back!
- Had the party gone down the blocked-off hallway there
was a Purple Worm at the end (i.e. instant death) as
Rob never did know what was down there in reality.
- Anyone going into the old Copy Shop would have had
to fight a clone (copy) of themselves.
- Had the party gone into the old C.U.B. (used bookstore)
they would have found an immense trove of magical and
clerical scrolls.
- Cinecenta was being used as an Illusionists' testing
ground; in other words, it had become something of a
primitive holodeck.
About the characters:
- Kim's Cnutkum was in fact a vampire, hence it's being
hungry all the time.
- Deaths and experience from this game will have no
impact to active characters, as the events actually
take place several hundred years in the future.
- Ragnar, Gutezapre, Akasha, and Khorindel join Swiness
and Skyboot as characters who have died in an all-star
game.
About the items: (not a complete list)
- Taro's teacup was one of curing: fill it with any
liquid and give it to someone hurt and it did the equivalent
of a Cure Light Wounds.
- Havelock's saddle was just that, a floating slow-moving
saddle.
- Cnutkum's belt was all the different types of magical
rope in one.
- Pearl's straw shot magic missiles when blown through.
- Jack's little box (in fact, a 3-button mouse) fired
magic missiles when any button was pressed.
- Dior's rake was a +3 weapon that did extra vs. plants.
- Gutezapre's little broom was a device of levitation.
The axe he took off Aucut was a +5 axe.
- Miriel's sewing kit had 6 charges; each charge gave
whatever curing was required to get the recipient moving,
and each use did 1 point damage to Miriel.
- Altheas' referee's uniform worked like a Cloak of
Tranquility: on mental activation, everyone around him
calmed down.
- Bree's helmet had 2 functions: one horn was a foghorn,
while the other provided the effects of a Bless
spell.
- Ragnar's book gave the effects of a War Cleric's Prayer
spell.
- Akasha's pen and pad allowed her to generate an illusion
of whatever she wrote down, one per page until the pages
ran out.
- Kalvin's teeth had the power of charming just about
anyone.
- Dharmastin's hat turned him invisible on command.
- Khorindel's device: ?
- Martin's device: ?
- Drogmac's device: ?
(one of the above three had a rock that was a +2 weapon
whether thrown or held)
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